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LibraV.Lahaie's picture

Snowbot Cosmonaut

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Endless survival in the frozen wastes.

Enter to start
F2 to restart
Space to shoot
Arrow keys to move

Starts in full screen mode
Alt+Enter should exit full screen mode

Soundtrack included

Author: 
Libra V. Lahaie
Made For: 
An event
herotwin's picture

Chick Sexing

title.jpg
Game File: 

Realistic chick sexing game program. Determine a chick's gender through subtle visual cues. Almost as exciting as the real thing! Yes.

If you are having trouble, try watching the short documentary video about real life chick sexing. you can learn the technique from there.
hint: technique is at 3:14

Author: 
Ben Esposito
Made For: 
An event
Radix's picture

MINOTOR

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Another dumb score thing. Shoot cow-men, but try not to fuck up the walls too bad~

Made For: 
An event
SpindleyQ's picture

KaoS

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Game File: 

Another TOTALLY FUCKING RHINOCEROS release
from Spindley Crew...
 ____  __.              _________
|    |/ _|____    ____ /   _____/
|      < \__  \  /  _ \\_____  \ 
|    |  \ / __ \(  <_> )        \
|____|__ (____  /\____/_______  /
        \/    \/              \/ 
A Mother-Fucking Klik & Play Fractal Zoomer
Released at Action Point 2012

Controls:
 * Space bar to start
 * Click on a pixel to zoom at that spot
 * R fully zooms out
 * C cycles through colour schemes

GREETZ TO: Secret European Software Cracking Unit,
   XaoS team, `snapman, mojofltr, bc_, Smedis2, EffBee,
   and anyone else who enters AP2012
   and every member of the Klik of the Month Klub

Author: 
Spindley Crew
Made For: 
An event
fireball3k's picture

Blue Boxer

Blue Boxer.PNG
Game File: 

An exercise in frustration starring the titular Blue Boxer, your objective is to beat the crap out of all the joggers, proud warrior guys, kangaroos, bees, and evil clouds that get in your way.

Event Created For: 
Made For: 
An event

Twine: HTML5 sound macros

Here's version 1.1.1 of some Twine macros to play sound files with HTML5 audio.

http://www.glorioustrainwrecks.com/files/TwineMacros-SoundMacros-1.1.2.txt

These macros accept either strings or string variables as their first argument. I recommend you set the filenames to specific variables and then use those as arguments to the macros.
<<playsound "carolofthebells.mp3" >> plays the file "carolofthebells.mp3" from the start.
<<loopsound $heartbeat >> starts playing $heartbeat, over and over. Note: currently browsers are not that good at looping audio seamlessly - brief silences between loops may occur.
<<fadeinsound $heartbeat >> is identical to loopsound, but fades in the sound over 2 seconds.
<<unloopsound $heartbeat >> makes $heartbeat no longer repeat when it finishes.
<<stopsound "birds.ogg" >> stops playing "birds.ogg". When <<playsound "birds.ogg" >> is used again, it will start from the beginning.
<<fadeoutsound "birds.ogg" >> is identical to stopsound, but fades out the sound over 2 seconds.
<<pausesound "trees.ogg" >> pauses "trees.ogg" at its current location. Use <<playsound "trees.ogg" >> to resume it.
<<stopallsound>> stops all the sounds.

Important instructions:

  1. This macro does not work if you have ROT13 obfuscation enabled in StorySettings - sorry.
  2. Included with the macros is a script that will preload all of the music files as soon as you begin the game. It does this by searching through all of your passages for anything that resembles a music filename - a string in either single or double quotes that ends with ".ogg", ".mp3", ".wav" or ".webm". Then, it will attempt to load that as a file. I consider this to be simpler and more desired behaviour than explicitly requiring you to put preloader macros at the start of the story, but bear this in mind when you write passages.
  3. For legal and free software advocacy reasons, the Apple and Microsoft browsers (Safari, Internet Explorer) do not support OGG format, whereas the cross-platform browsers (Opera, Firefox) do not support MP3. (Google Chrome supports both.) So, you may have to include your music file in both formats. Give each of these files the same name ("ghost.mp3", "ghost.ogg") and store them in the same directory. You only need to <<playsound>> one of these files - if it can't be played, the other one will be used instead. If you only have the music in one format, consider opening the file in Audacity and saving it using "Export as..." in the File menu.

    MP3OOOOO
    OGGOOOXX

  4. For short sound effects, it would be safe to use "wav" format for them, but be warned - Wavs don't work in Internet Explorer. So, you may need them in MP3 format too. Again, provided both are available, you only need to use one of them in your <<playsound>> macros.
  5. Implementation-wise, this creates an object, "macros.playsound.soundtracks", which stores Audio objects for every found sound file. I'm not sure if this is the most usable method just yet. This may change in future versions.

There's a lot that can be done to expand on this. Something I might add is a way to bind looping sounds to a specific passage tag. So, you could perhaps write <<tagsound "trees" "Howling_Monkeys.mp3">> and then give a passage a tag of "trees", and it will keep looping "Howling_Monkeys.mp3" if you're at such a passage, and stop it when you leave. Also on the list of possibilities: support for base64-encoded sounds (which no one except me will ever use).

License:

Regard this script as public domain using CC0. I don't really care for attribution - if you're using Twine, you're already running code I wrote. It's welcome if you want, but entirely optional.

Version history:

  1. 29-9-14 - Added CC0 "license".
  2. 29-9-13 - Fixed bug where <<stopallsound>> would crash if one of your sounds wasn't loaded correctly (+ maybe other situations).
  3. 4-3-13 - Added <<fadeinsound>> and <<fadeoutsound>>. 1.1.1 edit: No longer force-restarts or force-starts music that's already looping/stopped.
  4. 15-2-13 - Now play and loop no longer explicitly reset the position to the beginning, so playing something that's already playing won't cause it to reset. (Use stopsound to do this on purpose). This also fixes a bug with the back and forward browser buttons.
  5. 15-2-13 - Initial.
Feel free to report any bugs to @webbedspace.

AttachmentSize
TwineMacros-SoundMacros-1.1.2.txt3.36 KB
mzo's picture

Trainwreck-o-sphere

tranwrek.JPG

Save the trains!!! Hahaha no don't.

Made For: 
Pirate Kart 2
Strong's picture

TAKE A BATH

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Game File: 

You're dirty! You should take a bath! DO IT NOW.

This game was made in 3 minutes, and it had the record for quickest-made game in the Kart until it was beaten like five seconds later.

Made For: 
Pirate Kart 2

The Athletic Guy: The Adventure (?)

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An intense jump action pumped platform adventure.

Author: 
Donpeste Games
Made For: 
An event

interesting search

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Game File: 

you must find yourself... a truly emotional experience

Made For: 
An event
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