I have been working on Poor Thing almost every day for five months. Recently I had a bit of a breakdown and I cannot bringmyself to start working on it again, but I will, don't worry, small steps. It is just overwhelming. But I want to finish it. But it just gets bleaker and more depressing, the game I mean. So stepping away for a bit but instead I complete the backstory and work on the plot and these things are actually progressing. I've been working on my music more recently and I am also making a music video on KnP, I will post it when I'm done. There are many new levels added but it is all a secret and I cannot show you the secret levels.
I tried to post this as a game but it kept crashing the page. But the game can be downloaded at http://arthousegames.itch.io/painted-tomb
This game idea came to me when I was in the bathtub.
Shouts out to Nuup, Clyde, Capt Haistings, Terry the Platypus etc. list goes on *blows kisses*
YOUR TIME IS COMING MR. JONES
BE PREPARED FOR TAKE OFF
It's been 2 years since Trainwreckers to the Rescue, one of my so well produced games for this site, mainly for the people here on Glorious Trainwrecks, and it was good enough to keep it there for now, until then i now wished for a SEQUEL, yes, you guessed it (or maybe not), a freaking SEQUEL!!! Because i was tired of playing the same stuff of the game again and again, and while i was outside of the work i made many thoughts for this game, and then, since i was guilty for using Flerppy without permission, our fellow creator of the character (and his other famous series, Mulder and Bolder) Jonny Smeby has gave me permission to use it, but he stated i shouldn't contain much violence, obscenity, swearing, etc...yeah, i found out i was a dumb ass at the dialogue that in few scenes i included swear words and i am afraid i might run into a risk the next time if i certainly do put swearing again (and yeah, i don't bet i can add lots of violence), because i've been taught that this game would have not contained vulgarity, but yeah, i noticed it, not to mention that the platform movement is also old and crap as you'd expect, and i have planned the sequel will certainly try to fix the problems from the game as possible.
The sequel will may promise many things:
- An accurate and new story plot which will take place after TTTR1, where SpindleyQ is disappeared due to an evil occurence by a mysterious evil organization.
- Possibly a cleaner and beatiful GUI, instead of that no-border gradient bar, i'd expect a more graphical bar.
- New characters, yeah, certainly with sprites by someone else who is great than me (i have everythingstaken who is in my service).
- I will try to get used with the Platform Movement Object, as it offers a better platform movement and no bugs (however the problem there is the collisions and there has much events to be made)
- Instead of just making (long) levels, there will be Worlds, no this is not even a Mario fangame.
I will likely start working on the project whenever i get enough stuff to work on the game.
I'm afraid i'm still getting bored even when i still was working on Mr. Cat 4, but due to me playing again the Waligie series, i'm desperately thinking of doing a Waligie fangame. I'm sorry, i have a number of projects i couldn't finish because i keep switching stuff, that also goes even for Mr. Cat IV.
I was making a Waligie fangame before but i was lacking ideas and it was going to be more serious, but i'll try to promise to be comedic like the original series.
Boy have I had a great time this week. I jumped into TyranoBuilder and started making stuff.
First I started making an EXO fan-game. The narrative comes from a vivid dream I had and some thoughts on how to make it more interesting. I decided to do image-searches and crop things out of the photos in order to just visualize how I wanted the eventual sprites to look. This lead me down a really interesting path. I was hanging out in the IRC and I played ghettoshamrock's game Zyphrandomora http://www.glorioustrainwrecks.com/node/9342 while chatting with them. Seeing that you could put animated .gif into TyranoBuilder was kinda inspiring so I quickly threw something together by using gifcam to capture some of a funny dog faces video on Youtube, taking a photo I had in my personal collection for a background, sampling a bark from an online file using Audacity, and using one of the place-holder sprites that I had already cropped for the Exo fan-game.
The results were very exciting for me. I don't know if I have explained this to y'all, but there is a certain something about a lot of the games on Glorious Trainwrecks that seems to emanate from this community. It's something I have a lot of respect for, but have not yet been able to achieve. I'll go ahead and call Destroy Your Home out because it is probably my favorite example of this quality.
I felt that I achieved the quality I have thus far been envious of with Duchess. That was very exciting for me. Then I decided that I didn't like how it didn't have an ending and the ending turned into a manifesto.
Appropriating images so freely was intoxicating. I fantasized about how I could do this for a while and quickly get results, some of which may be good. I like the look of Duchess. But I am vaguely aware of cultural norms and possible legal concerns in game-development. I'm not hyper aware of them, I just have noticed over the years how sometimes people get super mad and indignant about stolen assets or lack of credit. This is just not a personal concern of mine (having people steal and use my shit is something I WANT to happen). I have a hard time understanding it and to be honest, most of both the legal and taboo aspects of this massively controversial issue seem to be based on double-standards, superstition, and greatly varying amounts of enforcement. So I started a thread about it.
I'm pretty radically liberal on this issue and underestimated how many people are significantly conservative on it. I think that underestimation made my original post appear like an intentional desire to inflame. To be clear, I do feel passionate about appropriation and the constraints of intellectual property-rights (and expectations of them), but I can understand why the original post was so off-putting for some. I started to see that I want to ask people about a bunch of hypothetical situations so that I can suss out what it is that an individual bases their personal feelings on appropriation (mostly image-apropriation). But doing that would make it look like I'm just trying to set up an ad hominem fallacy by making people with opposing views look like hypocrites. Still I want to present the hypotheticals, and a game-form seems appropriate especially since people can do it in privacy and so much of this is about how one personally feels about it. I think of this appropriation-game as something that I can populate with more examples and probably make some much more subtle once I have gathered perspectives on appropriation. It's a work in progresss that will supplement the discussion.
The thread is going well, I think that people are realizing that there is a huge variance in opinion on the subject (myself included) and it is provoking valuable thoughts for me personally. The thoughts being expressed in that thread is having a formative effect on how I see myself as an artist who uses computer-games as a medium. Just this morning I realized that a big part of my emotional reactions in the discussion is the confusion between my personal ethics and the cultural norms. I'm realizing that I do care about cultural norms when I prefer to think that I only care about my personal ethics. Coming to terms with the influence of cultural norms that I don't agree with (and have problems with) on how I go about my creative-process is helpful and empowering. It is orientating to realize that there is a very real boundary that I feel the need to push. I'm not saying that all of my games are going to be about this subject, but some of them will certainly be informed by this experience. A good example of the influence this discussion is having on me is that I found out about reverse image-search and spent an hour drawing pictures just to see what similar ones on the internet would look like. It's super fun.
This morning I started going through my decade and a half of digital photos, looking for assets that I could share with the TyranoBuilder community (which is freaking out because they don't know how to create or find character-sprites that they would be satisfied with (or how to become satisfied with them)). I became excited about how my older cell-phone pictures have certain looks to them. After trying to make a sprite, I realized that the TyranoBuilder community probably wouldn't want to use it, but I would. I can't say what it is that did it exactly, but something about the appropriation-discussion has made me more excited about the images that I create. I think it's that as I'm exploring the threshold and forms of source-material-obscuration the games-culture seems to be permissive of, I'm enjoying the idea of performing those same techniques to my own photos. It's been an interesting week. I'm hoping to get back to my EXO fan-game this week. My break from my break was a great idea though because I ran into some technical problems in TyranoBuilder that I was able to send samples of to the developer, and I am more familiar with the engines idiosyncracies. I'll make the EXO fan-game a goal, but only for direction for the week. I'll probably get distracted again.
Hey guys, it's been a (big) while since i was gone due to a mass of projects i had to do.
After i know the success of Mr. Cat 3, i planned yet another sequel of the series, and it's going to be more tense than you think.
The sequel will be named: Metal Gear Meow: The Mices of Fate...no it won't be another spin-off.
As i was going to say, it's based off Metal Gear Solid, and i might be going to add text to speech voices, just to feel like it.
For now, here's a screenshot above.
So here's a tiny Knytt Stories level I just finished today. It's called House Key and it's a gloomy little number. Won't take long to play; just remember that you can enter doors by pressing down!
I've been out of "work" for so long (4 years), I'm like i'm done looking. I freelance now. I like getting up at 9am, exercise, drink tea, eat a pleasant breakfast, read the paper, then settle into work. I hated the long commutes (I don't own a car) and office politics and getting up early for a job I hate just to pay the bills. Ew. No.
I would tinker on my games as a hobby, now I'm just going to publish them for profit, cos why not. I have fun coding and I don't have to be bothered with other people in a work setting. It annoys me to be interrupted for trivial things.
I finally recovered files after a hard drive crash. Got new computers from china, only for the power supply to burn out. Using an old universal power supply that was for an ibm thinkpad, so yay for that.
Some of my game images went missing, had to redo them. I'm still working on games from 2012.... I have some games that's older than that!! :P I got old QB games I want to clean up for QB64 and get that published. Fun times.