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mkapolk's picture

Meditation Break!

medss.PNG
Game File: 

so i know it can be stressful to make all those games in so short a time so I made a quick game to help you find your centres.

Made For: 
Pirate Kart 2
qrleon's picture

Tutsicle

tutsicle.png
Game File: 

(NOT Testicle.)

1791.

You, the bravest explorer and most respected popsicle connoisseur, set out to raid the pyramidial home base of the cursed spirit of King Tutankhamun. Will you find all the popsicles ... or will an unbearable curse DRAG YOU SCREAMING TO THE GRAVE?

Made For: 
Pirate Kart 2
cimolas's picture

Snake XVIII

snaild.PNG
Game File: 

Another normal game of mine. made in 2009, again.

Made For: 
An event

BE A TABLE 2: TABLE TENNIS

table2.JPG
Game File: 

What do tables do, when not busy being tables?

Made For: 
Pirate Kart 2
ihavefivehat's picture

some people I Used to know

New Bitmap Image.jpg

i can't but i guess slightly? i think...,........... whatever though

Made For: 
An event
Pedro Paiva's picture

Cernuno II

screenshot 2.PNG

Sequence of Cernuno. Your god is dead, your dirty pagan! Accept my faith and forget all your millenial culture, or renounces avoiding the sacred crosses (but if you do this, in Cernuno 3 I will burn your house with you and your family inside!).

Made For: 
An event

Pling-Plong

plongscrren.jpg
Game File: 

Like pong but with more interesting characters, because games need interesting characters.

Author: 
Zukhramm
Made For: 
An event
everythingstaken's picture

Brother's Sister's

BrothersSistersSC.png
Game File: 

Hey, if you like setting people up for dates, you might like this game!

Event Created For: 
Made For: 
An event

Twine macro: <<hoverrevise>>, a mouseover extension to <<revise>>

The <<hoverrevise>> macro is an extension of the <<revision>> / <<revise>> macros. It lets you make a span of passage text briefly appear or disappear whenever you mouseover another span of text in the same passage.

Code

Just install the latest version of <<revision>> (1.1.0 or later). It's included already.

CSS

You may want a "dissolve" type of transition to be applied to the text that appears or disappears. For that, give the <<insertion>> or <<removal>> macro a name that, say, contains "hover", and then use this CSS to exclusively target it:

.revision-span-in[class*=hover] {
	opacity: 0;
}
.revision-span[class*=hover] {
	transition: 1s;
	-webkit-transition: 1s;
}
.revision-span-out[class*=hover] {
	position:absolute;
	opacity: 0;
}

If you aren't using any normal <<revise>> macros, you could omit "[class*=hover]" to make every <<revision>> span have this transition.

Usage examples

Use this in conjunction with <<revision>>, <<insertion>> or <<removal>> spans, as you would with <<revise>>. The <<hoverrevise>> macro covers a full span of text, ending with <<endhoverrevise>>

To make the text "Aah! A ghost!" appear when you mouseover a span:

<<insertion hoverghost>>Aah! A ghost!<<endinsertion>>
<<hoverrevise hoverghost>>You'd better [[go to the chapel|chapel]]<<endhoverrevise>>

To make the text "Don't leave me" disappear when you mouseover a span:

<<removal words>>"Don't leave me"<<endremoval>>
<<hoverrevise words>>[[Go to the beach|beach]]<<endhoverrevise>>

To make the text "Cold" change to "Warm" when you mouseover a span:
<<revision hovermetal>>Cold<<becomes>>Warm<<endrevision>>
<<hoverrevise hovermetal>>[img[gold.png]]<<endhoverrevise>>

These are just a few of the possibilities allowed by this macro.

Notes:
This wraps the contained text in a <span> with the class "hoverrevise" as well as "hoverrevise_" suffixed with the identifier you use (for instance, "hoverrevise_boo" for <<hoverrevise boo>>").
Feel free to report any bugs to @webbedspace.

Genius's picture

A ZX81 Tribute To Skyrim

screenshot123.png
Game File: 

A ZX81 TRIBUTE TO SKYRIM FOR THE PC NOT ZX81 BUT PC YES

Includes GM8.1 source for MAKE YOUR OWN TRIBUTES

Author: 
British Games For British Peoples
Made For: 
An event
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