Why *does* Vector wear headphones all the time?
Arrow keys: Move
Do nothing: Pick up flowers
SUBJECT: Justice Mustache
REAL NAME: Dominic Rodney Mustachio
Job: We'll get to that >:/
In 20LZ, Justice Mustache was born. He was the child of John Madden and the Disco Dancer from Klik and Play.
He was always interested in Super Heroes. Mainly because of his urge to blow crap up. He had a thing for JUSTICE too.
You can probably guess where this leads to.
In 20XX, Justice Mustache got a job as a Police Officer. He was later told to rather work as a S.W.A.T. officer because
of his HIGH OCTANE ACTION style of justice....spreading. "For Christ sakes, Dominic, you've blown the hell out of every damn person
you've encountered. Shouldn't you do some more violent work if you're going to do that?" Said his police officer Bobby.
After moving to the S.W.A.T. team, Justice Mustache decided to take on criminals himself rather than the help of the team.
For that, he was nicknamed "Justice Mustache" because of his HIGH-OCTAINE ACTION ACTS OF JUSTICE and his huge mustache.
One day, Justice Mustache was taking on Justice Judge, a later rival of his, and was severley hurt. He had to be brought to a medic.
Though, beyond his knowledge, this wasn't an ordinary medic.
The said medic was Heisa B. Astard. He was trained in MAD SCIENCE for years. Not only did he heal J.M. up, but he increased his
health and IMPLANTED AN ACTIVE OBJECT LAUNCHER IN HIS MUSTACHE, thus increasing the importance of J.M.'s nickname more.
Dispite the stupidity of the idea, Justice Mustache found this upgrade quite helpful, albeit a bit stupid. He grew more used to it as the years passed.
In 20XZ, Justice Mustache encounters his now-rival Justice Judge in a one-on-one battle in front of the Fantasy Boarder after encountering 5 other criminals.
(aka J.M. 2.) After Justice Judge is defeated, UBOA emerges from nowhere and challenges JUSTICE MUSTACHE TO A FIGHTINGS.
Uboa was a tough opponent, but Justice Mustache defeated him and (the ending SPOILER) CELEBRATED WITH A PIE. (the ending SPOILER)
In 20YC, Evilicious, a company OF EVIL (Captian Obvious to the rescue) was created by Yume Nikki protagonist Madotsuki.
Backstory for her, she had weird dreams, sent Uboa after Justice Mustace, BACKSTORY FOR HER DONE THE END.
(See? I keep thinking of random excuses to connect everything to each other.)
Reason why she started it? Because I'm too huge of a Yume Nikki fanboy to explain why.
In 20YF, Justice Mustache learns of Evilicious after defeating an evil Alladin. Justice Mustache goes and persues Evilicious and shut them down.
After fighting 3 awful filler bosses made after Smedis2 had a wrist cramp, He encounters Madotsuki and BLOWS HER OUT OF THE WINDOW.
After defeating Madotsuki, he walks home to enjoy tea and chips.
What shall happen next? NOBODY KNOWS.
to be continue...
This is an even more confusing version of the game Proper (glorioustrainwrecks.com/node/9719). Every version is different! Good thing I'm not the kind of person who likes mp3 soundtracks, huh?
Ever wanted to set up your own personal rave in your own home? You do, well I suggest you look elsewhere but why not try this just in case your mildly interested.
Based on this image, you must prevent Drake and Josh from making the ultimate sacrifice.
Theme: Make a good game, engine or demo. A sort of celebration of the Click/Klik series. More information here: http://www.glorioustrainwrecks.com/node/9477
There was a loads of small games from a weird japanese indie game developer which makes both original games and mario fangames. You guys should check these out and they can be entertaining and funny at all the time.
The creator has its own official site but i think it's down, but i found a ZIP archive full of all of his games, from g4g.it. http://www.g4g.it/?dl_id=1013
I'm of the opinion that, among many indie game puzzle platformers, the "platformer" part really doesn't add very much to the "puzzle" part, especially ones which are clearly imitative of Portal. While Portal was ostensibly a "3D platformer", that doesn't necessarily mean that its puzzles or puzzle design clarity naturally degrades down to a 2D platformer. Too much focus is given on the length-height plane of Portal's puzzles, and, I feel, not enough on the length-width plane. So, in that vein, here are the first two levels of a game that is not a puzzle platformer.
WASD - Move.
Mouse - Aim.
Left click - Teleport.
R - Restart.
Reach the staircase to escape.
As it turns out it took ages to implement the special blocks' mechanics, so you only get 2 levels for now. Maybe in the future more will come forth.
The main inspiration for this was probably Epsilon, a somewhat drearily-coloured Portal-inspired puzzle game that is, strictly speaking, not a platformer either.
(Note: This may seem like I'm especially talking about the recent indie release "Gateways" but I haven't actually played that game outside of the first minute of the demo.)
drag the shields moving above and below you to protect yourself from missiles.
Secret Santa game for snapman!!!
Tried to satisfy his wishlist: Combining KNP art and custom art, and telling a story using that style.
My one playtester did not notice the text and thus did not catch the story :/