big brother got hurt in skool and now im using his accont cause my mommy let me yay
adventure into the mysterious world of dreams
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up using the "Sign Up" tab if you want to get reminded by email the day before the klikkening begins!
|St. Pat's Pubmaster||03/18/2012 - 19:38||AaronKI||1|
|Star Lizard Ignition!!!||03/18/2012 - 18:03||let-off-studios||2|
|Bad Bike Ride||03/17/2012 - 21:12||ExciteMike||0|
|stanley melberg: accursed accountant||03/17/2012 - 21:06||sergiocornaga||2|
|Laser Plane||03/17/2012 - 18:29||gilius||0|
|Dr. Sbaitso Dating Sim||03/17/2012 - 16:29||SpindleyQ||13|
|One-Button GIRP||03/17/2012 - 14:15||SpindleyQ||1|
|Reflecting Paddle||03/17/2012 - 09:13||L||1|
|TOASTYLAND-Land of toast. (WITH "SDK!")||03/10/2012 - 07:53||Smedis2||0|
|New York Smash||03/04/2012 - 06:08||BoingFlip||1|
|Inspector Bones ALPHA||03/04/2012 - 02:29||BoingFlip||2|
In order to make sense of how and when conditions are true and to use them to create the behaviors you want, it's good to know some of the most important ones. You'll find these under either the "Special" or "Storyboard Controls" categories when you go to create a new condition.
The simplest conditions are the ones that are either simply true or false: Always is always true, and Never is always false.
Always is extremely important as you need it for actions which should happen continuously. For example, you might always want the screen to scroll with your player character, or you might have a turret that should always point at its target. If you have your own custom movement system you might also want to keep objects moving. These are just a few examples of things which you would want to "always" happen, and for which using the "Always" condition is basically a requirement.
Note that Always only makes sense if you aren't placing it in an event with other conditions. In such cases, Always is unnecessary, because actions will repeat for as long as the conditions are true anyway.
Never is essentially the opposite of Always. Since Never is always false, and an event requires all its conditions to be true before it runs the actions, you might be wondering how the heck Never would ever be useful. Its use is not in running actions, but not running actions. More specifically, you can use Never to disable events for debugging purposes.
"Start of frame" is only ever true once: at the very beginning of your level. Therefore, you can use it to perform any kind of setup you need. Common uses include playing music, making certain objects invisible (if you're on something older than MMF2), creating and/or positioning objects according to a set of rules, etc.
An event's actions will keep happening every step of your game as long as the conditions are true, but what if you don't want that to happen? You add "Only one action when event loops" to the event. This condition is only true if the event's conditions were not true in the previous step.
Let's say you are making an arcade game where the player gets an extra life after reaching 50,000 points. Your first attempt at the conditions might look like this:
However, doing this will cause the game to flood the player with a constant stream of extra lives! Not what you want. Now let's add "Only one action when event loops":
This rewards the player with an extra life just once after obtaining enough points.
I should note that if the player's score somehow falls below 50,000 again, the player will become eligible for another extra life. If this isn't what you want, use "Run this event once" instead of "Only one action when event loops".
I'll just leave this here.
The latest game in the Joy of Dodging series.
5 levels in all.
Kind of hard.
There is also a Flash version.
Dodge the big monsters and eat the small monsters for MAXIMUM SLIMAGE.
Podunkian wasn't able to attend this weekend's Klik of the Month, and he was feeling really beat up about it. I mean seriously depressed. Trying to drink himself into oblivion depressed. And that's terrible, you know?
So we had this thing: one hour time limit, sprite sheet theme. Both of us drinking, Pod all kliking through tears, so expect quality.