WHAT ARE THE FIVE ZONES.....
My new DOOM 2 level! This level, as stated below, uses some fancy format so you need Zdoom or Gzdoom or maybe some other sort of port to play it correctly! Nothing like annoying cutscenes, I just don't like making levels in the old Doom format.
Also I really reccomend playing on normal first! It's much more interesting to play on hard -after- you get to know the level :)
Easy is always an option, too.... Some more information is in fivezone.txt, for any interested!
- Stuff that requires Zdoom or equivilent source port
- Full difficulty level implementation
- Another weapon
- Detailed and engrossing story that will grab you by the hook of your seat, which is right under this point
THE LEGEND OF THE FIVE ZONES!
DAY ONE: HOUR 5:20
*BZZZT* your comm crackles in your large ear. "Come in Sgt. Hoppsy!*" barks a booming voice. It's the General!
* In my canon, after nearly dying defeating the boss at the end of Doom 2, the Doom Guy was brought back to life through immediate operations with the only resources available: a stockpile of medkits, and the remains of his pet bunny, Daisy, resulting in him being a freakish human/bunny mutant. He hasn't been the same since.
"What is it, sir?"
"We need to send you on a special operation to-"
With a grunt and a crunch of a carrot you were nibbling on, you cut him off. "Sir, with all due respect, you know I only accept to go on missions where only my experience with demon fighting is NECCESARY. You know how I hate going outside as I am now!"
"I understand, Hoppsy, but this IS something we need to call you in for. We've already lost a whole squadron of soldiers, Commander Scrapson, and Duke, my pet orangutan."
"I'm sorry to hear that sir. Especially about Duke. But how does this concern me?"
"I'm going to to tell you, Hoppsy! We don't know exactly what forces managed to take out all our men, but we still have quite a lot of information from our scouts, and it's grim. We've discovered that an old Phobos base was overrun by the hellspawn, ages ago, and turned into hellzones. Specifically... FIVE hellzones!"
"Five?! My god! I've only ever seen at most three hellzones at once! How could the demons have created such a powerful terraformation?"
"We don't know, except that they've had a lot of time alone, undisturbed... until now."
CONTINUED IN STORY.TXT PLEASE DOWNLOAD AND UNPACK THE ZIP ABOVE TO READ ON!!!
Boulderdash clone made using 100% MegaZeux builtins.
<<revision>> macros provide a good deal of expressive power, though some potential uses may not be immediately obvious. Here are a few examples which may provide some inspiration.
An extended form of
This combination of
<<set>> changes a variable every time you cycle the passage using the link.
<<cycle attire>> <<set $shirt="red">>[<img[redshirt.png]] You eagerly slip on a red shirt. <<becomes>> <<set $shirt="blue">>[<img[blueshirt.png]] No! Clearly, a blue shirt is required. <<becomes>> <<set $shirt="vermillion">>[<img[yellowshirt.png]] Nope, it ''has'' to be vermillion! Or so you think... <<endcycle>> <<revise attire "Reconsider shirt">>
A music picker
This uses my HTML5 sound macros to create a link that changes the currently playing music when you click it. (If the music isn't meant to loop, of course substitute
<<cycle music>> <<stopallsound>><<loopsound "piano.ogg">>Piano music <<becomes>> <<stopallsound>><<loopsound "chiptune.ogg">>Chiptune music <<becomes>> <<stopallsound>><<loopsound "acapella.ogg">>A capella music <<endcycle>> <<revise music "Change current music">>
More info / Less info
This functions similar to
<<replace>> but also provides a link to hide the inserted text after it's been shown.
<<revision info>>You see here a spotted stripe frog.<<revise info "(More info)">><<gains>> Poisonous in 3 countries and illegal contraband in 7, this fearsomely shaded amphibian is an aesthetic and biological terror. <<revert info "(Less info)">> <<endrevision>>
A game for the generous kickstarter donor whose game idea was "melon collie."
Overcome obstacles before you by choosing the correct organ. Puzzles are based upon the organ/ body part's function, so ponder before choosing, because one mistake and you lose the game! It's quite teh epic adventure this one and I feel pleased to have churned it out for the 5-year anniversary!
Randomly generated maze, different every time! Can you escape or will you be trapped forever...?
ARE YOU BATMAN ENOUGH?
DEFEAT THE 4 REALLY SHORT LEVELS
PRESS Z TO PUNCH AND X TO KICK THEY AREN'T REALLY THAT DIFFERENT JUST ANIMATIONS
This is my first time actually coding a game, so I thought I'd work with the simplest structure I thought possible: visual novels. In no way could I reach the 2 hour mark with absolutely no code experience for this event, so I extended it to 2 days. In that time, I learned a lot and had to figure a few things out on my own. Still, when I hit that 2 day mark, I had to put it down. The whole concept was to take a space shmup I have never played and make a back story to it (since translations were fantastically bad back then).
I logically chose the game with the giant fish and this is what came of it.
This contains all my thanks.
Yo dawg, I heard you like FPS' so we put an FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS in your FPS ...
If you have weird crashy problems mentioning openal this might fix it: http://connect.creativelabs.com/openal/Downloads/oalinst.zip