An attempt to make a space where each action has a marked and legible effect on the world, and which effects the rules of that world.
Cute Witchy House is a sort of "game sketchbook" I started recently. It's a simple exploration game that I add little fun things to whenever I'm feeling up to it.
Currently, there are six small screens to explore. There's not much to do yet, but there are a few surprises and secrets.
To move, you can use the arrow keys or WASD (or PL;' because my arrow keys are broken and I'm right-handed).
If you like it, you can follow the Twitter account https://twitter.com/cutewitchyhouse for updates. I probably won't be able to follow any kind of regular update schedule, but I hope I can keep the game slowly growing over time.
Ben's first Knp.
Used KNPMangler to splice together two of my previous Pirate Kart entries.
No really playable, but wow.
in this game you have to use different kinds of medicine with the mouse to batel. it is set in summer implicitly
also you click to progress though the cutscenes. yeayaeh
New version of Grand Theft Shmup! YAY! As this is a rapid prototype, new versions should be veru rapidly released.
Changes to v0.01a are:
Shump misspelling changed to Shmup. Thanks UncleSporky at www.platformers.net!
Score now resets to 0 after player is killed.
"Spider" enemy ship (The one that fires a bouncing shot and looks like an upside down "U") is now easier.
Touching an enemy while dashing kills it.
Pressing Control while in a ship no longer causes an overload attack, but instead just destroys the ship.
Credits:
PenguinSeph - Game Design, Programming (I used MMF1, but it's still kinda programming), "Art"
The maker of sfxr (I will find out who it is for the next version. I promise)
Link is here!
Try to reach the STAR by using your magical SPACE JUMP! But mind your JUMP POWER - you wouldn't want to collide with any SPACE SPIKES!
I have a bad feeling this idea may have been done before
so i know it can be stressful to make all those games in so short a time so I made a quick game to help you find your centres.
My game in twine was released to Itch.Twio 19 years ago to Critical Successs and now it comes to Glorioustrainwrecks for everyone to enjoy!
Experience..the mystery of the Name..travel the world in which Your Name is Terrible and the worst on the planets...a thrilling aventure for the century!
play here (browser version + windows/osx downloadable):
http://www.increpare.com/2010/11/rush-to-find/