Rylie James Thomas's blog

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The Wrong Controls.


As mentioned in the comments for Plarform RC I've been contemplating a series of games based round the wrong Klik & Play movement options.

I really like games with awkward controls, or controls that take some learning. A lot of old games seem to work like this, but for some reason mastering their control is approached as a part of mastering the game, rather than as a deficiency in their design.

This post is to get the ball rolling, the mind ticking, and to be somewhere to dump ideas.

Ideas:

  1. A single-screen racer with eight directions movement.
  2. A platformer with path movement. (interacting by changing speed to avoid moving hazards (enemies, gates, etc)
  3. A shooter with race car movement.
  4. A breakanoid with race car movement.
  5. A point-and-click adventure game with platform movement for the cursor.
  6. A Joust clone with race car movement.
  7. A maze game with bouncing ball movement.

Probably any genre with RC movement will work.

You are most welcome to make suggestions, or use the idea yourself, like EffBee's ace Pretend You're Platforming. I doubt I'm the first to come up with it!

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Moving Maze.

So, er, whoops. I spent the weekend celebrating a birthday, but half bothered that I was missing the Pirate Kart Festivities. I was able to spend a few hours Sunday night trying to get SOMETHING done to contribute, and one of the ideas got finished: MOVING MAZE.

Then I come here to upload it and find out the fucking thing's this weekend anyway. I have plans for B, and C versions of the game for the Kart.

Relieved!

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This is my first blog poster ever.

'sup world.

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