A game for two players. You are a polygon and must knock your friend out of the ring using your wits, nimbleness, and ability to change your scale.
Made to fill the following non-kickstarter request: "Something about geometry. My friend wants to play a game about geometry, and I'm unqualified to make one." Not sure if the end product fits the bill, but I hope you have fun playing!
Source code available on GitHub: https://github.com/fadookie/Sumogons
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
Sign up below to get reminded by email the day before the klikkening begins!
Some games I whipped up for the 100th KotMK. Released 4 hours early since I won't have much time to submit games.
Game 3/4 so far.
COMPUTER OR TELEVISION A VERY HARD CHOICE WHONCE YOUR'RE DONE PONDERING THJIOS VERY LIFE QUESTION CLICK THE ONE OF YOUR ULRIMATE DESIRE
http://www.mfgg.net/index.php?act=resdb¶m=02&c=2&id=310
It's a game I played many, many years ago (and failed to beat) when I first discovered fangaming. To this day, I still consider it to be a memoriam of what fangaming used to consist of: Clever, unique ideas and environments spoiled by ridiculous bugs and broken gameplay mechanics.
Decided to dig it up again, and... holy shit I can't even get close to beating this. I got up to 1-4 several times before giving up momentarily. I'll keep trying until I beat it. Hopefully.
Something you should probably know: Restarting the game does NOT reset your laser ammo to 30. It's a pitfall you should watch out for, but you can also abuse this mistake to start the game out with 99 lasers.
Hi all, I haven't be very active on GT lately, mostly due to a job that leaves me with very little free time at the moment.
However, I would like to invite you all to a feedback conversation about 5 of my games (most of them were published on GT).
that is taking place on the makega.me forum
There :
http://forum.makega.me/t/five-games-i-made-in-2013-2014/
I'm enjoying reading the discussion for 1000 different reasons and I would surely enjoy to find your feedback added there, be it negative, positive, neutral, short or extensive, whatever, if my work is meaningful to you in any way please join in :)
As you may have heard, the GDC Pirate Kart Kickstarter is fully funded! That means I've got even more stuff to do! So I'm asking for a little help! But also involving the community is fun anyway!
Whew that was a lot of stuff! Like a month ago some people were asking how they could help and I didn't give useful answers, so hopefully it's not too presumptuous of me to ask now! I appreciate any help I get!
Also I feel a need to say this somewhere: I'm seeing some folks talk about "Mike's" pirate karts, I've been doing a few interviews, and I was invited to be a speaker at GDC because of them (just one of the 5-minute microtalks, but still). That doesn't completely sit right with me. The pirate karts being about particular people is pretty much the last thing I want. Someone else gets to organize the next Pirate Kart or other community stunt, ok?
FUN FACT: Apparently Clickteam has a booth at GDC this year! I am so going over there and giving them a high-five!
A cliché game about cliché things. Made in zero hours for the 0h Game Jam.
Breakout as a metaphor for therapy.
Play through over *5* different therapy sessions with unique clients and their medically fascinating problems. Uncover their traumas from breaking down the "wall" of repression, but make sure to listen to what they have to say, unless you dig a little too deep...
Based on a parodic therapy site I made in high school which was hacked and taken over by a minor religious fundamentalist and the times I feel fed up with therapy. The satirical aim is diffuse and muddled.
A game of missile dodging.
It's me again with this 2nd update of the upcoming TSMA2.
Here we will leak some NPCs in the game and even the development start date.
First: Let's show the NPCs of the game.
1. Yorp: Whatevernot, a normal yorp, this time he changes behaviour: He hates galactic robots (except Robbiebot). The sprite uses the Keen 1 sprites.
2. Bad Drawn Yorp: A varation of a yorp, but is still and can't speak, but he can only watch a guy, but not follow him.
3. Jesmie: The mother of a lost village known as Chulies, he has brown hair made of bushes, yellow skin and cyan dress.
4. Dam: Jesmie's Baby, he's purple with a small red stick.
The characters are on the attachments.
And now the development date.
I will begin the development once school has began again and starts christmas, so i will start at December 2013, or maybe when i have lots of ideas.
Attachment | Size |
---|---|
TSMA2 Update 2 screenshot.png | 817 bytes |