Development Diaries

zum's picture

rad new chiptune wip

hot off the tracker

ohgodwhatamidoing.mp3

SpindleyQ's picture

MarMOTS update #2

hax0r is ported, and runs! It even drops the telnet connection when you hit the "NO CARRIER" point. Are you excited? I'm fucking excited.


Bugs I don't understand:

  1. Weird character on the upper-left corner
  2. Enter key does not work in SyncTerm or flashterm, only PuTTY

In other news, did you know you can send money to Tim Sweeny's father and have him send you a disk with the registered version of ZZT on it? Or that ZZT is not pronounced, "Zed zed tee" (or "Zee zee tee" for you heretic Americans), but "Zzt", like a sound effect? Now you do!

SpindleyQ's picture

MarMOTS update

Integrating my stackless python game engine is progressing smoothly, though it's turned out to be a little bit more work than I had initially bargained for.

Big change #1 is that the game loop no longer runs as fast as possible; rather it only runs in response to external events (keypresses + timers). Obviously, since I'm going to be running this thing on a server that I share with a couple hundred other people, using 100% CPU all of the time is not the best way to go. It's actually kind of bugged me for a long while that the engine did that, so it's nice to have a fix.

Big change #2 is that a bunch of global variables containing the current high-level "game state" (ie, which board we're on, which board we're heading to next, etc) got split into a new kind of object called a Client. This was kind of bad design in the first place, but I really needed this new entity once I introduced multiplayer.

The good news is that these two big changes are done, and a proof-of-concept port of hax0r over telnet to work the bugs out should be coming soon!

I'm kind of leaning towards only supporting SyncTERM over flashterm. Advantages to SyncTERM: ANSI music support, the smiley face character works. Disadvantages: Seperate app that you'll have to download, rather than clicking a button on a webpage. The ANSI music "language" looks sort of like ZZT's music language, so you can imagine that I'm pretty hyped about supporting THAT.

SpindleyQ's picture

Yep

I'm writing a telnet server for realtime online multiplayer ANSI gaming and game-creation. Realtime collaboration is so much easier when everything happens on the server, and it's so much easier for everything to happen on the server when it only has to worry about spitting out 80x25 character images. I'm almost done with the plumbing (parsing ANSI escape codes from a telnet stream, an internal representation of an ANSI screen, diffing two ANSI screens to minimize the amount of shit sent over the wire), and it should be pretty straightforward to port my Stackless Python game engine to use this new framework. Might this mean a textmode port of Hax0r?

Anyone want to contribute some sweet ANSI?

Ideas for scripting are welcome. I don't really think ZZT-OOP is the way to go (Goto-based programming! Brillant!); a more Klik & Play-style if-this-happens-then-do-this approach is probably better. I can expand on this if anyone is interested.

SpindleyQ's picture

Shirtspeare Shirtspeare Revolution: The Designening

I want a Shakespeare Shakespeare Revolution t-shirt. I am not a graphic designer. Here is what I have:

Now, I would not be ashamed to wear such a shirt, but I wonder if it couldn't be punched up a bit. And I wonder if you fine people would like to help!

Thoughts:

  1. I've doctored the screenshot enough that I wouldn't find it a terrible sin to replace the default Klikfont with some real Shakespearean shit.
  2. If there's a spot that would be drastically helped by the addition of a different colour, it needs to be a great big spot that I can block off with masking tape, and not a detail.
  3. Where does the glow-in-the-dark go? Shakespeare's sunglasses? The word "SPLEENY"?
  4. Definitely needs more hamburgers/umbrellas.

zum's picture

eh wot.

sshot.jpg

Construct's physics behaviour continues to operate in a way that is both incomprehensible and strangely compelling to play with. Damned if this is doing anything I expected it to, but I really like how his arms move of their own accord from the get-go.

SpindleyQ's picture

KNPGen v0.1

Announcing KNPGen -- a tool for randomly generating Klik & Play screenshots!

It works like this: First, you need to generate the cache of KNP images to use, so drag a directory full of IMG files onto KNPGen.exe. Once the cache exists, you can just run KNPGen.exe on its own to generate new screenshots using that library. If you run KNPGen.exe on its own without a cache, it will scan the current directory, so you can plunk it in with a Klik & Play game to remix it.

Enjoy!

SpindleyQ's picture

Been there, done that, and yet...

I just realized this morning that I desperately want a Shakespeare Shakespeare Revolution t-shirt.

kirkjerk's picture

dreamclock

dreamclock.png

this came to me in a dream this morning:
http://kirkjerk.com/java/dreamclock/
I don't know what, if anything, it "means" but I was proud to be able to pull together a java version in like 5 or 10 minutes.

kirkjerk's picture

little isometric castles

iso.png

So, kind of a counter point to smashenfreude,
iso is all about the joy of building...

mouse and mousebutton to build, space clears, m toggles the bricks' mortar.

lately I've been thinking about how important motion and kinetics are to me, game-wise.
Maybe I'm more of a toymaker than a gamemaker! I certainly seem to do jack and squat when it comes to level design.

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