Development Diaries

Healy's picture

New Knytt Stories level: At the Zoo

at the zoo info final.png

I donated a custom Knytt Stories level to Spring Thing this year, and now, a few months after the comp finished, the level is done. Special thanks to B Minus Seven for picking the prize!

Anyway, At the Zoo is about Juni searching for her friends at, well, the zoo. It's a pretty short piece (only twenty screens) and there are no challenging bits. Instead it's focused around atmosphere and little overheard snatches of dialogue. Give it a try, I bet you'll like it!

(Music is a shortened version of this track.)

jan_strach's picture

My 2 Games now in 32 Bit versions, playable on new computers!


Dear All,

Thanks to our own tremendous Sergio Cornaga I was finally able to make playable standalones of Storm Is Coming and Le Sunset Salto. They should run on new systems, as opposed to the old 16 bit versions.

Enjoy, spread the word, let me know if they work.

Storm Is Coming (2009):
You are in a grassy valley where your happiness seems to be going to last forever except that the storm is going to begin as soon as the song ends - and flood the whole valley. To avoid that, you are going to need help of three animals. Two different endings (apart from death obv)

Le Sunset Salto (2010):
The sun is going down, this is going to be your last salto of the cliff. But when you go under, everything is different; everything becomes an adventure in this magical hour. There are 8 different endings. Mermaids, Octopodes, Jellyfish, a Whale, Sunken Ship, Crabs, a Fisherman, an island with palmtrees.

EDIT: Bug fixed, updated version posted. Thanks Sergio, as always!
EDIT 2: Octopus Bug Fixed in LSS, Room leaving fixed in SIC, updated versions posted.
EDIT 3: Achievement screen fixed.
EDIT 4: Achievement screen now really fixed.
EDIT 5: Achievement screen now really really fixed.
EDIT 6: Achievement screen cleaned up and hints hopefully fixed.
EDIT 7: Rock clipping bug and bottom transition from the fisherman fixed.

Son of a dolphin's picture


about to complete "good gam", will be posting it in all its horrific ugliness, i spent way too much time on it for what it is

Blueberry Soft's picture

Anyone want a CD of my KNP games updated to run on newer hardware?

Hey. so a few months back I made some compilation CDs and DVDs for a games festival here.


So if you want one, let me know and I'll send you one for free :)

Any left-over will be chucked up on my page, and with other ones I made for the fest (a dream games one, and a general sampler) for maybe $4 each (plus postage?). So this is a special GT friends deal, I guess.

I've also updated all the games' entries here with the new versions. I'll get to MMFerising the rest of my KNP games some other time.

Games included:

  1. Authentic Celestial Shiv
  2. Breakanoid Ball
  3. Breakanoid RC
  4. Bullet Hell Bulldog
  5. Castlevania 10 (can't shoot up, like in the Newgrounds version)
  6. Collecting
  7. Colour2
  8. Fighting Pilot (I couldn't get the arm to work the same way as before though:( )
  9. Glorious Trainwrecks
  10. No No Sleep
  11. Platform RC
  12. Pololo Shodown
  13. Rapture Raptor

jan_strach's picture

My new music video, made in KnP

Dear dears,

A much-needed change of pace and atmosphere here on my end, I have just published an animated video, all animations made in Klik N Play, for my lo-fi casio punk song. It is nonsense but funny at times I think. Enjoy! And if you like my music I have 54 albums available for download / purchase, links are in the video description.

jan_strach's picture

Poor Thing Update


Hi anybodies,

I have been working on Poor Thing almost every day for five months. Recently I had a bit of a breakdown and I cannot bringmyself to start working on it again, but I will, don't worry, small steps. It is just overwhelming. But I want to finish it. But it just gets bleaker and more depressing, the game I mean. So stepping away for a bit but instead I complete the backstory and work on the plot and these things are actually progressing. I've been working on my music more recently and I am also making a music video on KnP, I will post it when I'm done. There are many new levels added but it is all a secret and I cannot show you the secret levels.

gevaudan's picture



arthousegames's picture

Painted Tomb


I tried to post this as a game but it kept crashing the page. But the game can be downloaded at

This game idea came to me when I was in the bathtub.

Shouts out to Nuup, Clyde, Capt Haistings, Terry the Platypus etc. list goes on *blows kisses*

picobot's picture





Johny L.'s picture

Trainwreckers to the Rescue 2: Spindley is Missing!

It's been 2 years since Trainwreckers to the Rescue, one of my so well produced games for this site, mainly for the people here on Glorious Trainwrecks, and it was good enough to keep it there for now, until then i now wished for a SEQUEL, yes, you guessed it (or maybe not), a freaking SEQUEL!!! Because i was tired of playing the same stuff of the game again and again, and while i was outside of the work i made many thoughts for this game, and then, since i was guilty for using Flerppy without permission, our fellow creator of the character (and his other famous series, Mulder and Bolder) Jonny Smeby has gave me permission to use it, but he stated i shouldn't contain much violence, obscenity, swearing, etc...yeah, i found out i was a dumb ass at the dialogue that in few scenes i included swear words and i am afraid i might run into a risk the next time if i certainly do put swearing again (and yeah, i don't bet i can add lots of violence), because i've been taught that this game would have not contained vulgarity, but yeah, i noticed it, not to mention that the platform movement is also old and crap as you'd expect, and i have planned the sequel will certainly try to fix the problems from the game as possible.

The sequel will may promise many things:
- An accurate and new story plot which will take place after TTTR1, where SpindleyQ is disappeared due to an evil occurence by a mysterious evil organization.
- Possibly a cleaner and beatiful GUI, instead of that no-border gradient bar, i'd expect a more graphical bar.
- New characters, yeah, certainly with sprites by someone else who is great than me (i have everythingstaken who is in my service).
- I will try to get used with the Platform Movement Object, as it offers a better platform movement and no bugs (however the problem there is the collisions and there has much events to be made)
- Instead of just making (long) levels, there will be Worlds, no this is not even a Mario fangame.

I will likely start working on the project whenever i get enough stuff to work on the game.

Syndicate content