Made in 6 hours. Upgrade your bases with turrets to defend them from ghosts. Detonate them at strategic times to keep them safe.
Uses art from another game - Elizabeth Shoots Ghosts - that Craig (Ishisoft) Forrester and I are working on.
Before I came to Glorious Trainwrecks, I had stumbled upon the 100-in-1 Klik & Play Pirate Kart. Well, it inspired me to make some of my own trainwrecks. Most of those can be seen here now. The games:
Carpet Rider: Like Strong's "Ride an Elephant", except that falling off means death.
Computer Adventure: Experimentation with annoying gameplay gimmicks. If you hit the floor or walls too hard, you have to restart the screen.
Horse Kong: A remake of the arcade game Donkey Kong in Klik & Play using Klipart. It also features some rather ear-piercing sound effects done by my voice!
Minimalistic Game: It's a game!
Minimalistic Game Panther: It's a game! Costs $449.99 to upgrade. Sorry, no special upgrade pricing for older versions!
Super Puzzle Fun: I made this to show that Klik & Play *cannot* be used to make a decent puzzle game. At least not with the built-in movements... or something like that. Glitches abound.
Super Puzzle Fun TURBO: Super Puzzle Fun on crack. For reasons unknown, the game will sometimes think you've flooded over the top when you actually haven't. Sorry, couldn't figure out what caused that glitch.
Robbing Hood: Actually kinda fun. You must stab a bunch of jesters using your mouse-controlled and spazzed-out Robin Hood. The jesters shoot false teeth at you which will cause you to explode. This explosion sequence is probably not meant for older computers, as it's pretty slow even on my system.
Trombonist vs. Cat: Inspired by The Incredible Machine. Did you know that if you hit Curie the Cat twice in quick succession, you can sometimes get her to flip upside-down? Now you know.
Based off a Twbot idea.
Instructions in game.
oh what a broken game. knock over the obstacles. collect the fruits and vegetables. roll the baby.
left and right arrow to influence the baby's rolling
up is supposed to be a jump button, but if you're next a wall and you tap it repeatedly you can sort of climb
music is armadillo by yubatake
thanks + enjoy
Yeah I really have no clue.
Manage three multipliers and spray absurd amounts of bullets to get ridiculous scores.
A first outing into video game creation. A simple branching story hugely inspired by Aisle (Sam Barlow).
Ok so the backstory is that at my workplace we got this rubics cube with a hole in it and whoever had it on it's desk all quit the company so far, and now we are convinced it has evil powers and whatnot
and this remembered me of the whole SCP foundation thing, and urban legends in general and whatever
so the idea is:
come up with an artifact that affects things around it somehow or use the idea of an existing one whatever and make a game about it
(or just make a game about hobos stealing ice cream, i don't really care )
- as people are busy and everything: mockups are also accepted (aka just screenshot without game)
- just ideas of artifacts also ok
- special rule for twine games (you need to use the word 'sausage' in it if you do one -- extra points for using 'bellydance inspector' in context )
- special rule for knp games (you need to hide a dinosaur somewhere -- or not)
|Ride of his life||07/24/2013 - 11:32||Sejez||3|
|Evil Path||07/20/2013 - 15:39||AmmarAlsharekh||12|
|Destroy the Toys Part 1 (Released Version)||07/20/2013 - 07:07||RehaSoft||5|
|GHOST MUMPS: EPISODE 1||07/19/2013 - 18:13||mno||6|
|Temper of the Idol||07/18/2013 - 04:56||mutantleg||1|
|The Evil Jewel (Improved Version)||07/17/2013 - 14:53||RehaSoft||0|
|The Evil Jewel||07/16/2013 - 13:00||RehaSoft||8|
Anyone know a date on when B-Game II starts? I'd like to squeeze a game in before that -- just a few screens long. Here is an early WIP!
(note: the cutscenes and gfx are salvaged from a months-old mock-up)