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mkapolk's picture

tasty chocolate shoes

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Game File (Mac): 

welcome to your first day as a chocolate shoe arranger! please the endless chain of underwear babes by making them custom chocolate shoes. what's a chocolate shoe? it's a shoe filled with chocolate. it's a smelly ass nasty shoe that someone's been wearing all dang day that's filled with chocolate. i dunno but people buy it so make it for them. please try really hard to pair a good shoe with a good chocolate. really think about how the smells and flavors go together. the last guy was terrible. we couldn't let him go because it's impossible to hire shoe chocolatiers in this city but it's not like we're sad to see him gone. i can't believe i got roped into going to his weedding. i think if i just don't go he'll forget he invited me but i don't want to risk it. oh they get those place mats and stuff at weddings huh they'll definitely notice if i bail. fuckkk yeah i guess i have to go. anyway good luck

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Healy's picture

Good Comics Journalism and Robin will Never Die: Comics Alliance is being shut down

Dunno how many of you keep up with the funnybooks, but word spread out on Monday that AOL is shutting down Comics Alliance. I don't really count myself as part of the comics "scene" anymore, but the news was still just an absolute shock for me. I mean, earlier this year 1Up was shut down and my reaction was pretty meh, but they close Comics Alliance and I'm all HOLY MOTHER OF GOD SHIT SHIT NO

That must say something about me, I think.

Anyway, because I am mad autistic and don't want to see the whole site just up and disappear one day, I'm making a personal archive of the site, mostly my favorite articles and junk. Attached is part one of the Remedial Batmanology series, covering the Burton films; they're are some of my favorite comics writing (even though it's mostly just two nerds gettin' mad about Batman, go figure). This is pretty grey market, so I'd suggest you read the articles on Comics Alliance's website while it's still up.

remedial batmanology part one.zip12.77 MB
qrleon's picture

Yiepipipi World


Vin aalgras vu tin ti yok Yiepipipi dans le schliebillia elus! 6 Etats coovo din di yikko Yiepipipi vus yaggrah. Tel noin?

So, Klik & Play has been kind of crashy for me, and despite that I've continued to use it out of laziness. A runtime error in AMOSD broke the last straw, so I'm gonna try to stay away from it except for KOTM.

The race track uses a SEQUENCER!


The Maltyped Falcon


The Maltyped Falcon

The city is racked with cancer, and you are the oncologist. Type out a gritty monologue. Don't fall behind.

Michael Cook
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mkapolk's picture

rainbow dogs or something, i don't know

Game File: 

This is a strange book.

It's strange because it's really a videogame, or at least, a curious box made to house a videogame. And the videogame it houses is not an ordinary one about elves or soldiers or footballers created to run on the latest and most powerful computer, but a new title for a videogame console more than three decades old, the Atari Video Computer System. And that Atari game is not a nostalgic re-make of a popular shoot-em-up or a new take on an iconic action-adventure, but a set of playable poetry that owes as much to William Carlos Williams as it does to Will Wright.

jolifanto bambla o falli bambla
großiga m'pfa habla horem
egiga goramen
higo bloiko russula huju
hollaka hollala
anlogo bung
blago bung blago bung
bosso fataka
ü üü ü
schampa wulla wussa olobo
hej tatta gorem
eschige zunbada
wulubu ssubudu uluwu ssubudu
kusa gauma

Imagine snow is falling
Imagine it's falling everywhere forever
just let it keep on falling and falling
and it just keeps going
hoo boy
it's gunna be a cold'un

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Techokami's picture

Waligie Fort

Game File: 

An exclusive new entry in the infamous Waligie parody game series made for the 371-in-1 Klik & Play Pirate Kart II!
Boswer's minion moved in next door to Waligie. He promptly tells him to get out.

Made For: 
Pirate Kart 2
sewermist's picture

Suspiciious: A Love Letter To Delciious

Game File: 

This game is both my love letter to Delciious, the game that kickstarted my activity here, and a love letter to GT itself. I probably wouldn't even be making games like this without this site. I love all of you. I am the secret santa to everyone this year.

Merry Chistmas.

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SpindleyQ's picture

MarMOTS update #4

So, I just wanted to talk about MarMOTS a little bit. I'm still working on MarMOTS every so often in my spare time. I had two goals that I wanted to achieve before I put it back online.

Goal #1: User authentication.
This works; you can now login to MarMOTS using your Glorious Trainwrecks username and password.

Goal #2: Saving.
Not explicitly stated, but required for Vision #2 of my 8-step vision, I want to make sure that if I bring the server down, I can bring it back up without everything being lost forever.

This has been trickier than I'd anticipated. I thought I would just chuck everything into an object database, and the de-facto object database for Python would appear to be ZODB. What I didn't count on was that ZODB was not even remotely designed to process the huge volume of changes I would be throwing at i; the way that it saves is to append the new data to the end of a file. In my original plan, this file would quickly be filled up with changes in the cursor blinking status if I saved it all the time.

Of course, then I realized that saving it all the time is infeasable anyway, because that would mean WRITING THE SCREEN TO DISK in addition to sending it over the network. No good.

So I guess I'll implement regular checkpointing, which may mean brief pauses every half hour or something. I'm keeping my eye on POD, but that project is young enough that it makes me nervous about depending on it. I think at this point the simplest thing is to just dump the whole thing to a pickle file and be done with it; I'm pretty sure I'll be able to migrate to a more complicated scheme later.

Maybe goal #3: Dedicated hosting.
MarMOTS has a deliberately inefficient design; I burn lots and lots of CPU so that I don't have to think about cache invalidation. I share the server that Glorious Trainwrecks runs on with lots of other people; the CPU time is not really mine to burn. So I'm thinking the only reasonable solution is to move to my own (virtual) server, where I don't have to care that people drawing ASCII dongs is slowing down other peoples' websites. Of course, I'd want to minimize the time I was spending $20/month solely to host MarMOTS by moving all my shit to the new server, but that's not a project I really want to undertake QUITE yet.

So, yeah, if you guys are excited to play with MarMOTS some more, make some noise in the comments!

Danni's picture

For netgrind: Santacid

Game File: 

Merry Christmas, netgrind! Sorry it's late. It's kind of ironic, really, because this is a game about delivering presents on time!

This game needs shader support to run (specifically, GLSL 1.20). Hope that won't be an issue!

Christmas is almost here, but everyone is all drunk and hungover from the Christmas Eve Eve Party that happened last night! Can Santa deliver his gifts before Christmas morning?

This game is split into three parts:

Level 1: Santa.Slide: Help guide Santa around his house to retrieve the missing pieces of his naughty/nice list! He can only move into a straight line until hitting something!
Level 2: Superdrive: Power up Santa's sleigh! Calibrate the visual so that the left half matches the right half!
Level 3: SSSanta: Deliver presents to the correct houses before morning comes! Just remember that you can only turn counter-clockwise! Watch out for those magic mushrooms!

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