Defend the Kingdom from the Zubat Horde!
Controls: Arrow Keys.
This is based off of an experience I had on Friday trying to use these controls to get a clear picture on an electron microscope of very small corn ears, everything looked the same. The contrast and brightness seemed the same and only put dark and light lines.
EVIL FROG MAGE TERRORIZES HAPLESS VILLAGE WITH INSANE MAGIC SPELLS
WILL NO ONE STOP HIM
Don't die. You have 3 lives and a stock of bombs. Bullets come at you from all directions.
Try to let the screen fill with as many bullets as possible and then press the bomb button for mega points. You get bombs back every now and then, -- maximum of 3 -- so don't get _too_ greedy!
Controls:
Arrow keys - move
Z - hold this to move half speed
X - drop the bomb and cash in the bullets for beaucoup points
so I spent the first hour of Klik of the Month Klub looking at weird VRML worlds in DigitalSpace Traveler
then I fucked around making cubes in unity
mission accomplished?
(arrow keys to move. you win when you have derived the maximum amount of joy from aimlessly gliding among the cubes.)
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out.html | 3.7 KB |
see title
Made in RPGM VXA - just a small game i made this morning
i like JRPG tropes: the idea of impossible foes/battles designed as real but are in fact scripted (to lose) and the idea of hero destiny (the heroes can't lose 'cause that's how the game was written) are common in JRPGs since their inception. i think it's pretty cool when you're playing a JRPG and you think it's a hopeless boss fight but it's just a really hard regular boss fight and you let the boss kill you.
the killers is also informed by the stories 'the killers' & 'a good man is hard to find'
thanks for playing (▰˘◡˘▰)
puzzly boats & water & crates game
hawai'i's postal code is HI
IGNORMAN is a super robot who is good at ignoring things like hamburgers
but he is a bit fragile
keep it together, IGNORMAN!
i don't even know anymore
It's been about 5 months since I released the first demo for Oh Man Go Time: Gaiden, so I figured it was overdue for a new one. There's actually a lot of new content that wasn't in the old demo; in fact, the game goes right up to the very beginning of Drugs' evil lair.
I'd also like to announce that I'm taking bit of a break from working on this. Now don't worry, I'm still planning on completing this (someday), it's just that for the time being I'd like to focus on smaller Knytt projects. Making stuff for Sergio's one-room competition has made me realize that I work better with smaller, concentrated levels than bigger, sprawling levels like this one. This doesn't mean I won't try to make more epic-sized levels in the future, just that I'll work in a couple bite-sized levels in between them.
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Healy - OMGT Gaiden SECOND DEMO.knytt_.zip | 250.39 KB |