You have just completed the most important game in the history of video game-dom. You have bridged the gap between literature and luderacy. You are such hot shit. You made a game about nothing. You are so clever. Holy shit you are the cleverest person in the world. Only one question remains in your mind. MAKE THE CHOICE.
I'd already got my little brother playing the 529-in-One Pirate Kart, and he enjoyed it as massively as he could considering GameMaker games don't run on his machine. So I then installed KNP onto my brother's computer, told him, and showed him the Level Editor, Event Editor, and so on (but gave him very little guidance other than that).
After a week, I came back and found this.
I thought it needed to be posted, seeing as it's a wonderfully terrible game by a real, actual twelve year old messing around in KNP. Enjoy, or otherwise.
Make a Knytt Stories level in 2 hours! Alternatively, make something else in 2 hours. It's up to you, really.
Attention! If you do decide to make a Knytt Stories level for this, I suggest you submit it to a Knytt Stories level competition I just set up! Don't worry about going over the 2 hour time frame when it comes to this competition as it allows for development up to July 15.
Never used the Knytt Stories editor before? No problem! Download Knytt Stories here. (If you've never played it before, give the tutorial or bundled level a go to get a feel for how the game works.) The editor comes included, and a good way to learn to use it is by cracking open existing levels and poking at them to see how they work. This guide is also recommended reading.
Join us on IRC for camaraderie, support and merrymaking! Point your favourite IRC client to #glorioustrainwrecks on irc.freenode.net, or use our handy-dandy in-browser chat here.
Upload your level here when it's done.
This is a tribute to my favorite band of all time. There were going to be more games, but then there weren't.
Work has not slowed on Hax0r over the past week. Oh, quite the contrary! Unfortunately, it has been put to a less than productive use: IMPROVING CODE QUALITY. Bah! Ptoo! Ugh! You know what this means: OVERTHINKING IT. The cardinal sin of glorious trainwrecking! OH, THE SHAME.
I admit! I still think that much of what I did was necessary -- I can somehow convince myself that the crime is that it was merely premature. But in any case, it's DONE now, and I can get on with writing a game with some motherfucking interactivity. If I have not posted a screenshot of some totally new gameplay within the week, AVENGE MY DEATH.
The long-lost sequel to Cheetahmen I & II, in it's amazing cheetah glory. COCAINE!
First trainwreck I made within Linux. Not 100% sure if I broke the Windows side of things. Please use the multicore-fix-win.bat if you're on Windows, or multicore-fix-lin.sh if you're on Linux (expects you to have wine and taskset installed).
I had to leave early, so this game is a bit unfinished, but what's there is there.
Also, the sounds I included in here will probably drive you up a wall.
I made a masocore game, with me as the protagonist!
FUN TIMES AHEAD, TOOT TOOT
press keys to move
I CUT UP MY FUCKING FINGER MAKING THIS GAME