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Modern Warfare

MW.jpg
Game File: 

Made in 10 minutes. Heavy political message.

Made For: 
Pirate Kart 2
everythingstaken's picture

13 Days of Halloween

Sat, Oct 18 2014 08:00 PM
10/18/2014 - 20:00
10/31/2014 - 20:00
Etc/GMT-7

Boo!

Just kidding, let us make some scary games! We'll get 13 spooky days to make them and you got to turn them in before Trick Or Treat time so then when Trick or Treaters come to Glorious Trainwrecks they (and we) can play all these treats on Halloween Day!

That sounds great!

On the 18th the jam theme will be chosen so you can get started then. Whoever wants to participate post the spookiest thing you can think of in the comments and then on the 18th I'll mix up all the suggestions for a spooky grab bag of themes!

Remember to get on that IRC!

sergio
Unfamiliar places like in Sonic CD

clyde
Clown in the window

everythingstaken
becoming a monster

dattorz
whales

mutantleg
sounds in the dark

dotdot
unnatural movement

snapman sergio

clyde
Clown in the window

everythingstaken
becoming a monster

dattorz
whales

mutantleg
sounds in the dark

dotdot
unnatural movement

snapman
existential realization

You can mix and match them if you want! These can just be a jumping off point.


Games made for 13 Days of Halloween

colincapurso's picture

COOOOOINZ

Screenshot.png

A side scrolling action game. Collect as many coins as you can! Challenge your friends!

Controls
WASD or Arrows or Thumbstick (Gamepad) to MOVE
Space or Button A (Gamepad) to JUMP

-= These are required to play =-
COOOOOINZ.zip
Includes Setup file

-= These are required to play =-
COOOOOIZ_StandAlone.zip
The .NET Framework 4.0 Redistributable
The XNA Framework Redistributable 4.0 Refresh

Soundtrack written and played by Sam Wilksch.

Author: 
Colin Capurso
Made For: 
An event
elektron's picture

Two-Player Press-the-button to get more points!

screenshot109.png
Game File: 

Grab a friend and play the game no one's taking about! It's Two-player press-the-button to get more points!

Made For: 
An event
qrleon's picture

Apple Jam 2010

a hurried remake of this

AttachmentSize
ajam2010.zip282.16 KB
Strong's picture

SHUMP

shump.PNG
Game File: 

SHUMP is a new type of gaming experience. SHUMP is unlike anything you've played before. SHUMP is revolutionary. SHUMP IS ALL. PLAY SHUMP.

Event Created For: 
Made For: 
An event
LaserBeing's picture

LaserBeing

The so-called laser being is an alleged anomalous hominid that is said to inhabit the Canadian outback. First sighted in 1982, eyewitness reports usually describe a tall, wiry humanoid figure with a large head and shaggy appearance. However the creature is highly elusive and no conclusive evidence of its existence has ever been produced.

bio_picture: 
petroglyph.jpg
Made For: 
Pirate Kart 2
PurpleChair's picture

Grenade Pong

grenpong.png
Game File: 

DISCLAIMER: This took four hours to make, which is inexcusable. The only consolation in this is that it's a much higher quality game than I normally turn in.

My original idea was to make some kind of EXTREME TENNIS game where the ball was a grenade and the players were carrying machine guns, but because I couldn't be bothered to put in a net or introduce bounce physics and stuff I ended up making GRENADE PONG instead.

Each player is equipped with a gun and a forcefield. Like Pong, the aim of the game is to bat the grenade off the opposite side of the screen. Unlike pong, you can only deflect the ball when your forcefield is activated, and your forcefield only stays active for about 1/3rd of a second each time you use it (and takes just over 1 second to recharge). If you touch the bomb while your forcefield is inactive, you lose instantly.

But wait - there's more! You can't move and fire. Your characters will automatically aim towards each other, but while you hold down the Fire key you will be able to adjust your aim by pressing your move up/move down keys. Bullets will not kill you, but will hinder your movement around the court - your forcefield will not protect you from this! Bullets do not affect the bomb in any way.

CONTROLS:

Player 1: WASD to move, G to shoot, Y to use forcefield

Player 2: Arrow keys to move, Page Down to shoot, Page Up to use forcefield

You only play one round at a time and the game will automatically return to the title screen after each round.

Windows only; made in Game Maker 7; .zip includes GM7 file.

Event Created For: 
Made For: 
An event
SpindleyQ's picture

Klik of the Month Klub #8

Sat, Feb 16 2008 05:00 PM
02/16/2008 - 16:00
02/16/2008 - 18:00
Etc/GMT-8

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!

Sign up below to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #8

matthias_zarzecki's picture

Vertical Void

vertical_void_01.png

Explore an endless cave-system, and try not to hit any walls – how long can you make it?

Features!
- Immersive in-your-head ego-controls!
- Automatic procedural awesome level-generation!
- Highscores! To see how well/horribly you performed!
- Glowy stuff!

Feel free to check my other stuff over at www.matthewongamedesign.com

-Matthew

Author: 
Matthias Zarzecki
Made For: 
An event
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