Diff for Escape from the Crazy Place

Tue, 12/03/2013 - 06:31 by J. J. GuestTue, 02/21/2017 - 04:05 by J. J. Guest

Three years ago when I first uploaded Escape from the Crazy Place to Glorious Trainwrecks I promised to return with an all-new TWINE version of the game. TWINE version was originally intended to be a trimmed-down, more polished version of the 2006 TADS 2 version, but myself and my friends Loz Etheridge and Mark Bailey got a bit carried away, and somehow or other the 2017 version ended up being two-and-a-half times the size of the original. The game will continue to expand over time as I intend never to stop adding to it.

Changes to Game link
-url: http://www.jjguest.com/games.htm+url: http://www.jjguest.com/eftcp.html
Changes to Event Created For
-an event+The No Pressure Appreciation Nicejam
Changes to Body
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-You've been locked in a padded cell for no obvious reason with only a deranged hamburger-eating clown for company. The cell doesn't even have a door. So begins an adventure that will take you to many places including custard-filled caverns, the world's worst Indian restaurant, the planet Venus, and the inside of a cereal packet. You'll meet such strange characters as the peculiar Plugalug, Rampateuay (a prophet who predicts the the things he's just about to do) and the sinister Boss. Can YOU escape from the Crazy Place? +You've been locked in a padded cell for no obvious reason with only a deranged hamburger-eating clown for company. The cell doesn't even have a door. So begins an adventure that will take you to many places including custard-filled caverns, the world's worst Indian restaurant, the planet Venus, and the inside of a cereal packet. You'll meet such strange characters as the peculiar Plugalug, the mysterious Cow of Honour, Rampateuay of the Hills (a prophet who predicts things he's about to do) and the sinister Boss.
-Escape from the Crazy Place is a sprawling Choose-Your-Own-Adventure type game, like the Fighting Fantasy series only considerably sillier. It began in 1983 as an entertaining diversion from mind-numbing lessons. I wrote in an old brown hard-cover 1978 diary with a lot of pages torn out. The book was a minor sensation in the school; it inspired several imitations and I was plagued by requests from fellow students wanting to read it. Sometimes I would lend it to someone and find on its return that several new passages had been added, and occasionally existing passages acquired illustrations. 23 years later I finally finished it. With contributions from more than 30 authors and artists, it is now available in a new TADS 2 version that includes 70 illustrations and over 600 pages! +Can YOU make it alive through the forest of the Ostrich People? Fathom the mysteries of the marmalade satnav? Survive the mutiny on the 'Milky Way'? Discover why you have ham on the brain, ham on the brain, ham on the ham on the ham on the brain? Can YOU escape from the Crazy Place?
-Escape from the Crazy place was written with TADS 2, and will require an interpreter such as the TADS 2 player's kit or Gargoyle to play. Instructions for playing TADS 2 games can, and links to the appropriate interpreter for your platform can be found here: http://www.tads.org/tads2.htm An expanded TWINE version is currently in the works... +Written over 33 years, Escape from the Crazy Place is a sprawling TWINE game with over 90,000 words of text. It is also an example of exquisite corpse writing, combining the talents of around twenty different authors. Some wrote just a passage or two, others wrote dozens.
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 +This new TWINE version was originally intended to be a trimmed-down, more polished version of the 2006 TADS 2 version, but myself and my friends Loz Etheridge and Mark Bailey got a bit carried away, and somehow or other the 2017 version ended up being two-and-a-half times the size of the original. The game will continue to expand as I intend never to stop adding to it.
"Like the twisted literary lovechild of Bobobo-bo Bo-bobo and Homsar, Escape From the Crazy Place is quite possibly one of the funniest things I've ever touched!" Ryusui - rec.arts.int.fiction. "Like the twisted literary lovechild of Bobobo-bo Bo-bobo and Homsar, Escape From the Crazy Place is quite possibly one of the funniest things I've ever touched!" Ryusui - rec.arts.int.fiction.

Revision of Tue, 02/21/2017 - 04:05:
J. J. Guest's picture

Escape from the Crazy Place

Escape_Cover_Alt.jpg

You've been locked in a padded cell for no obvious reason with only a deranged hamburger-eating clown for company. The cell doesn't even have a door. So begins an adventure that will take you to many places including custard-filled caverns, the world's worst Indian restaurant, the planet Venus, and the inside of a cereal packet. You'll meet such strange characters as the peculiar Plugalug, the mysterious Cow of Honour, Rampateuay of the Hills (a prophet who predicts things he's about to do) and the sinister Boss.

Can YOU make it alive through the forest of the Ostrich People? Fathom the mysteries of the marmalade satnav? Survive the mutiny on the 'Milky Way'? Discover why you have ham on the brain, ham on the brain, ham on the ham on the ham on the brain? Can YOU escape from the Crazy Place?

Written over 33 years, Escape from the Crazy Place is a sprawling TWINE game with over 90,000 words of text. It is also an example of exquisite corpse writing, combining the talents of around twenty different authors. Some wrote just a passage or two, others wrote dozens.

This new TWINE version was originally intended to be a trimmed-down, more polished version of the 2006 TADS 2 version, but myself and my friends Loz Etheridge and Mark Bailey got a bit carried away, and somehow or other the 2017 version ended up being two-and-a-half times the size of the original. The game will continue to expand as I intend never to stop adding to it.

"Like the twisted literary lovechild of Bobobo-bo Bo-bobo and Homsar, Escape From the Crazy Place is quite possibly one of the funniest things I've ever touched!" Ryusui - rec.arts.int.fiction.

"I've been playing your online Escape from the Crazy Place for the last half hour and I have to say it's... well, the best damn thing I've ever seen ever." Sprite - The Adrift Forum.

"The game opens with an NPC hamburger vending clown named Donald McRonald who eventually 'takes two fingers and stuffs them up your nostrils for a joke,' and it deteriorates from there." - Mike Harris, S.P.A.G. Reviews

Author: 
J. J. Guest
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