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justin_bailey's picture

The Furnace

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A game I was afraid to make.

Author: 
Mike Leisz
Made For: 
An event
SpindleyQ's picture

Phyyysiicccssss

Glory be, but I dislike writing physics engines. Just about done with some simple collision detection that'll do what I need for the top-down Intertrongs section(s). It'll probably be sufficient for Mario-like cartoon physics, too, though I'm also considering turning the Box2D engine into a Python extension. Either way I will probably soon turn hax0r into an Urban Yeti-ish version of the single-screen puzzle platformer that I'm secretly dying to make. Box2D would allow for some great network security systems -- just fiddling with the demo convinces me that I'll need to put the sport of Cat Bowling SOMEWHERE in the game. (Not that there is Cat Bowling in the Box2D demo.)

It's beginning to dawn on me that very soon I'll need a level editor of some kind, which, man. Damn. I am going to be forced to upload embarrassing childhood home video if anyone else decides to seriously attempt this with Gamemaker or Klik N' Play, because I keep biting off pieces that are genuine work. If I made an editor and combined it with Box2D I probably wouldn't get any work done, for all the torture devices that would demand to be built in its Incredible-Machine-ish sandbox. (Although now that I've written it down, that sounds like a rather delicious idea, doesn't it?)

SimRPG

simRPG.png
Game File: 

A one room RPG!

once you shoot you lose one ammo and one life

onceyoushootyouloseoneammoandonelife.png

a good mechanic for a game, i'd say.

Made For: 
An event
atuun's picture

HVY MTL BLD LST 2512

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Game File (Mac): 

Merry Klikmas, Alchiggins! This is a gift for you!

You are Axelia, banished heir to the noble von Lesbe family. Explore a vast, post-apocalyptic desert wasteland with your mech and shoot up a bunch of war machines to rescue your crush from the clutches of an evil cult. Featuring open-world gameplay, feminist political machinations, a bizarre amount of incomprehensible lore, and lots of explosions. I was only able to fit in a couple Digimon, but they do form the basis for the religious system used in the world so hopefully that makes up for it.

Enjoy!

Event Created For: 
Made For: 
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ExciteMike's picture

Space Marine Kane: Episode 1

smk_ep1.png

Widely considered to be the best game of all time, Space Marine Kane is a roman à clef that examines the life and legacy of John Q. Space Marine, played by You, a character based upon the powerful American businessman Mahatma Gandhi.

Made For: 
Pirate Kart 2

Tinkering with Twine page transitions

I'm just tinkering with different CSS transitions between pages in Twine games.

* Expand.
(These below force the passages to the fixed width of 60em in order for the out-transition to be congruent with the in-transition.)
* Cross-fade.
* Zoom.

I'll edit more into here if I make any.

(The game that is being used is The Sky in the Room.)

AttachmentSize
tsitr_fade.html89.99 KB
tsitr_zoom.html89.72 KB
tsitr_zoom2.html90.16 KB
tsitr_typeout1.html94.07 KB
Stranger's picture

BALL 2

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leftclick shoot
right click jump
r restart

Author: 
frog store
Event Created For: 
Made For: 
An event
FirecatFG's picture

Quest For Sunglasses

Sunglasses.png

Can you find the copypasted room that contains the sunglasses?

Made For: 
An event
wibi's picture

Knytt Scraps/WIPs

Collection of ideas for scrapped KS levels, or those I don't know if I'll ever finish.

Knytter: Exploration level with the red/blue switch mechanics of REDDER. Never made a single room for it.

Hourglass Shape: Level where all of the rooms were arranged in the shape of an hourglass. Would feature a part near the end with seemingly unscalable overhangs that would grant you an easter egg if climbed. One of the few rooms I made for it would later be used as the starting room for garden.

Columbo: Juni wakes up, goes to her workplace to set a disguised explosive under the desk in her cubicle, works her shift, then goes back home before the bomb eventually explodes. You'd be traversing with no run powerup through a boring flat landscape both to get to work and on the way back. Entirely meant to riff on one particular Columbo episode with virtually the same plot where it took from the beginning of the show to the first or second ad break for this to actually happen.

crate pushing level: Shift-based level that would have played like a side-view sokoban with gravity. Juni would walk into the side of a crate to "push" it. Abandoned by the second screen.

flambe level: Another shift-based thing. The foreground and background are both transparent, only the foreground is solid. Shifting would cause the foreground and background to switch places. Combined with KS+'s Overlay=True feature, this would make it look like the shift is actually sending you between the layers.

minimalistic closer: Prototype of Get focus. I had almost the whole map layed out, but never got around to A) finishing the final area or B) actually adding the "closing behind you" effect.

Space is Cliche: Dr. Cliche's lab in space. The whole gimmick was that you'd occasionally exit the safety of his various rooms and tubes, and a timed shift (plus a custom object that resembled a timer) would kill you if you were outside for too long.

Good Day For Poker: Would start out as a pastiche of Healy's style, with the plot being that your neighbor just invited you to come over for a game of poker, but her house is too high up to get there without both jump upgrades. Eventually you'd stumble into some virtual reality room (like the one in Dark Sea) and go through all sorts weird settings like the space station from VVVVVV.

Quick KS Editor Demonstration: Self-explanatory. I tried to make the kind of guide that could have gotten me into level-making a long time ago.

careful!: The first draft for this was a level where you could "die" from trivial things, like falling on the lawn and "choking on a blade of grass" thus giving you tons of different endings to achieve. Then I abandoned that for some reason, and tried making a level where you had to infiltrate Dr. Cliche's lab from behind most of his structures.

You Have to Put the Juni in the Juni: KS+ level, map is enabled, map resembles Juni's sprite. No idea where to go with it.

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