Presenting the first complete Community Chainwreck!
Apologies for taking so long to compile the final product. I think I've gotten better at assembling something like this, so if we do it again, it will be with a much faster turnaround.
Find the 5 gears and find the exit! They're in different places every time! A community game with replayability! Watch out because two levels require you to do something to find the gear! That's kinda unfair!
Credits:
Spindley Q Frog
kirkjerk
qrleon
agj
Haze
Snapman
Also try playing the meta-game of identifying where all the midis came from!
THE WAR BETWEEN PIZZA AND HAMBURGER IS COMING TO AN END
CLICK THE CREDIT CARDS TO WIN
A series of games starring the legendary game designer Steve Moraff.
Steve Moraff Adventures
A survival horror game set in the jungles of Africa. (pictured)
Steve Moraff in Egypt
Can you defeat the evil Pharaoh?
Steve Moraff's Fishing Challenge
A Cold War bass fishing thriller with beautiful hand-drawn graphics.
THE TOPICAL GAME EVERYONE SHOULD PLAY
MarMOTS is back up, and more awesome than ever.
For reference, here is my 8-part vision. The only difference between the server that is now live and Vision #1 is that the current system is still missing a chatbox. That will not be hard. I'm also hoping to get bright colours up and running soon; have to run some experiments still. Smiley face support is unfortunately absent.
The current whiteboard-specific code is about 250 lines of Python; the whole server / framework is about 1400 lines. I love you, Stackless and Twisted.
Anyone know a date on when B-Game II starts? I'd like to squeeze a game in before that -- just a few screens long. Here is an early WIP!
(note: the cutscenes and gfx are salvaged from a months-old mock-up)
Good Guys vs Bad Guys is actually the first Klik and Play game I've ever made. It's an RTS.
There's bad guys and you have to beat the bad guys with good guys. You move the good guys by clicking places.
It has four levels and a boss and I think it's pretty sweet.