Revision of KNP:Running On a 64-bit OS from Thu, 07/29/2010 - 17:23

Klik & Play, being a 1994 release, was developed back in the Windows 3.1 era. This means that it is a 16-bit application. With Windows 95, there was backward compatibility with 16-bit applications in the new 32-bit environment, so for many years, Klik & Play ran happily (most of the time, anyway). However, we are now facing a transition to 64-bit. The 16-bit capability is still available on 64-bit x86 processors - you can thank AMD for that. However, 64-bit versions of Windows do not include the Virtual DOS machine needed to run 16-bit applications. So effectively, no Klik & Play.

Fear not, however, for you can still use your beloved Klik & Play. Documented here are several ways to get Klik & Play back.

Using XP Mode

Todo. Let me boot into Windows first.

Using Dosbox

  1. Install DOSBox.
  2. Follow this guide to installing Windows 3.1 on DOSBox. Make sure you install the S3 video drivers and the Sound Blaster sound drivers for maximum awesome.
  3. Download Klik & Play, and install it under Windows 3.1 running inside DOSBox.
  4. You're good to go!

Klik & Play on (64-bit) Linux

Wine is capable of running 16-bit applications to some extent, even when running on the x86_64 architecture. Klik & Play runs, but crashes out or displays an error about memory when any attempt is made by Klik & Play to display the game screen. This happens when attempting to open the Frame Editor and when launching finished games. This error might provide some insight:

err:dc:CreateDCW no driver found for L"DIB"

Wine, by default, does not include a DIB engine (which plays a role in updating graphics to the screen in some programs). Further investigation is necessary, but may yield positive results.

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