Chris DeLeon

kirkjerk's picture

Chris DeLeon is an interesting guy.
He did a "game a day" thing for a while: http://www.interactionartist.com/
It's a mixed bag (with too many abstract things IMO) but some neat gems too.

He encourages people to get into making games, and has a few iPhone games published.
He also has a series of newsletter-y game design lessons: http://www.chrisdeleon.com/?page=free -- i keep meaning to get back to that.

His twitter ( http://twitter.com/ChrisDeLeon ) is worth subscribing to, sometimes it's smart, sometimes wise, sometimes none of the above and just preachy, but usually interesting.

"Commercial videogame development is architecture. Hobby videogame development is making pillowforts from anything in reach."

(Which is funny, I wonder if he considers his iPhone games closer to architecture or hobby... his iphone games are decent but lack a certain amount of soul, or feel for physics, or something. They're generally nicely polished implementations of small game ideas, but (for the 2 I've bought) don't have a lot of level design goodness)

Anyway, "Glorious Pillowforts" seems like a nice concept too.