I always keep seeing recent Klik of the Month contests forget to be included in the Klik of the Month list for up to several months on end. For example, I just checked over there and it's missing contest #30 and 31. It's also technically missing #32, since that one just ended. Come on, people! You really need to keep this page in better sync with the contests.
Defeat the ominious, familiar-looking orb using a mechanic stolen from Glum Buster and then refined for a bullet hell environment - click on three like-coloured bullets to make a triangle of destructive energy that, if you were lucky, will damage the orb.
A spooooky Halloween game! Also included: You Have To Put The Steak In The Dracula.
Title inspired by Healy, music stolen from Castlevania, other things stolen from other places.
~take a deep breath~
I once knew about DooM and i made this one back during the spring of 2014 while i was gone of Glorious Trainwrecks, this time a parody .wad and it has hard levels, full of suprises, other stuff you might not know and for the first time on Glorious Trainwrecks...CUSTOM SPRITES, CUSTOM ENEMIES AND BOSSES, AND CUSTOM SHITTTTTTTTTT!!!!! This wad might not work in DOSBox and you might need Zandronum or just ZDoom (it's not tested on this) because this wad is full of custom stuff. Some friend of mine gave me rude reviews and i had to not support this anymore, until i decided to post it in Glorious Trainwreck, considering one of my memorable stuff i ever made.
The story so far (as told in the title screen's instructions replacement gfx):
one day someone named VALLETTA was playing horror games all the time, 3 hours later, he was tired to play these games so he went to bed, sleeping on his comfortable bed during at 1:50 P.M., he started dreaming, a really strange, weirdest, crappiest, heckiest, and sh**ty dream, all it has started as weird people walking around the streets, then several weird creatures appear and start fuckin up the world, then everything got bizzarre, aswell this ain't very good, VALLETTA has to try escaping the dream, but where he will end his dream?
WARNING: This wad might contain ear-rape sounds as this is a traumatic parody and might contain some suprises (and creepy sometimes in the halfway), and sometimes it can be hard to complete the rest of the game, play at your own risk, you might don't even bother asking help, because i don't even still update this wad anymore.
Click. Grim game. Yes im back on the railroad track.
So... I want to use the MMF2 Flash exporter to port Zambonis to Flash.
I originally structured the conversation engine to play external .ogg files in a convoluted way that basically generates at runtime the filename of the sound file to play for the current line of dialogue.
Is there an quick way to refactor this subsystem for the Flash exporter without, say, adding every line of dialogue into the game manually and creating a separate event for each sound?
(And for another game, it looks like there's little chance of Cellosoft's Text Blitter extension being Flash-compatible in the future, so without upgrading to Pro I'd need to fake it with active objects?)
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
Sign up below to get reminded by email the day before the klikkening begins!
I HEAR IT IS YOUR BIRTHDAY.
I made you a birthday game! It is called
I Wish I Were Able To Hold A Cake (In My Tiny Arms)
(use the mouse)
Happy birthday, Jeremy. Hope you have a good one!
Two hacks of my favorite section of cactus’ game Psychomnium. For the first, I simply isolated the “bee” section, made it scroll, added a second checkpoint, and added a second bee. It’s extremely difficult, not impossible, super satisfying upon completion, and a perfect illustration of “masocore” design. Piano players might get a kick out of its requirement for two-handed dexterity. For the second, I used the same isolated, scrolling level and the extra checkpoint, but with a single bee and I modified the controls so that the bee accelerates upwards the entire time that the Up Arrow button is held down as opposed to the previous requirement for several distinct button presses. The idea is to illustrate just how much a seemingly minor control tweak can impact the “feel” of a game’s play. The game is currently Windows-only.