Based on my girlfriend getting her credit card stolen.
P.S. This is a LOVE2D file! Rename from kotm64.zip to kotm64.love and run with LOVE2D please! I couldn't find KnP for OSX in time...
mouse and mousebutton to build, space clears, m toggles the bricks' mortar.
lately I've been thinking about how important motion and kinetics are to me, game-wise.
Maybe I'm more of a toymaker than a gamemaker! I certainly seem to do jack and squat when it comes to level design.
For Pirate Kart this year I think I'm going to release pointless Deluxe editions of my games. First up on the list is Interview with a Rock Star, which I never really felt satisfied with, although I am pretty fond of its low-key subject matter.
ok guys i made you a game
This is a brief examination of the idea that Metroid II's unique ratio of player-character size to screen size is the key to its sinister, ominous mood.
Pilot the robot through the cavern of ceaseless horrors. Jump carefully to avoid the spikes.
Z - Jump
Left arrow - Trundle left
Right arrow - Trundle right
(Sheesh, I should have posted about this months ago.)
ACK is a DOS-era toolkit for making simple Ultima-style RPGs, based on Stuart Smith's seminal Adventure Construction Set. Development stopped for a long time, but the author has recently begun to release new versions, bundled with a copy of DOSBox.
The newest pack-in game, Ultima IV Part 2: Dude, Where's My Avatar?, looks pretty bizarre, but I don't want to play it until I get more familiar with the original Ultima games (don't look at me like that). There is also a tutorial module explaining most of the features.
I had an adventure game planned, but it might be a while before I get back to working on it. I recall a monsters-destroying-city game being in the works, and the author of the program had a decent (albeit years old) historical adventure about a caravan of settlers.
The time is right... for making videogames! The Timezone Lottery Klik Jam happens on the first Saturday of every month, at a time chosen randomly by our top-of-the-line numerical hour-choosing machines. This month, it takes place at 9:00 am UTC. Whenever that time rolls around for you, you have two hours to make a game!
How can I possibly make a game in that short a timespan, you gasp? There are many game-making tools available, but the most ludicrous and welcoming of all is Klik & Play. If you want to give K&P a shot, we have a Learning KNP FAQ available, as well as some advice on making it work on modern machines.
Making games is its own reward, but it can be much, much more rewarding when you're doing it with friends. To get the most out of this worldwide internet game jam, come talk with everyone on IRC. It's a great way to share this awesome experience, and get quick help when things aren't going right. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.
After you've made your game, upload it here!
For more information, check out the N00B FAQ.
Sign up below to get a reminder email the day before the jam!
Multi player game: First to collect 5 cherries wins!
Controls: Arrow Keys, WASD
A Day at the Beach
Game by PsySal (firstname.lastname@example.org) - www.kittylambda.com
Made on Feb 28, 2010 for the KLIK HARDER PIRATE KART II
You play this game in NOTEPAD.EXE or similar text editor. It's like a choose-your-own
Sometimes, you'll be told to "go to [N]" where N is a number. You can get there by
hitting CTRL+F (for find) and entering in [N]. Easy!