Anyone who's hung around drawing nerds has probably played Exquisite Corpse, a surrealist game in which one person begins a drawing (or story, or movie, etc.) and, after making the first half, passes it to another person to finish. The trick is that the second person only sees the tiniest bit of what the first person drew, usually just connecting lines to make sure the two halves fit together. The results are sometimes wonderful.
Now that I've discovered (and love) Glorious Trainwrecks, I'm wondering how (if at all) that idea could be used with a KotM game. One person works on a game for an hour, then passes it along to someone else to finish in an hour. Would there be any way to retain the surrealist nature of Exquisite Corpse (the second person only sees a tiny bit of what the first person created) without making unplayable games with broken code? Maybe the first person takes a screenshot to be interpreted by the second? Or would receiving a half-finished game, all the code out in the open, still be chaotic enough to create crazy results?
In any case, I think two people swapping half-finished KotM games at the hour mark (with maybe a 10-minute recess to allow for downloads) could be a lot of fun. Anyone else have an opinion?
(Is this something you've already talked about? I'm new.)