Fri, 05/06/2011 - 01:23 by Noyb | Wed, 09/10/2014 - 00:22 by Noyb | ||
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High level concept is that it's a reimagining of the 90s kid game <a href="http://en.wikipedia.org/wiki/Logical_Journey_Of_The_Zoombinis">The Logical Journey of the Zoombinis</a>, except reinterpreted as taking place in a world where bad things happen for no logical reason. And using KNP clip art. | High level concept is that it's a reimagining of the 90s kid game <a href="http://en.wikipedia.org/wiki/Logical_Journey_Of_The_Zoombinis">The Logical Journey of the Zoombinis</a>, except reinterpreted as taking place in a world where bad things happen for no logical reason. And using KNP clip art. | ||
- | First pass of a script attached. best viewed in a program that has word wrap. Everything except the directions in square brackets is intended to be spoken narration/dialogue. Probably too bleak. Or not bleak enough. I can't actually tell right now what would work best. | + | First pass of a script attached. best viewed in a program that has word wrap. Everything except the directions in square brackets is intended to be spoken narration/dialogue. Probably too bleak. Or not bleak enough. I can't actually tell right now what would work best. |
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+ | <b>Edit:</b> removed script for now. |
This might be happening. I dunno. Trying not to think too hard about it and let whatever work emerges come naturally.
High level concept is that it's a reimagining of the 90s kid game The Logical Journey of the Zoombinis, except reinterpreted as taking place in a world where bad things happen for no logical reason. And using KNP clip art.
First pass of a script attached. best viewed in a program that has word wrap. Everything except the directions in square brackets is intended to be spoken narration/dialogue. Probably too bleak. Or not bleak enough. I can't actually tell right now what would work best.
Edit: removed script for now.