The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!
|Super Stone Ball||05/04/2013 - 05:19||thesycophant||1|
|RESPECT!||04/21/2013 - 11:51||Neilronico||2|
|GRAVEDIG.TWS||04/20/2013 - 23:16||L||3|
|Destroy Your Home||04/20/2013 - 18:08||juliette||12|
|Disco Headache||04/20/2013 - 17:55||Danni||1|
|colours||04/20/2013 - 17:24||cimolas||0|
|aspirmini||04/20/2013 - 16:39||Smedis2||0|
|Super Mario: Quest For The Lost Stars (AKA Smedis In the 90's)||04/20/2013 - 16:11||Smedis2||1|
|options||04/20/2013 - 14:33||jonbro||3|
|Gravity toy (not an actual game, just a pointless toy)||04/20/2013 - 11:47||cimolas||1|
Vector wants to listen to music.
He needs his headphones.
Please help him !!!
Bobby Fantastic was a leading light in the early years of the games industry. Revolutionary in his day, Bobby created over 700 titles (not SKU's, titles!) and is responsible for the British Academy of Foxy Telemarketing Ambassadors yearly awards show. As well as being involved in game creation, Bobby teaches at The University Of Alaska and liaises with Hollywood on revolutionary game to film crossover titles such as "Tenko: The Game" and "Suicide Isn't Really That Painless: A M*A*S*H* Retrospective in Videogame Form".
Since forming Super Games Corporation, Bobby Fantastic has been at the cutting edge of the art games movement, forgoing entertainment for meaning and bringing the tears of a thousand children to bear on a previously staid industry. When not making games, Bobby Fantastic is also known as "The Indie Doctor" and helps the new wave of independent developers pull their heads out from the sand and face the realities of development.
You are the captain of a starship. Hunted mercilessly through space by autonomous machines, you must always be ready to run.
They cannot be fought. They cannot be reasoned with.
Maneuver the ship using the WASD keys.
Collide with asteroids to harvest the fuel inside. Use this fuel to power your warp-jump drives.
Each jump costs 1 kilofuel and each asteroid contains 0.1kF.
Jump your ship by pressing the SPACE key.
You must keep jumping. They are always near.
With every jump you make, crew members will take the chance to escape into the Warp Stream.
Keep jumping until they all escape.
They will find you after 7 seconds.
Always 7 seconds.
This game is inspired by the first episode of the 2005 re-imagining of Battlestar Galactica. I really liked the idea of always knowing when the enemy is going to turn up and not being able to do anything about it. If I had lots of time I'd make more of a strategic game idea of it, but as it goes it's pretty frantic. All the sounds were made using http://www.bfxr.net/ and the game itself was made using flashpunk.
A game about combining menial tasks with extreme sports. UPDATE: High Scores now work. Yes this is cheating no i dont care
So, hey, I was just running through the tutorial of Multimedia Fusion, which thus far pretty much seems to be Klik & Play with hopefully fewer bugs, a million more kinds of objects, the step-through editor removed, and the ability to add plug-ins, and I discovered something amazing -- in the event editor, you can simply drag actions to other conditions to copy-paste them. I thought, wow, I wish Klik & Play did that; that'd make things a lot less tedious. And then, I thought, wait, I'll bet Klik & Play does do that and I've been wasting all kinds of time recreating actions from scratch. Sure enough, Klik & Play has supported copy-paste in the event editor all along and I simply didn't know it.
What hidden Klik & Play features do YOU exploit for your own personal gain?
Launch Vector at some bricks! Move the mouse to shift the paddle, and click to fire!
Gameplay possibly related to Knuckles Chaotix.
I MADE A MULTIPLAYER JUSTICE MUSTACHE. IT HAS CUSTOMIZABLE LEVELS AND MUSIC.
That's all. Enjoy.
In this game, YOU will WATCH DUCKS from a PARK BENCH.
WATCH the DUCKS and get POINTS! The game ends when you hit ESC! Get as many POINTS as you can!
WATCH DUCKS II is a direct sequel to the 2010 Pirate Kart II hit WATCH DUCKS. This exciting new entry in the WATCH DUCKS franchise features numerous improvements over its predecessor including:
Also, press F4 to toggle between fullscreen and windowed modes (true of all my games, BTW).
I'm still mucking around with AGK. I got some of the files I need to test it on after a bit of digging, and having to update other files. I'm running out of room again on my computer, but a few deletes and some backups will free space.
About to go home, eat dinner, then code and see if my games compile for Android, and then I'm in business.