This KOtM (number twenty five for those who aren't counting) I embarked on a quest to get enough done on a pen and paper RPG in two hours and still have something that could be played. As you'd expect from creating a pen and paper RPG in two hours it's very rough and I stole rules from other people so that more would be done quickly. I'd very much like to get the rest of it done, it would be nice to start a topic and have something to show for it so I'm asking for advice and help mostly to cut down on the Fighting Fantasy derivativeness a tad.
I've thought of some things since this morning:
- Skill will be changed to talent, to avoid confusing it with combat skill. That was a good suggestion that, thanks Dess.
- I was thinking of giving warriors and thieves the ability to cause critical damage because they would know about those kinds of things and wouldn't have to rely on luck to succeed. Maybe rolling against talent.
- Combat is currently a confusing mess. Let's clear all that up shall we.
I'd also like to give players the opportunity to hire miners to help you dig, which would clear up the need for another class and stop digging through a wall, monsters jump out and you have to hastily put your tools away and unsheathe your weapons.