i ended up spending longer than i had intended to on this game due to a combination of sheer laziness and a lack of any real programming talent! a lot of things are broken, and i would have liked to have made more levels/not so haphazard levels. oh well! i do hope that you enjoy this game!! i did have fun making certain parts of it!
music used is by lohstana david (cc-by)
libraries used in making this game: hump and hardon collider by vrld, advanced tiled loader by kadoba
if you want to do anything with my (scary) code or graphics, feel free.
mac build is untested.
object of game:
you have to get all of the fruits
controls:
wasd or arrow keys to move (though s/down doesn't do anything)
move mouse to aim, click left or right mouse button to shoot
tab to toggle special challenge mode
f12 to cheat past a level
Attachment | Size |
---|---|
love me like there's no tomorrow (0.8.0) | 21.34 MB |
A holiday game card using crayon style graphics and sound effects recorded by my three daughters.
Cheaper than an actual card or flowers. (A lot more work)
Continue the exciting quest against Jesus. Use your mouse to control the Paddle of Destiny and repel the bees to destroy his brick castle and defeat him. Also collect power-ups to make the game EVEN EASIER
Top 20 hotels in Little Rock AR. We have great, budget-friendly options all of which are within close proximity to Little Rock AR's many attractions. From our luxurious five-star hotels that offer tremendous value for money or deluxe properties with beautiful views - we've got the perfect hotel for you! Book your next stay in Little Rock with (removed).
Uses the source code to the glorious ROM CHECK FAIL made by the wonderful Farbs and riffs on Pac-Man Without a Cause by Sergio Cornaga.
This is a sequel to the other Snowing game. This one is more than just one room.
Controls:
WASD for movement
Space = doors and talking
Tab= refresh level
Esc = refresh game (which will be needed if you get stuck in a corner so to speak)
I hope you enjoy it!
Edit: I just uploaded a new one with a few bugs and goofs that I made fixed. 1-8 endings are now accessible! Thanks Dattorz!
A micro-remake of James Montagna's And Then, The Ghost Saw Hands: A Game I've Never Played (which is also A Game I've Never Beaten).
Check out the Vine if you can't play it!
To play, trade friend codes with me or download the .mio file and do... something... with it...
http://www.offworld.com/2009/04/quick-look-warioware-made-in-ore.html -- interesting!
I know there's a smal and growing collection of similar stuff on line.
For my money a WarioWare construciton kit would be more interesting than the one in, say, Big Little Planet
Find all bottles to move onto next stage. Avoid skeletons.
Use arrows to move, X to jump.
A tribute to CGA IBM compatible games and to jfroco's Skeletons in the Closet, a tribute to Sinclair ZX Spectrum games.
____________________
Here is my very late submission to this most excellent idea for a game jam! As Danni said about the original Skeletons in the Closet, "This is neat but it needs way more levels." So I present to you, Skeletons in the Closet PLUS! Whereas the original game had only three levels, this enhanced port gives you TWELVE.
jfroco's game is a tribute to the style of ZX-82 games, which they grew up on. I really liked the game when I played it in the GDC Pirate Kart. Personally, I don't have any particular nostalgia for the Spectrum, but my equivalent would be early Apogee-type shareware platformers . So my little headcanon is that this is the MS-DOS port from the late 1980s that alters the original Spectrum game, moves things around, and expands it a bit. All three original stages are adapted for this version!
Link to original game: https://www.glorioustrainwrecks.com/node/3053
(If this game gets too hard, use the secret cheat code for more lives: Hold down L and press Space!)