Now your a water snake, don't forget to resurface to fill your air so you can keep eating.
Use the keyboard and mouse!
So, I was working at this job for 3-4 days and quit and one of the days I asked to take a pic of this girl's hair cuz it looked weird. Feels weird that I made a game out of it. There you go!
Also, thanks ghettoshamrock for exporting the game for me! What a great guy and huge inspiration! What a guy! What great games!
KLIK OF THE MONTH 98 !!!
Imported from Developer Diaries. Visit the link to download the game and see all old comments.
Felt like making this, dunno why. About a hundred instances of El Loco Dumas (Yellow Runner) jog across your screen while pulsing up and down to upbeat music and a seizure-inducing background. Requires hardware-accelerated DirectX 8 and a screen resolution over 1280x800. If too many people
are on cobweb-collecting antiques can't run the demo, guess I'll upload a less extravagant software-rendered version. Made using MMF2.
P.S. Hold Spacebar for more Dumas (over 500!).
Edit: Holy crap, the image is so wide that it breaks the layout. Oops.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
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This year I decided to enter Ectocomp, a yearly Halloween competition hosted by someone in the IF community (yes, I know this overlaps with the IF Comp, I dunno either). You can read more about it here. I downloaded Twine and everything just for it too.
You are a Blob actually wasn't my first game idea (a choice-based adaption of "Jacked Up Jack-o-Lantern" from the Regular Show Trilogy of Terror 3), but an eight-year-old was getting cold feet about entering, so I vowed to make a game so crappy it would make everyone else's game shine like gold! Which turned out to be no small feat, because everyone and their mother entered a game (or two) this year, for a grand total of 24 entries. But I think I gave it a good run.
I'm currently fixated on the notion of developing a game featuring the public domain character Fantomah:
What should I pursue?
- a platformer
- an interactive fiction story
- turn-based strategy/tactical overhead map
- something else?
I'm also toying with the notion of having the player be the 'bad guys' and having Fantomah foil their plans with her incredible powers. Frankly, I'm more interested in creating over-the-top, imaginative situations using Fantomah's powers than I am in developing a realistic action game. Re-imagining the character so more metaphor emerges is also high on my list of goals. Experimenting with game formats that are unfamiliar to me is totally okay at this point.
Any thoughts or opinions on this? How would YOU like to see the Fantomah story delivered in a game, if at all?
Help the key find its soulmate. Move with arrow keys.
Super Tennis Elbow is a game for the hardcore tennis aficionado. Super tennis action for one or two players.