Snake. Rubbish. Pretty ronseal.
Use the space bar to shoot fire and score points. The fire will then bounce around the room- don't get hit by it or you will lose a life! You will get another life every 5 seconds survived. Every once in a while (varies by difficulty) a powerup will fly by allowing you to freeze the fire in place.
this is unimaginative even for my standards
Randomly generated maze, different every time! Can you escape or will you be trapped forever...?
Here is something I made a while ago -- completely forgot about it until this weekend. I submitted it to KNP Korner, but it never went up.
|Axelay 2 - The Axelaying_.zip||3.61 MB|
Make a Twine Game in 40 Minutes: An intense aesthetic design select-em-up, now available!
*Mouse's underside: roll it around a flat surface to control the on-screen arrow.
*Mouse's left pressure plate: deploy a C.L.I.C.K charge, used to activate the ancient Hyper-Link artifacts that you may encounter on your quest.
Baby lost in mine! Oh no. Get to the exit and run away like a thing that runs away.
This is a two player game. The skater is controlled with the arrow keys. The golfer is controlled with the mouse. The first person to fall off the space shuttle or reach 100 percent damage loses.
So, er, whoops. I spent the weekend celebrating a birthday, but half bothered that I was missing the Pirate Kart Festivities. I was able to spend a few hours Sunday night trying to get SOMETHING done to contribute, and one of the ideas got finished: MOVING MAZE.
Then I come here to upload it and find out the fucking thing's this weekend anyway. I have plans for B, and C versions of the game for the Kart.
|Moving Maze A.rar||61.84 KB|
3D sequel to Pretty Colour Crackdown http://kirkjerk.com/2009/06/21/ - but minus the shooting
As the 90s taught us, most hasty 3D sequels are not very good. But still I am not entirely displeased...
move the mouse to bring the Invaders to your 3D space cursor where they will rally about how much they love pretty colours