A fill for the SOCIALLY AWKWARD CONVERSATIONALIST request! Romance the lovely Eileen with your smooth tongue, you devil.
Included in the zip are Windows, Mac and Linux distributions.
[edit: I reuploaded the game! the "myname" bug should be fixed now!]
It's been about 5 months since I released the first demo for Oh Man Go Time: Gaiden, so I figured it was overdue for a new one. There's actually a lot of new content that wasn't in the old demo; in fact, the game goes right up to the very beginning of Drugs' evil lair.
I'd also like to announce that I'm taking bit of a break from working on this. Now don't worry, I'm still planning on completing this (someday), it's just that for the time being I'd like to focus on smaller Knytt projects. Making stuff for Sergio's one-room competition has made me realize that I work better with smaller, concentrated levels than bigger, sprawling levels like this one. This doesn't mean I won't try to make more epic-sized levels in the future, just that I'll work in a couple bite-sized levels in between them.
|Healy - OMGT Gaiden SECOND DEMO.knytt_.zip||250.39 KB|
Note: This is the game before the events of The Player Aventur.
Prepare for a madness of black & white screwup with the new Player Adventure edition based from Black Squirrel's classic Player Adventure!
This game contains:
+ over 20+ missions with challenging stuff!
+ The Q and R missions are back! This time they got a change.
+ Save the Dragoon of mystery from being dead!
+ New black and white monsters you'll encounter during the game!
WARNING: Like Player Adventure, this game contain flashing lights, window control abuse and even some other crap which makes your eyes hurt, play at your own risk and watch out.
P.S. Bambi appears as a cameo...
- Removed the Secret levels, it was a scrapped idea.
- Fixed the last route's redirection to the final level.
100% assembler, using some base code + a font, made in 22 minutes. Exciting multiplayer action! Invite your friends over!
A "Game Generation Tool" by Ian Bogost and a bunch of other academics. You define the game logic in a flow chart fashion by placing nouns and connecting them with verbs, matching nouns to clip art either provided by the site or uploaded by the developer, and letting it randomly pick win/loss conditions and core gameplay. Its creators intend it to be used by news outlets to create games based on current events, but let's be honest here. It's a trainwreck generator.
Sandbox Tennis game - Alpha version (no monsters, creative mode only)
The world is ending, just like predicted. The world is becoming a living hell, meteorites are falling like there's no tomorrow. Jesus has been dispatched to hold off the final hour for as long as possible, BY MASHING THE X BUTTON AS FAST AS HE JESUSELY CAN AND JUMPING BLINDLY IN FRONT OF THE METEORS.
It's a quite boring game on the whole, but the intro rules.
Cobalt Carousel is an innovative dungeon crawler using the plastic engine. Sweet beats ride while defeating monsters, overcoming avalanches, and trying to figure out why mankind shape-shifts into dreadful. The map is actually on top of a zoomed in blue version of the carousel in question, and it is your mission to escape. Not too much plot involved, just grinding and unwinding on the creepy crawlers of this dungeon.
The lighthearted adventures of a boy and his favourite nonhuman companion.