Ferdinand Griffon (Jean-Paul Belmondo) is unhappily married and has been recently fired from his job at a TV broadcasting company. After attending a mindless party full of shallow discussions in Paris, he feels a need to escape and decides to run away with his baby-sitter, an ex-girlfriend, Marianne Renoir (Anna Karina), leaving his wife and children and bourgeois lifestyle. Following Marianne into her apartment and finding a corpse, Ferdinand soon discovers that Marianne is being chased by OAS gangsters, two of whom they barely escape. Pierrot (the unwelcome nickname Marianne gives to Ferdinand during their time together), and Marianne go on a traveling crime spree from Paris to the Mediterranean Sea in the dead man's car. They lead an unorthodox life, always on the run. Settling down in the French Riviera after having burnt the dead man's car (full of money) and sunk a second car into the Mediterranean Sea, their relationship becomes strained. Ferdinand ends up reading books, philosophizing and writing in his diary. Marianne becomes bored of the Robert Louis Stevenson-ness of their living situation and insists they return to town, where in a night-club they meet one of their pursuers. The gangsters waterboard Ferdinand and depart. In the confusion, Marianne and Ferdinand are separated, with Marianne traveling in search of Ferdinand and Ferdinand settling in Toulon. After their eventual reunion, Marianne uses Ferdinand to get a suitcase full of money before running away with her real boyfriend, to whom she had previously referred as her brother. Pierrot shoots Marianne and her boyfriend, and, in the climactic scene, paints his face blue and decides to blow himself up by tying sticks of red and yellow dynamite to his head. Regretting his decision at the last second, he tries to extinguish the fuse, but he is blinded by the dynamite and is blown up.
a two-player game THAT REMEMBERS.
player one uses WASD to move and SHIFT to shoot.
player two uses ARROW KEYS to move and SPACE to shoot.
shoot the other player to win!
shoot when there's a bullet on the screen to turn your first bullet to a yellow wall.
shoot a yellow wall to turn it to a purple thing.
shoot a purple thing to turn it to mulch.
next game, purple things turn to yellow walls and walls turn to purple things or something! i don't remember exactly.
I'm trying to figure out if Lamers is ambitious enough to fit under our definition of a glorious trainwreck, or if it's sufficient for your game to be ridiculous.
Lamers, of course, is a parody of Lemmings in which little people wander around aimlessly, occasionally stacking blocks like Builder lemmings, and it is your job to kill them before they reach the goal. I've always found it strangely compelling despite the fact that it lasts all of ten minutes (which is merciful, since that's about as long as the joke stays funny). The final stage is a pretty good example of not letting yourself get caged in by your game mechanics, though.
Keep awake by avoiding Unicorns, and maybe yourself.
Finally! An excuse to upload this travesty! Well this is the full game of that duck part of Disaster. Don't let the ducks get away and don't let the ducks touch you. A trainwreck just wouldn't be a trainwreck without PW30.MID.
Instructions: I don't even know. After I printed out the cards, the game I had in mind failed abysmally. Let me know if you figure something out.
The download is just a higher resolution version of the image above.
The Poppenkast is an indie experimental game developer collective whose members include such influential figures as cactus, messhof, and radnom (maker of the incredible Gunlimb which scored #2 in the TIGSource B-Game competition). And apparently they're doing a 3-hour game jam thing now! It might even be... monthly! (Downloads here and here.)
It appears to be much like our Earth KotMK, with the following differences:
Instead of 2 hours: 3 hours.
Instead of Klik & Play: GameMaker.
Instead of everyone making their game at once: Everyone spends their three hours sometime within some deadline (looks like it's usually around a two week period).
Instead of Six making crazy-brilliant conceptual mindfucks: Cactus does it (I assume).
I am pretty tempted to get in on this action! The latest competition is on until the end of July and is open to whoever!
HATWORLD: WORLD OF HATS has features on the back of its box
HATWORLD: WORLD OF HATS will make you cry but is not a videogame
HATWORLD: WORLD OF HATS has been in development for 17 years
HATWORLD: WORLD OF HATS features voice acting by peter mansbridge
HATWORLD: WORLD OF HATS was written by a five year old
HATWORLD: WORLD OF HATS does not exist in this timeline
If you want in on that, email games to mike at meyermike dot com. The IGF deadline is this Sunday at like midnight PST or something. I presume ExciteMike will need time to throw games in. I dunno. Perhaps he'll post.
THIS IS YOUR CHANCE TO ENTER THE IGF!!! MAKE YOUR DREAMS COME TRUE <3
I believe this is called a teaser? Well, I'm such a tease.
As you can see this one will be in colour. Also, multiple levels. I believe it is about 75% complete now. Hope to post the final version as soon as possible! Greetings to all.