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Make a Twine Game in 40 Minutes

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Make a Twine Game in 40 Minutes: An intense aesthetic design select-em-up, now available!

Controls:
*Mouse's underside: roll it around a flat surface to control the on-screen arrow.
*Mouse's left pressure plate: deploy a C.L.I.C.K charge, used to activate the ancient Hyper-Link artifacts that you may encounter on your quest.

Event Created For: 
Made For: 
An event

Hay Bale Madness!

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Something about a hay bale, rolling down a hill, don't hit the other hay bales... or something...

Author: 
Adrian Gordon (Code) + Arran Langmead (Art)
Made For: 
An event
Terry's picture

Envy For Lucky Sally

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Game file: 

Another NoiseBridge game.

Made For: 
Glorious GDC Gameboree 2010

Game Maker: flattening a room's tile layers to a surface at runtime

This is just a proof-of-concept GML code thing I did for rdein. What it does is this: when you start a room, it draw all of the room's tiles to a surface or series of surfaces, then destroys the tiles. Then it draws the surfaces in place of the tiles. Drawing a few large surfaces is theoretically faster than drawing 1000s of individual tiles, each with their own specific top, left, width, and height values.

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Hide The Hotdog 2

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Hide the Hot Dog 2 is an exciting fast-paced hotdog hiding simulator with RTS gameplay elements.

Author: 
Alex McAwesome
Made For: 
Pirate Kart 2
atuun's picture

Wasps vs. Demons: A Love Story: Launch Day DLC

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The hit romantic visual novel RPG gets a whole chapter of DLC -- on the day it was released! LUCKY YOU! It usually costs ten dollars, but this promotional copy sets you back ZERO DOLLARS. You could also get it by just buying the collector's edition, along with a digital artbook.

NOTE: This DLC was produced by Inchworm Studios; atuun software enterprises maintains no responsibility for the quality or content of the DLC product.

Made For: 
An event
mzo's picture

BabyBetes

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Game file: 

Baby has diabetes, please save baby omg!

Made For: 
Pirate Kart 2
SpindleyQ's picture

The Ridiculous Game Ideas Thread

This is a thread for discussing game ideas, asking for help when you run into design problems, or throwing out brilliant ideas that you can't work into your game.

Here's some stuff I'm thinking of incorporating:

  1. Randomized enemies based on Google Image Search results
  2. Sprites that are photographs of my posed stuffed animals (A stuffed octopus vs. T-Rex puppet game seems like such a grand idea)
  3. Tentacle physics

Pizza Time's picture

the space soldier engine test

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Oh look, I've gone and done a Star Soldier styled game engine.

It's pretty easy to destroy all of the targets but it's not really supposed to be a challenging game.

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Made For: 
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