Development Diaries

hugs's picture

hi, do people still read these?

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i've been working on this löve-based game making tool for a little while now. i wanted something i could use to slap games together with, inspired by knp, megazeux, and more recently ragzouken's kooltool

features:

  • painting! with a couple of nice little features for making tilesets, and onion skinning for animation. severe lack of flood fill, though.
  • the beginnings of a rudimentary robotic-esque scripting language, with super-modern features like goto statements
  • it's fun to drag things around and then jump into testing things, i guess??

i was hoping for it to be a little more finished before the secret santa stuff started so i could use it in that, but there's still some vital things i want to add!
like:

  • actually implementing controls
  • a basic fm synth thing for sound effects
  • copy and pasting for tile editing
  • filling out the scripting thing: displaying messages, jumping between maps, etc.
  • generative things. palettes. sprites. names.

if people are interested, i'll release a version of this thing eventually, maybe even with a game. and my embarrassing made-up-as-i-went-along interface and code! are there things you like in game making tools you think i might have missed?

vampirkat's picture

yay more klikkin funtimes

I updated my computer again cos i'm terrible with laptops and tend to break them after a year. I upgraded to Windows 7 and was sad that none of my programs worked cos it was 64 bit, so I downgraded to 32 bit windows and yay back to making fun games.

But windows being the ultimate hater, i had to get windows xp mode to get anything to work. Still using TGF yo.

Then I found out about Clickteam Fusion Free. YAY

Guess who's back to making trainwrecks? ME

I bought AGK a few years ago but coding by hand is annoying, Construct2 is faster to mess with and similar to Clickteam in certain aspects.

Leopard sexy and cute elements Watches Jewellery

cartier love bracelet
leopard cat is an animal of the genus Panthera,supple,sensitive and cruel is synonymous with it.In jewelry,watch design,the artist will love this big cats materialized,and some of its ferocity vivid look of the show,and some will be cute like his paintings naive.Big cats come and go,pay attention!

宇舶Big Bang “雪豹”限量版腕表

Hublot Big Bang "Snow Leopard" limited edition watch

replica cartier love bracelet

in the 2013 Basel Watch Fair in Basel Jewelry,Hublot grand launch of "Big Bang Snow Leopard" limited edition watch with white ceramic dial lines show the snow leopard,and inlaid eight yellow diamond,strap using Snow Leoparddenim lines,white stitching on top of natural rubber,a limited edition 50.

宇舶Big Bang 豹纹玫瑰金腕表

Hublot Big Bang Leopard rose gold watch

watch bezel using a satin brushed 5N 18K rose gold bezel,bezel with 6 "H" type embedded titanium screws,also inlaid with 48 andalusite,black synthetic resin lugs,very beautiful,coupled through the sapphire crystal with anti-reflective treatment revealed leopard dial,more elegant watch.The layout of the dial with a BIG BANG three time classic design,minute counter at 9 o'clock,hour counter at 6 o'clock,small seconds dial at 3 o'clock; 18K rose gold polished sweep,hour and minute hands are coated with a unique Hublot Hublot black,easy to quickly and accurately grasp the time.

宇舶Big Bang “雪豹”限量版腕表

Hublot Big Bang "Snow Leopard" limited edition watch

宇舶Big Bang 豹纹玫瑰金腕表

Hublot Big Bang Leopard rose gold watch

劳力士最新蚝式恒动日志型女士腕表

The latest Rolex Oyster Perpetual Datejust ladies watch

The full femininity log type,inlaid with gold on the black dial 262 Microhyla pink diamonds,producing striking contrast to the style of the modern female charm.Pink gold with 10 diamonds entrusted with brilliant light on the dotted hour mark.The outer ring of diamonds has become a showcase of the stage,a total of 60 square inlaid with diamonds,a representative of every one second.Side also inlaid with 120 diamonds,are intricate.Scratch-resisting mirror blue crystal glass manufacturer,has a convex lens type zoom calendar window at the 3 o'clock position,easy to read dates.

卡地亚Rotonde de Cartier猎豹装饰腕表

Cartier Rotonde de Cartier watch cheetah decoration

Cartier used in this watch in a metal bead craft,first cut a good high-temperature gold thread wrapped heated until the formation of tiny beads,the whole process is like gold sow "kind of grain."Then,one by one,then the gold beads into the site to be decorated,and integration with the gold base,in order to create a vivid three-dimensional relief pattern.Thus an attractive,radiant cheetah picture emerges on the dial.

卡地亚Tortue XL猎豹图案装饰手表

Cartier Tortue XL watch cheetah pattern decoration replica cartier love bracelet

While cheetah pattern embossed decoration watch will be filled with the inner enamel painted art technology combined with lifelike portrait of cheetah demeanor,as if ready to go,ready to jump out of the dial.Relief on the dial consists of four parts,takes more than 60 hours,the precise way to create a perfect shadow effect.But also a large fire enamel fill another need 25 hours,alternating master craftsman using black,purple,gray,white,white,brown,yellow and other seven colors,the shape of a beautiful lines,full of wild cheetah breath.

劳力士最新蚝式恒动日志型女士腕表

The latest Rolex Oyster Perpetual Datejust ladies watch

卡地亚Rotonde de Cartier猎豹装饰腕表

Cartier Rotonde de Cartier watch cheetah decoration

卡地亚Tortue XL猎豹图案装饰手表

Cartier Tortue XL watch cheetah pattern decoration

Dior MITZA豹纹指环

Dior MITZA Leopard Ring

Miss Muse --Mitzah Dior MITZA leopard ring design inspired by Mr.Dior creation Leopard series,she often leopard scarf tied around your wrist to cover a scar,Mr.Dior regarded as elegant and do nota personalized decoration,starting from the story,and the design has become Dior MITZA Leopard Series ring.

卡地亚PANTHÈRE系列

Cartier PANTHÈRE series

The cheetah is one of the Cartier brand symbol,1914,which first appeared in the jewelry world,and Louis Cartier is giving the brand a symbol of inspiration pioneer,after partner Louis Jung Duchamp (JeanneToussaint) The cheetah creativity on its head: bracelets,brooches,earrings,long necklaces,watches,there cheetah supple physique.The new series is even based on a variety of Cat Form,which is truly the charm of wild beauty,animals.

Juicy Couture 橘滋 2013秋冬 镶钻豹头珠宝

Dior MITZA豹纹指环

Dior MITZA Leopard Ring

卡地亚PANTHÈRE系列

cartier rose gold love bracelet Cartier PANTHÈRE series

Juicy Couture 橘滋 2013秋冬 镶钻豹头珠宝

RehaSoft's picture

Games in development

Here are some games in development that I'm too lazy to post to the site.

Cement Truck Wars [only got the title screen so far]
The Thanksgiving Game [was gonna finish this on thanksgiving 2014 but it got too late]
Texas alien massacre [I just gotta finish perfecting the winning screen]
Midi player 30000 [sequel to midi player 9000 with non-stock knp midis]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
geocities.ws/rehasoft

Napolis's picture

Hello !

ghetto ghetto nigga.png

Sometimes, the ghetto contains weird and obnoxious stuff, like these : gangsters, car stealing, foul mouthed criminals seeking for money or for women, and a wild Napoleon. Well, in order to define a wild Napoleon, you should notice what he makes. Let' s see...

Making weird games is a hobby for a wild, wild Napoleon.

mud idol's picture

hello

hi

Twine 1: Bugfix update of my Combined Replace Macros

I've recently updated my <<Replace>> Macro Set to version 1.1.5. Normally I don't make auxiliary posts explaining changes to my macros, but I think this deserves one due to the number of nuanced fixes that this attends to.

<<endinsertion>> fixed
This particular end tag had a nasty and embarrassing bug - the text "n>>" was left behind after it, unless you instead substituted <<endinsert>> for it (which was also a bug, as it shouldn't work like that). That's fixed, and <<insertion>> spans may be used with their proper end tags again.

<<revise>>: "end" option fixed
Consider this code:

<<revision "B">>The balcony is vacant.<<becomes>>The balcony is occupied by a party of ghosts.<<endrevision>>
Maybe you should <<revise B "look closely" end>>.

The "end" in the <<revise>> macro is supposed to make it so that the text "look around" remains after you click to the end of the revision... but until now, it's been broken. Now that's fixed. While making some Twine games of my own, I discovered (or rediscovered) that this particular idiom is actually a valuable usage case, so I deeply regret that it's been unavailable for so long.

<<hoverreplace>> <<gains>> behaviour fixed

<<gains>> hasn't quite worked with <<hoverreplace>> since its inception. Consider this code:

<<hoverreplace>>First bit<<gains>> and next bit<<endhoverreplace>>
If you moused over the first bit (causing the next bit to appear), but did not ever touch the next bit, it wouldn't disappear when you moused off it. This is now fixed.

<<hoverreplace>> rapid mouse behaviour fixed
For awhile, <<hoverreplace>> has been more than a little flaky when rapidly moving the mouse on and off the element. I've tried a few fixes in the past to alleviate this, but this one looks to be much better, and testing shows it to be robust.

A note about <<hoverreplace>>
One thing that is still not yet fixed is the problem caused when the initial state is larger than the end state. Consider this code:

<<hoverreplace>>[img[large image]]<<gains>>Small text<<endhoverreplace>>

This code is still buggy because as soon as you mouseover the large image, it disappears, leaving the small text behind, and thus your pointer is no longer "over" the hoverreplace structure. I may still be able to fix this in the future, but generally, in this particular situation you should resort to <<mousereplace>>.

Questions
Q: Why did it take you 9 months to write the fixes for these bugs?
A: At the time, my attention had been single-mindedly focused on both my day job, preparing Twine 1.4.2, and developing Twine 2. I apologise sincerely for this unsightly delay in basic maintenance, and will try to be less badly negligent in the future.

jan_strach's picture

Poor Thing update and crisis

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Dear All,
Ever since my last update I have been working on the game almost every day, encouraged by your comments. I have added a ton of new levels (and also deleted some unnecessary to make room for more among the 255 available), details and so on... I have also been working on the backstory, which I am afraid to say is getting darker and darker. Graphically I have started lately making more interiors,as you can see attached. But it really wore me out, especially that I have to incorporate more and more "action" elements which mean programming, failing, reprogramming without an end... So I will be taking a short break now and probably restart next year. I need a pause with these endless obstacles and also the everso more depressing narrative. But worry not, I love the project like a 3rd baby and will complete it for sure! It is just more exhausting than I initially thought it to be. As always, lots of pixellated love for you dear crazy computer peoples and keep creating!

Something I' m making

game of the millenium 2014.png

looks very cool ( at least to me )

( made in java. this simple fucking thing took one day to fully develop, omfg !!!!! )

nanosity's picture

HOLY CRAP GUYS I'M NOT DEAD

MrJones.png

WOAH THERE ALMOST FORGOT ABOUT THIS PLACE

ANYWAY

REMEMBER *FREAKIN AGES AGO* WHEN I MENTIONED THAT I WAS WORKIN ON SOMETHIN' WITH MNO?!?!? YEAH, THATS TOTES HAPPENING NOW AND YOU CAN (not) EXPECT IT SOME TIME SOON. IT CURRENTLY STANDS AT 14 FRAMES AND IN MY ESTIMATE PROBABLY ABOUT A QUARTER OR SO OF THE WAY DONE. TAKING A WHILE BECAUSE I'M A PROCRASTINATING SHIT WHO CAN'T GET UP OFF THEIR ARSE TO MAKE VIDDY.

SCREENSHOT IS A TEASER IMAGE FOR IT, WE DONT HAVE A NAME FOR THE GAME JUUUUST YET. IT WILL FEATURE AT LEAST ONE CHARACTER YOU SHOULD BE FAMILIAR WITH IF YOU HAVE PLAYED MNO'S GAMES BEFOREHAND.

also im looking into various neat obscure-ish game engine type shits to look at and go oooooo but i wont ever learn them because hahha procrastination

im still most active on twitter: username is arienne_v

pce boiz

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