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Fissure of Reality

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Mac and Windows executables included!

This is a first-person dungeon game. Navigate the maze using the Up key to move forward, and the Left and Right keys to turn. Your compass needle points toward north. As you approach the location of the fissure, the needle will waver. The closer you get, the more the needle will swing. When you are on top of the fissure, the needle will behave strangely. Then, press Enter to open the fissure.

Event Created For: 
Made For: 
An event
TheCakeFlavor's picture

Build your Home

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Game File (Linux): 
Game File (Mac): 

This description was originally intended for ludum dare audiences. It is hosted here for completeness and for because I don't have a file host.

A tribute to juliette's destroy your home. Join the community over at glorioustrainwrecks.com
https://www.glorioustrainwrecks.com/node/5279

The game:
in this game you have a lot of bricks and a slingshot and an empty field. you must use your expert slingshot skills to build a home for you to live in. click to equip the brick, click again to launch the brick, and once a brick has landed you can click again to equip a new brick. When the bricks go vertically off the screen, the vertical coordinate is negative. That's because this is a "vi deo game".

On Windows, you have to click start.bat in order to start the game.
On Linux, you need to run the executable yourHome.
If you're running from source, use either python 2 or 3, the game has been tested on both.

Also there's no sound in this game, I know.

The development:
I started making this game 24 hours before the deadline so it's more of a tech demo than anything. I can make games very quickly usually, but I had problems with compiling this time because of an obscure bug.
Note to pygame developers: the documentation says you can use None in a font object and the game will just use a default font. This causes issues with pyInstaller and pyg and gives all sorts of weird undiagnosable bugs. Just bundle a font with your game and call it a day.

Other notes: it turns out building a projectile motion engine is not easy. I got lost in negative signs and trig functions for a while. Probably my code is not a good reference if you want to build your own.

Assets and Credits:
I made the slingshot and the brick using openscad, and you can find my openscad files bundled into the game directory for your convenience. Openscad really clicks with me as a way to make 3d models without remembering a million keyboard shortcuts.

The background is an image by Scott Webb from pexels.com that I ran a lot of Gnu IMP filters on. The license for the image says I don't have to do any attribution but I figure I might as well mention that it's not mine.
https://www.pexels.com/photo/green-grass-field-under-white-clouds-1048039/

FreeSansBold is a part of the GNU Freefont project. If my use of it makes my work licensed under the GPL, then it is. If my use of it does not make my work licensed under the GPL, then it isn't licensed under the GPL. Here's a link for that, in case I have to put a link somewhere: https://opensource.org/licenses/GPL-3.0

Pygame is a library by which I can make games in python. The way it's structured makes a lot of sense to me but does make developing in it a bit harder. To see what I mean, my source code is in every download as "yourHome.py".

pyg.exe is this magic file where I can use it to run python on windows without making anyone install anything or using pyInstaller. It's made by Radomir Dopieralski and I really want to shake this guy's hand in person for saving me hours of my life. This magic spell and pygame itself is licensed under the LGPL, so maybe that applies too?
https://bitbucket.org/thesheep/pyg.exe/wiki/Home
Licensing is a nightmare.

Fotocopiadora helped me test this game and makes really cool games like mouse sector. Find them at @cometbook on twitter and https://www.glorioustrainwrecks.com/user/10891 on glorious trainwrecks.

Me:
I made this game. You can find me everywhere as thecakeflavor or other names like that.
https://www.glorioustrainwrecks.com/user/24764
through this link you can find other video games I made. Some of them took me even less time to make than this game! (But a lot of them took me significantly longer amounts of time)

Made For: 
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SasMaster147's picture

Random Generation Maze

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Alright this game is mostly pointless. Just try to get to the top with a combination of shooting the walls and exploiting glitches in Multimedia Fusion's platforming engine.

CONTROLS: arrow keys to move, shift to jump, ctrl to shoot, crashing into a wall while on the descending part of a jump while holding shift and then probably pressing the arrow key in the opposite direction of the wall immediately after collision/during collision to wall jump, which can be repeated as many times as you want if you figure it out

MUSIC: Made by Safety-Based Rope. He lives on soundcloud.com

SOUND EFFECTS: The sound of the gun shooting is some guy pronouncing a click, the kind that are found mainly in African languages. The sound of a block being destroyed is a voiceless velar fricative, which is a German ch or a Russian x or a Chinese h or an Arabic kh probably or whatever transliteration is being used at the time or Scottish ch. Yeah.

Okay have fun.

Author: 
SasMaster147
Made For: 
An event
Zecks's picture

Yie Ar Klik Fu II: Kung Harder

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Game File: 

The message in the KotMB event in case you didn't read it for some reason:
I KNOW THERE'S A RIDICULOUS AMOUNT OF STUFF SO IT'S OBVIOUS I WENT OVER THE TIME LIMIT, BY OVER 24 HOURS, BUT THE GAME ORIGINATED FROM THIS KOTMB AND I CBA TO POST IT ANYWHERE ELSE I DONT CARE ITS THE BEST GODDAMN GAME EVER

I got absolutely no ideas over the weekend so I did a sequel to one of my pk2 games.
From there it took about three seconds before I veered off the road, but when I came back, I brought the whole fucking circus with me.

GET READY!!

Remember to take your losses like a man.
Be sure to check out the full title screen.

Also a threequel is planned which will feature Proper A.I.™ for enemies (no more shooting shit around randomly) and being able to attack in directions other than right + many more things to come!

Made For: 
An event

Seizure Jumper

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Game File: 

use spacebar to jump over the blocks to increase your score. do not play if you suffer from epileptic fits - lots of flashing colors and randomness. windows only, sorry :(

Author: 
Daydalus
Made For: 
An event

Cave Vasion

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Game File: 

You have been lured to this cave deep in the unmapped regions by rumours of noble and famous explorers vanishing inside in search of treasure, never to return. With so many noblemen lost inside, surely something wondrous and dangerous lies - lives? - inside.

You're no stranger to danger, though. In fact, you fancy yourself as danger's best friend, and most evasive foe. You always sensed those blue-blooded braggarts were all puff and no moxie. Now you hope to best them where they failed, and return alive.

Arrows - make a move.
Z - skip a turn.

I managed to make six rooms.
This is of course inspired by Cave Noire, a game by Konami.

Event Created For: 
Made For: 
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Eight-Ball Pong

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Game File: 

A basic two-player game.
Player 1 (left) uses W and S to move. Player 2 (right) uses arrows.
Player 1's goal is to pocket the solid balls, whereas Player 2's goal is to pocket the striped balls.
Catch the 8-ball after completing your goal to win.

Made For: 
Pirate Kart 2
SpindleyQ's picture

Decoding progress

It's going pretty smoothly, actually!

I wrote a little oscilloscope program in Python that interprets the raw pulse/space data from WinLirc (pasted into text files), then gathered the data for each of the buttons. Thankfully the encoding was easy to decipher (each bit has a short pulse to start, and then a short or long space indicating one or zero; a long pulse ends each batch of sixteen bits), so it's just a matter of looking at the picture and turning it into a code. I haven't really looked at how to write the configuration file properly quite yet, but I'm sure it won't be too hard after all.

Important findings for game designers:
- The codes are the same whether you roll the trackball up or down. :(
- The "release" code appears to be the same for all buttons, so there's no possibility of holding down multiple buttons simultaneously.

EDIT! For all the V.Smile Baby hackers out there, I've attached a text file detailing the codes associated with every button. If someone is ever crazy enough to try hacking the V.Smile console itself, knowing these codes could help you out.

AttachmentSize
vsmile decode.txt796 bytes

Dance Move

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Game File: 

Use the arrows to move in the direction specified!

Made For: 
An event
rubenmg's picture

Kill the Ninjas 64

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Inspired to make the game thanks to Emilie Reed's The Iron Hand in the Velvet Glove.

Thanks to Eclipse for the leaks. You can read about them here. You can read more here, or check the sources by yourself here.
If there is more relevant information that you think should be listed here feel free to tell me. 


I'll upload a sort of making of/tutorial in the near future about the game, it will be posted here. I'll also upload the whole Unity project.


Credits:
Game Engine: Unity
Graphics: Paint and Gimp
Sound Effects: bfxr
Music: MIDIs generated with Guitar Pro 5 (an old pirated version, don't know where to find that lol) and MIDIs converted with GXSCC

Author: 
RubenMG
Made For: 
testing
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