Make a Twine Game in 40 Minutes: An intense aesthetic design select-em-up, now available!
*Mouse's underside: roll it around a flat surface to control the on-screen arrow.
*Mouse's left pressure plate: deploy a C.L.I.C.K charge, used to activate the ancient Hyper-Link artifacts that you may encounter on your quest.
Something about a hay bale, rolling down a hill, don't hit the other hay bales... or something...
Another NoiseBridge game.
This is just a proof-of-concept GML code thing I did for rdein. What it does is this: when you start a room, it draw all of the room's tiles to a surface or series of surfaces, then destroys the tiles. Then it draws the surfaces in place of the tiles. Drawing a few large surfaces is theoretically faster than drawing 1000s of individual tiles, each with their own specific top, left, width, and height values.
Hide the Hot Dog 2 is an exciting fast-paced hotdog hiding simulator with RTS gameplay elements.
The hit romantic visual novel RPG gets a whole chapter of DLC -- on the day it was released! LUCKY YOU! It usually costs ten dollars, but this promotional copy sets you back ZERO DOLLARS. You could also get it by just buying the collector's edition, along with a digital artbook.
NOTE: This DLC was produced by Inchworm Studios; atuun software enterprises maintains no responsibility for the quality or content of the DLC product.
Baby has diabetes, please save baby omg!
This is a thread for discussing game ideas, asking for help when you run into design problems, or throwing out brilliant ideas that you can't work into your game.
Here's some stuff I'm thinking of incorporating:
Hint: The only possible answer is 7.
Oh look, I've gone and done a Star Soldier styled game engine.
It's pretty easy to destroy all of the targets but it's not really supposed to be a challenging game.