Q*bird

mojofltr's picture

I was bored last night so I started messing with a Q*bert engine. Why? Because I never had before.

I haven't spend a lot of time on it yet. This is just the movement engine. There are no enemies or anything cool like that. There is at least one known bug that should be fairly simple to squash - If you press the keys again in mid jump, the bird will jump again and the cube color will not change.

It was nice to build games instead of educational tools.

[edit]
Okay, so it's not a huge difference, but I changed the brick colors (I'm still not really happy with them), added a starfield, and the Q-bird now flies off the pyramid when all brick colors have been changed.

[edit 2]
Some graphic changes. I may have to change 'em up a bit more... there's still too much blending. Our bird now has wings and a tail! Wee! Also, there's a jumping animation.

I will probably animate his eyes and beak next... and maybe work on the engine so that you don't fly forever after a stage. I want the bird to land on a specified spot of the next pyramid.

[edit 3]
Wow! It's the first time in 20 years we've had a snow day! So I guess I'll tinker a bit more with this lump of...

Press "1" to double the screen size. I've added a few various tweaks, but mostly cosmetic junk.

download

Comments

snapman's picture

Nice! I really like this

Nice! I really like this style. But isn't the bird going to be hard to see against the orange walls? I guess that's the only drawback when you don't use outlines (even though it looks real good here). I'll post again when I get a chance to try this!

Oh, one idea: A Q*bert game where the environment rotates at some point, so one of the sides becomes the tops you have to jump on?

mojofltr's picture

ideas

Good idea.

I was actually thinking instead of a flying disc, maybe to have a power-up that changes the gravity... so that it pulls from the sides and you have to change the color on the left and right sides of the cubes.

Another idea I had (to make this different than Q-bert) would be to have a nesting area for the bird... the object being to collect her eggs before enemies get them and while avoiding foes and obstacles.

I've played with the engine a small bit and fixed the bug I spoke of before. I'll replace the download when I've made some more significant changes.

Also, the colors could easily be changed. As I mentioned, this was thrown together rather quickly. All that is there now could be considered a placeholder - though I don't know how far I'll take the project. I'm pretty bad about abandoning stuff. :)