Fruit Snake

FirecatFG's picture
Candysnake.png
Game File: 

Fruit-flavored candysnake game.
EDIT: Game should now be actually playable... Maybe.

Made For: 
An event

Comments

sergiocornaga's picture

I keep dying in this if I

I keep dying in this if I change directions right after eating a white dot. I can also double back on myself without dying often. Are these bugs?

EDIT: I think I've figured it out. It's related to the tail circle collision detection that starts at score 20, so it's less of a problem as score gets higher.

clyde's picture

How did you get past 20?

How did you get past 20? After eating the second white dot, the fruit-snake can't be bent at all. Even if I turn immediately before eating the second dot.

sergiocornaga's picture

In retrospect, I got lucky

In retrospect, I got lucky with three white dots that appeared in a row, and only this allowed me to make it to around 200.

FirecatFG's picture

It turns out "Always"

It turns out "Always" clycles in construct are framerate dependant (Which is V-synched by default), while the movement of the snake head itself is determined using delta timing. In the way the game was programmed this would cause the "tail" of the snake to, at framerates higher than 40fps, generate closer to the head than intended.
I think I fixed it now so it should play as intended on any framerate.

clyde's picture

It works for me now. Thanks

It works for me now. Thanks for the fix.

ihavefivehat's picture

Really nice visual design!

Really nice visual design! Helped to make this game feel fresh again.

Jupiter_Hadley's picture

Really nice game!

One of the more playable games from the jam, I liked the rainbow in it! I included your game in my 13 Days of Halloween: Bite Sized Grab Bag compilation video series, if you’d like to take a look. :) https://youtu.be/JIs9OgKEjrE