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SpindleyQ's picture

Refactoring

Work has not slowed on Hax0r over the past week. Oh, quite the contrary! Unfortunately, it has been put to a less than productive use: IMPROVING CODE QUALITY. Bah! Ptoo! Ugh! You know what this means: OVERTHINKING IT. The cardinal sin of glorious trainwrecking! OH, THE SHAME.

I admit! I still think that much of what I did was necessary -- I can somehow convince myself that the crime is that it was merely premature. But in any case, it's DONE now, and I can get on with writing a game with some motherfucking interactivity. If I have not posted a screenshot of some totally new gameplay within the week, AVENGE MY DEATH.

KlikBot's picture

Klik of the Month Klub #57

Sat, Mar 17 2012 04:00 PM
03/17/2012 - 16:00
03/17/2012 - 18:00
Etc/GMT-7

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab if you want to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #57

SPIDER MURDER SIMULATOR

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Game File: 

spiders have been engineered only to kill
conduct tests of new spider technology with innovative simulation system

Made For: 
An event
SpindleyQ's picture

Bug-fixin'

Thus far, there has been one small downside to my choice of Stackless Python as a development language -- the standard Python debuggers don't friggin' work. Thus did I spend my entire weekend trying to figure out why my collision detection was stopping objects stone dead, rather than only in the direction that they collided in. (Imagine Mario jumping into a wall and hovering there.) Finally fixed it last night. BLIMEY.

Isaac was scared that I'd already have a game up and so he'd never see my embarrassing home video footage. I'll tell all of you what I told him: Currently my game is a green box on a blue grid called the "Intertrongs" and it can run into a JPG of a castle. I need to write a level editor soon, because specifying coordinates for things manually is going to be painful as hell. The lesson: Don't use a general-purpose programming language, and you will beat me. I'm a masochist who insists on seeing to fruition some manifestation of a general-purpose videogame engine that I first began imagining some six years ago.

Zecks's picture

Atlantis no Nazo no Murasamejou

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Game File: 

A man finds a treasure map which lead him to the middle of the sea.
He takes the dive down to an underwater wonderland.

Use down, left and right arrow keys to swim around and avoid the deadly shark fishes and jellyfishes.

You'll also need to keep an eye on your lung pressure, do not let it go too much over 100, or you gonna be sleeping with the treasure. To do this you'll need to chill out in the shallower water first (not that you aren't pretty much forced to because I got carried away with the rng again.)

Also about Kung Fu 3 which I've been endlessly blabbering about:

I'm gonna try and give myself a kick in the butt (I've barely made enough progress that counts this far), and put up a dev diary for it sometime next week in hopes that I will actually someday work towards finishing it instead of working in random twenty minute farts couple times a week.
I'll also drop lots of other shit in there from time to time, like an updated version of the second one for starters, followed by some of my non-GTW-wrecks from past years and maybe a bit more "history" so you dudes understand what's going on (I never introduced myself :( ).

Event Created For: 
Made For: 
An event
ioshiin's picture

Sapphire Galaxy Quest: Bullet Love

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Game File: 

the queen of the Sapphire Galaxy is ill, and you are the CHOSEN ONE to avenge her death. (well she will die soon so why not start early) crush your evil stepsister, the princess of Rhinoceros Galaxy, and the heir to the throne before all is lost. she is also your father. shhhhhh! but thats a spoiler so why did you read that!!? bullets should be dodged, not collected, silly.

Made For: 
Pirate Kart 2

Cat Cat Panic

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Game File: 

Cats. What's not to like about cats? Find out by playing this epic piece of 16-bit gaming history.

Made For: 
Pirate Kart 2
netgrind's picture

SSSnake (Disguised)

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Some of the dots are fake, try to eat the real one

Made For: 
An event

This game includes a ball breaking bricks

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Game File: 

Although i am not sure if you would classify it as breakout.

Event Created For: 
Made For: 
An event
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