Chainwreck 2 and 1/2: Sequelitis Spectacular!

Danni's picture
Sat, Mar 17 2012 09:00 PM
03/18/2012 - 00:00
03/24/2012 - 23:59
Etc/GMT-4

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.

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