A W.I.P. (kinda) of a shooter thing.
Feel free to leave some ideas to make this better.
Z and X to fire.
The pieces will never fit together so you've gotta fill the gaps with glue
Enter is as they say the magic button
My GM-fu was not ready for this and that's why you can't clear lines and the glue doesn't flow right
So I was aimlessly browsing the internet the other day, and I noticed that someone had updated the MarMOTS homepage.
To help slow the spread of adoption, you must now log in using your Official Glorious Trainwrecks Dot Com Username And Password. (See this posting for reasons why I'm not keen on getting linked from indiegames.com again anytime soon.)
In addition, you must now download and configure SyncTERM -- I'm not currently supporting Flashterm for technical reasons, as well as social reasons. Other telnet clients may or may not work; the enter key is apparently a tricky issue.
Anyway! Please enjoy MarMOTS, and remember: Be excellent to each other.
Believe it or not, they do exist in all their blatant license / hosting TOS violating glory, gathering full support from FOSS advocates with ignorance on who and what is being ripped off under their nose taken as a showcase of artistic talent.
What do you get when you take Goku, Wolverine, Venom, some SNK and Capcom into the streets under the 'public domain' license?
You get Paintown!
Approaching dinosaurs must be stopped. Are you challenged to the task?
So, I've finally reached the point where my FlashPunk tinkering may be of interest/use to others!
KlikPunk is a tool for quickly composing "scenes" for games. You simply drag graphics from the bin at the left to the stage in the middle, arrange them as you please, and click the save icon to store a friendly XML file, ready for importing directly into your game.
To ease the process of creation, the bin full of graphics at the left-hand side of the screen is constantly updated with whatever you have dumped into the directory (and subdirectories) where the scene is to be saved. No irritating import step! Just save your graphics and use 'em.
If you're interested in using this, feel free to let me know what other features you might like to see. Custom properties I think are next on my list, so you could specify, eg, how things move, if they should collide, etc.
Tab - show/hide overlays
PgUp / PgDn - move selected graphic forward / back
Arrow keys - nudge selected graphic 1 pixel
Scroll wheel - scroll sidebar bin / zoom in or out
It's an Adobe AIR app, so you may need to grab the AIR runtime to install and run it.
The makers of Doodle Jump are threatening lawsuits against App Store developers who dare use the word "Doodle" to name their games. And a few critics have compared the main character of Doodle Jump to Q-Bert. Ergo... this.
I originally made this for a topic TheDustin made trying to encourage TIGSource forumgoers to pick up KNP, but it was locked by the time I got this far. =(
Quick one hour prototype. No scoring and the randomly generated levels are horribly unfair and impossible, but I don't think I care anymore.
This is definitely the right decision.
the collision doesn't work... was this a conscious decision?.... no, the collision simply does not work...