My game for my duel with Michael Brough, see http://www.glorioustrainwrecks.com/node/2366
Who hasn't dreamed of going to a beautiful tropical island to eat delicious fruit on the beach? To extend your arm and catch a fruit and put it in your mouth?
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
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Just a game about Edgar. What are you looking at?
"Interaction Poem III is representative of a work where linguistic understanding is eschewed for purely conceptual reasoning / interaction."
I'm just the President of the SJSU Game Dev Club. That's all.
Before you could make games with a mouse, there was AMOS, and it's Atari ST brother, STOS. For the first time, the average layman with his/her Amiga or Atari ST could create commercial quality games with just a little computer programming know-how.
Many years after these thoroughly wonderful tools were released, Clickteam released full source code to these tools. I imagine that the closest equivalent to AMOS and STOS today would be DarkBASIC.
For the weekend of Pirate Kart V I set out to make a sequel to Barbara Kwest with Barbara herself. I wound up doing most of the work, but she contributed a number of the hiding places.
In recent years, Barbara has moved onto playing hidden object games more than adventure games, so that's the genre this time. I'm a little dismayed by the change, but she found herself needing to resort to walkthroughs more and more to play the increasingly obscure adventure games I was digging up... since she's happy with the change I guess I should just be happy too.
Compiled in TGF, so it's playable on 64-bit Windows!
Outrun the avalanche! Use left and right arrow keys to move. Hitting trees and turning slow you down, so be careful!