Diff for PersiaTron

Sun, 07/20/2014 - 08:41 by aderackMon, 07/21/2014 - 04:11 by aderack

7/20/2014 update: accidentally left one monster frame solid, which created some bugs. Now fixed.

Changes to Body
Line 9 Line 9
To run: To run:
Open in DosBOX and with the cycle rate at 16000. Open in DosBOX and with the cycle rate at 16000.
-Run TEA.EXE +Run PERSIA.EXE
Select "Simulate" when Game-Maker prompts for video configuration. Select "Simulate" when Game-Maker prompts for video configuration.
This was my first KotM game. Developed from scratch in four hours, using a Sega Master System palette that I threw together earlier. Design moved much more slowly than I intended! After four hours I capped it off and called it done. Maybe I'll pick this up again someday. This was my first KotM game. Developed from scratch in four hours, using a Sega Master System palette that I threw together earlier. Design moved much more slowly than I intended! After four hours I capped it off and called it done. Maybe I'll pick this up again someday.

Current revision:
aderack's picture

PersiaTron

persiatron-s.png

Top-down action game, sort of inspired by a mix of Robotron, Gauntlet, and Defenders of Oasis. Shoot all the ghouls to move on through the silver doors. Clear all the ghouls in the area to move through the gold door.

Controls:

WASD: shoot
Arrow keys: move
Space bar: pick up

To run:
Open in DosBOX and with the cycle rate at 16000.
Run PERSIA.EXE
Select "Simulate" when Game-Maker prompts for video configuration.

This was my first KotM game. Developed from scratch in four hours, using a Sega Master System palette that I threw together earlier. Design moved much more slowly than I intended! After four hours I capped it off and called it done. Maybe I'll pick this up again someday.

Author: 
EJR Tairne
Made For: 
An event