Dear dears,
A much-needed change of pace and atmosphere here on my end, I have just published an animated video, all animations made in Klik N Play, for my lo-fi casio punk song. It is nonsense but funny at times I think. Enjoy! And if you like my music I have 54 albums available for download / purchase, links are in the video description.
This game has nothing to do with jazz. Rather, it was inspired by the old "JezzBall" and "Maxwell's Maniac" games from the Microsoft Entertainment Pack.
Guide the bouncing ball so it rolls over all the coins. Once all the coins have been collected, the exit opens up. Bring the ball to the exit to progress to the next level.
You can drag the blue squares with the mouse. They are useful for guiding the ball toward or away from different areas. You can even use them to completely block off certain areas. Brown squares disappear when the ball hits them. Don't let the ball hit the spikes.
Download includes source .mfa.
Olympic Clay Shooting is a highly accurate simulation of the correct usage of firearms in the sport of clay shooting.
Get to the goal flag at the end of each level!
Arrows: Move
X: Jump
Z/Y: Dig
Jump up to destroy blocks!
4 levels of puzzle platforming! Could use more!
Howdy. The name's Kit. I've been trying to work out how much you can make Twine do that isn't just display the characters you typed in different ways. I'm working on a battle simulator, and I realised that to make it look computer-gamey, it would need health bars. How does one make a bar chart in Twine, anyhow? Well, after a few hours of poking, I can suggest that this is one way - well, three ways. It's best to read them in order, but it's ok, they get simpler. They are all built around the idea of recurring a passage using an if condition nested inside itself, as suggested here.
---
30 OOOOOO
Each bar has three variables - health, which is what the bar is intended to measure, increment, which is the number represented by each unit of the bar, and symbol, which is what each unit of the bar is displayed as. Outer 1 prints the value of health for each bar, divides health by increment, and saves this value as block. It uses a ceiling function (Math.ceil, everyone loves a little javascript) so that if block is not an integer, it is always rounded up. If block is greater than 0, Inner 1 is fired off, which prints the symbol, subtracts 1 from block, and fires itself off if block is still greater than 0. By the time this stops calling itself, it has printed the symbol block times.
Include where you want bar (set the values for health, increment and symbol that you wish - symbol must be in ""s)
<<set $health = 30>><<set $increment = 5>><<set $symbol = "O">><<display 'Outer 1'>>
Outer 1:
<<print $health>> <<set $blocks = Math.ceil($health / $increment)>><<if $blocks gt 0>><<display 'Inner 1'>><<endif>>
Inner 1:
<<print $symbol>><<set $blocks = $blocks - 1>><<if $blocks gt 0>><<display 'Inner 1'>><<endif>>
---
30 ||||||
These bars run using the passages Outer 2 and Inner 2. The bars work exactly the same as in Method 1, except the symbol is not specified. It is "|", hard-coded into Inner 2. If you always intend to use the same symbol, the code should run slightly faster if you use this method rather than that shown in Method 1.
Include where you want bar (set the values for health and increment)
<<set $health = 30>><<set $increment = 5>><<display 'Outer 2'>>
Outer 2:
<<print $health>> <<set $blocks = Math.ceil($health / $increment)>><<if $blocks gt 0>><<display 'Inner 2'>><<endif>>
Inner 2:
|<<set $blocks = $blocks - 1>><<if $blocks gt 0>><<display 'Inner 2'>><<endif>>
---
10 ||||||||||
This is the simplest version of my bars to use. The only variable that has to be specified is health, which will be the length of the bar. Outer 3 has been simplified because of this.
Include where you want bar, specifying health:
<<set $health = 10>><<display 'Outer 3'>>
Outer 3:
<<print $health>> <<if $health gt 0>><<display 'Inner 3'>><<endif>>
Inner 3:
|<<set $health = $health - 1>><<if $health gt 0>><<display 'Inner 3'>><<endif>>
---
There is one bug I have found - if I try to display a bar of length zero, not only will it not print a bar (which is what I'd like), it also won't print the number 0. I have no idea why this is, but if anyone does, any help is appreciated! If you want to see these running, go to the barchartdemo listed below.
Attachment | Size |
---|---|
barchartdemo.html | 36.88 KB |
Testing stuff in twine. twine 2 doesnt have a lot of crap so i needed it to be a zip with the image in a folder
I was disappointed with my other entry for this Knytt of the Month, so I made another one. I'm a lot more pleased with this one, but be warned, it's still really short.
This is a game I've created for akair. Merry christmas and a happy new year!
What was requested: Nintendo, Snowy, Cozy, Puzzles (zelda-like), Mysteries, Adventures.
This is my very first Unity game, yay!
Controls:
ARROW keys - Move santa
WASD keys - Rotate camera
SPACE (or J) - Jump
ALT+ENTER - Toggle fullscreen mode
Game objective:
Santa is late (again) and Jimmy wants his presents. Find and bring him all of his presents to finish the game.
Side quests (complete all side quests to get a "special ending"):
- Rescue a certain princess
- Meet every NPC
the eighth installment of the worst series of flickgames.
If you have the time, please read "onMasterSlaveAndGodotDevelopers" in txt or pdf formats
The twenty sixth in the award winning BINKY series!
What is "Die Wunderkammer vom BINKY"? Exclusive BINKY release for German speaking audience? Nein, nein! This is the story of a closet of wonders... and the trouble BINKY got themself into...
Controls:
WASD / Arrows - Move
Esc - Quit
Credits:
Artwork by
Hans Memling
Vittore Carpaccio
Master of the 1540s
Francesco Salviati
Bartholomaeus Bruyn the Elder
Lorenzo Costa
Lucas Cranach the Elder
Domencio Remps (1620-1699)
https://www.wga.hu/frames-e.html?/html/r/remps/cabinet.html
Open Dyslexic Font
Music:
Wizardry V - Training Grounds transcribed by Steven Jones
Special Thanks:
Ludonaut for German translation