
I've been revisiting 4Noah and some other accessibility gaming ideas I've had:
4Noah TKO:
Tap button when the desired punch is highlighted. Tap twice to dodge. Hold button to block - doubles as "get up" control when your boxer has been knocked down:
http://www.youtube.com/watch?v=URnq9qDfU6A - Punchout
http://www.youtube.com/watch?v=oCTs5-n_lmc - Mike Tyson's Punchout
4Noah "Gobble":
Hold button at the beginning of a game to insert quarter and begin the game. Tap button to change direction. The direction change is not immediate - allowing some decision time. If the player has a second switch, tapping it will change the direction of the controller rotation.
http://www.youtube.com/watch?v=HADfeU0zS-8 - Pac-man
4Noah DUI:
Hold button while desired direction is shown over 4Noah's virtual steering wheel. Tap button twice to change gears. Release button to release gas and depress the brake pedal.
http://www.youtube.com/watch?v=kD38_DlYVNQ - Pole Position
The following might make these games more accessible for some using a mouse:
TKO Mouse "simkeymap":
Point and click over your opponent where you would like to punch. point and click to the left or right to dodge. Point and click down towards the bottom of the ring to block or "get up" when your boxer has been knocked down.
http://www.youtube.com/watch?v=57Y6UmAatjk - Punchout
Gobble Mouse:
Move the mouse in your direction of choice.

Last night I had, what I thought was, an interesting idea for a puzzle-platform game. It's a 2D playfield with multiple plains, resulting in a pseudo-3D environment. Since you can't really tell what is going on in the snapshot, here is a Youtube video of the prototype in action:
http://www.youtube.com/watch?v=lXP7Jf-5Obc
It's probably obvious that I haven't spent any time on graphics... I wanted to see how interesting the idea would play out before I spent too much time on it. It's still too early to know if the game will be much fun. I think with some good stage design, it could be kind of interesting.
Starting out, I kept the colors different enough so that testing would be easier. red is the foreground platform, yellow the middle platorm, and blue the background platform. Up/Down hops from one color platform to another. Left/Right moves the character accordingly. The Ctrl makes your character jump.
As of now, there is only one incomplete stage - there's no way to win! The collectables (only obtainable from a platform with the coinciding color) were just added to give the tester an objective. I may add three more plains.

I've been sick with the flu. I was in bed for a few days, but as soon as I could sit up comfortably, I was back in front of my computer. I'm addicted to MMF2. :)
Wave Catcher is my entry to this months KOTMK. It is an experimental game that utilizes stereo sound. The player hears a note and must find and catch it. Cursor arrows to control.
http://games4noah.sitesled.com/Wave%20Catcher.zip
//update//
I changed the sounds a bit and fixed a couple of bugs. I believe it plays better now. I need to dig out some headphones to be sure. The idea is that a player should be able to play the game with his eyes closed just as well as with them open. Try it out and let me know what you think. New link:
http://games4noah.sitesled.com/trainwrecks/Wave%20Catcher%202.zip
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Yesterday, I had an idea for a quiz game. I quickly threw together a demo called PIXEL ID, and aimed it at the Atariage crowd, hoping that it would catch on and I might get some feedback. It isn't a VCS binary, however, and no one has bothered to download it - LOL. The game is controlled using only one button - the spacebar.
http://games4noah.sitesled.com/trainwrecks/PIXEL%20ID.zip
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On Saturday, before the KOTMK, I began a one button Super Mario Brothers engine. It's more of a proof of concept demo, but it's kind of working.
Youtube: http://www.youtube.com/watch?v=odLepQRZoAU
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If all goes as planned, in the next month or so I plan on holding on a contest to get people to create their own games that only require one button. Right now, I'm thinking the prize might be a copy of Multimedia Fusion 2 Developer... or 100 bucks. I don't know if that would be enough to get people to enter though. :/ I spent a lot of of my sick week finding games that can be played with only one button and I took videos of many of these and posted them up on Youtube so that they can be shown as examples to those who might be interested in entering the contest:

Star Trigon is an Arcade game that is played with only one button. I have never played the game, but the screenshots and videos I have seen look fun.
I decided to try my luck at a gameplay engine similar to the one used in Star Trigon. This is the result: http://games4noah.sitesled.com/trainwrecks/demo%20(ST).exe
Youtube:
http://www.youtube.com/watch?v=SHQO4ZYMP4w - Take 1
http://www.youtube.com/watch?v=6W1zRPQDk8Q - Take 2
http://www.youtube.com/watch?v=_LqG8E94VQg - Take 3
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http://www.youtube.com/watch?v=V-ZqvhFN_rA - Youtube video of Star Trigon

I was bored last night so I started messing with a Q*bert engine. Why? Because I never had before.
I haven't spend a lot of time on it yet. This is just the movement engine. There are no enemies or anything cool like that. There is at least one known bug that should be fairly simple to squash - If you press the keys again in mid jump, the bird will jump again and the cube color will not change.
It was nice to build games instead of educational tools.
[edit]
Okay, so it's not a huge difference, but I changed the brick colors (I'm still not really happy with them), added a starfield, and the Q-bird now flies off the pyramid when all brick colors have been changed.
[edit 2]
Some graphic changes. I may have to change 'em up a bit more... there's still too much blending. Our bird now has wings and a tail! Wee! Also, there's a jumping animation.
I will probably animate his eyes and beak next... and maybe work on the engine so that you don't fly forever after a stage. I want the bird to land on a specified spot of the next pyramid.
[edit 3]
Wow! It's the first time in 20 years we've had a snow day! So I guess I'll tinker a bit more with this lump of...
Press "1" to double the screen size. I've added a few various tweaks, but mostly cosmetic junk.


... that will probably never be finished. :P
Pixelman 2
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So far, there's no real objective in game. I've been focusing on getting the movement and animations working the way I'd like - something I wish I had done with Little Bill. I doubt it will ever be finished, but I'm having some fun playing with it in my free time.

I wanted to make some nifty animations for a number recognition game that I created for use in the classroom. I scoured the web for a nice freeware animation utility, but most of the programs I tried were pretty clunky or expensive. A friend on IRC directed me to Graphicsgale which is almost exactly what I had in mind! :) (http://www.humanbalance.net/gale/us/download.html)
Lately, I've been spending most of my free time developing educational tools. I've lost track of how many I've built so far. I'd post them here, but it's all early learning stuff and would probably be boring for adults to play. Also, I'm sort of hoping to make a compilation and possibility sell them. We'll see how that works out.
Anyways, this morning I played a little more with one of the demos I made during the summer. I'm not thrilled with the result, but it could have been worse. I think if I had made the spaceman 10 x 10 pixels, then moving around corners wouldn't feel as clunky. I had a hard enough time drawing it 10 x 20! :D
http://games4noah.sitesled.com/spaceman%20demo.exe
Yeah, it's nothing major. I'm just posting - because. Sometimes I just like the way the keys click underneath my fingertips. :P

It's not an original concept and I didn't even bother making new graphics! How's that for trainwreck spirit? Heck, I'm so lazy... this demo doesn't have sound and you can't even finish the level. HAHAHAH! So there. :D
Anyways, use the left mouse button to draw a structure for the yellow worm to cross on. Click on the worm to make him hop.
While recycling so much stuff out of laziness, I had an idea for a Klik of the Month Klub! Everyone would given the same set of graphics and/or sounds to work with. How each person decides to use them is totally up to them. It would also allow each person to focus on gameplay rather than making their own graphics.
It could work... maybe. :/

I couldn't connect to the IRC server earlier, or I might have joined in on the Klik of the Month Klub. :/
Anyways, Clickteam released an advent calendar christmas present today - beta 248 with support to compile to java! I'm stoked! I had to test it out. It didn't seem to like the first two games I tried, but the one-switch platformer seems to work. Perhaps that is because it is only using one game frame in MMF? I don't know.
Anyways, it doesn't seem to support transparencies, so the color is a bit off, but NOW you can play the one-switch demo online. :D http://games4noah.sitesled.com/test.htm
Cheers!

I work in a classroom with children who have varying disabilities. I've scoured the internet over looking for software that is accessible, but returned very few results... mostly for shoddy or outdated software with outrageous pricetags.
Over the last few months, I have developed several different learning tools and games to aide in the classroom. It is very nice to be able to observe as a player/viewer runs one of my programs and to see what works and what doesn't.
As time goes on, I'm becoming more interested in developing for a switch. So many people will never have the chance to play a game like Super Mario Bros (much less any modern game which uses 15 + buttons).
Yesterday I sat down and through a little demo together for a simple platform game. It still has a few bugs to iron out, but I was hoping to get some feedback.

Download Demo
Credit: Fifth (The Daily Click) - Easy Fastloop Movement Engine
Controls:
Tap spacebar to change direction. Hold and then release spacebar to jump.
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Related Links:
http://www.oneswitch.org.uk/
One-Switch VCS Games:
Cave1k
JoustPong / FlapPing (by kirkjerk)