Diff for The Illogical Journey of the Zambonis (Devblog)

Fri, 05/06/2011 - 01:05 by NoybFri, 05/06/2011 - 01:23 by Noyb
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-This might be happening. I dunno. Trying not to think too hard about it and let whatever work emerge come naturally. +This might be happening. I dunno. Trying not to think too hard about it and let whatever work emerges come naturally.
High level concept is that it's a reimagining of the 90s kid game <a href="http://en.wikipedia.org/wiki/Logical_Journey_Of_The_Zoombinis">The Logical Journey of the Zoombinis</a>, except reinterpreted as taking place in a world where bad things happen for no logical reason. And using KNP clip art. High level concept is that it's a reimagining of the 90s kid game <a href="http://en.wikipedia.org/wiki/Logical_Journey_Of_The_Zoombinis">The Logical Journey of the Zoombinis</a>, except reinterpreted as taking place in a world where bad things happen for no logical reason. And using KNP clip art.
First pass of a script attached. best viewed in a program that has word wrap. Everything except the directions in square brackets is intended to be spoken narration/dialogue. Probably too bleak. Or not bleak enough. I can't actually tell right now what would work best. First pass of a script attached. best viewed in a program that has word wrap. Everything except the directions in square brackets is intended to be spoken narration/dialogue. Probably too bleak. Or not bleak enough. I can't actually tell right now what would work best.

Revision of Fri, 05/06/2011 - 01:23:
Noyb's picture

The Illogical Journey of the Zambonis (Devblog)

zamboni.png

This might be happening. I dunno. Trying not to think too hard about it and let whatever work emerges come naturally.

High level concept is that it's a reimagining of the 90s kid game The Logical Journey of the Zoombinis, except reinterpreted as taking place in a world where bad things happen for no logical reason. And using KNP clip art.

First pass of a script attached. best viewed in a program that has word wrap. Everything except the directions in square brackets is intended to be spoken narration/dialogue. Probably too bleak. Or not bleak enough. I can't actually tell right now what would work best.

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zamboni.txt16.05 KB