Sun, 03/18/2012 - 03:38 by sergiocornaga | Wed, 03/21/2012 - 06:50 by sergiocornaga | ||
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Added HTML5 versions. | Passagebalt HTML5 has a new home on Glorious Trainwrecks! | ||
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Changes to Game link | |||
- | url: http://dl.dropbox.com/u/4353469/games/passagebalt.html | + | url: http://www.glorioustrainwrecks.com/sergiocornaga/passagebalt/passagebalt.html |
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[url=http://www.glorioustrainwrecks.com/files/passagebalt_nomus.zip]Windows (no music)[/url] | [url=http://www.glorioustrainwrecks.com/files/passagebalt_nomus.zip]Windows (no music)[/url] | ||
- | [url=http://dl.dropbox.com/u/4353469/games/passagebalt.html]HTML5 (SD)[/url] | + | [url=http://www.glorioustrainwrecks.com/sergiocornaga/passagebalt/passagebalt.html]HTML5 (SD)[/url] |
- | [url=http://dl.dropbox.com/u/4353469/games/passagebalt2x.html]HTML5 (HD)[/url] | + | [url=http://www.glorioustrainwrecks.com/sergiocornaga/passagebalt/passagebalt2x.html]HTML5 (HD)[/url] |
<br> | <br> |
Introducing Passagebalt™
Passage™. Canabalt™. Two masterpieces of the indie game world. But what would happen were they to join forces? Passagebalt™ finally answers this question... and the answer is "the most amazing game of all time".
Passagebalt™. Because Life is a Race™.
Versions:
Windows (original version, features full SID player)
Known issues:
In the original version, SXMS (or possibly Game Maker) is super-buggy. If you get an error message, try playing one of the other versions! The game also starts out of focus, probably because of the SID player I implemented out of pure foolish desire.
The HTML5 versions run a lot slower, but I feel they still communicate the idea sufficiently. The font is also way uglier in the HTML5 version as GameMaker HTML5 refused to scale it to the size I wanted. The music doesn't seem to loop in these versions, so try not to play for more than 2 minutes!
Attempt to credit everyone I ripped off:
Jason Rohrer
Creator of Passage, main character sprites, title font, concept
Adam Saltsman (Adam Atomic)
Creator of Canabalt, background / environmental art, sound effects, concept
Eric Johnson
Canabalt iPhone port
Danny Baranowsky (danny B)
Original music for Canabalt
Mikkel Hastrup (encore)
Commodore 64 song #1: 'Canabalt'
Niklas Sjösvärd (Zabutom)
Commodore 64 song #2: 'Space Fish'
Johannes Bjerregaard
Commodore 64 song #3: 'Rockbuster'
Jeroen Tel
Commodore 64 song #4: 'Golden Axe'
Tomas Danko
Commodore 64 song #5: 'Plastic Pop'
Alan Petrik (Factor6)
Commodore 64 song #6: 'Magic Afternoon'
Rob Hubbard
Commodore 64 song #7: 'Nemesis the Warlock'
Edwin van Santen
Commodore 64 song #8: 'PCW-Tune '88'
Thomas Mogensen (DRAX) & Søren Lund (Jeff)
Commodore 64 song #9: 'Beyond'
Anders Carlsson (Goto80)
Commodore 64 song #0: 'Datahell'
Mark Overmars
Game Maker 7
Brandon Rohrer (Shaltif)
SXMS WinAmp Wrapper for Game Maker
Nullsoft
WinAmp
Peter Pawlowski
Nullsoft DirectSound Output
Zbigniew Ross
in_sidplay2 WinAmp module
Simon White
libsidplay2 engine
Dag Lem
reSID library
Zeh Fernando
Nokia Cellphone FC Small font
Panya Thanyaprasertkul
bmp2ico
Sergio Cornaga
Director, additional art, concept, 'coding', 'design'