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Survival Mode Hard Type: Code Ellena

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Game File: 

Survival Mode, but harder because you're a stupid person with yellow hair. Arrow Keys + CTRL.

Made For: 
Pirate Kart 2
Danni's picture

Cry Engine

CryEngine.png
Game File: 

This is a game about crying.

Click 'Ok' on the assertion failure to begin the game. Future assertion failures may prevent you from playing the game any further.

Use arrow keys to move around.
Press Shift to cry.
Press and hold Control to make the game stop working.
Press M if there are too many TTS voices.
There is no key to stop OUCH.WAV.

Throttle the Yellow Joggers for fun and prizes!

Made in MMF2 HWA. Requires DirectX 9 hardware acceleration (or Wine) and 1280x720 resolution.

Apologies to six for stealing his trainwrecking style.

Event Created For: 
Made For: 
An event

Twine: auto-advance the Start passage

Update: this bug is fixed in Twine 1.4, so this script code is no longer necessary.

I've been a bit annoyed at how the order of startup events in the current versions of the standard Twine formats (which is to say, Sugarcane 1.2.1 and Jonah 2.1) is 1) render the Start passage, 2) load the story's custom JavaScript. This ordering means that various custom things like macros can't be used in the Start passage, because they're loaded afterward.

If you're using Twine 1.3.6 Alpha (28-1-13) then you don't have this problem. If you're using a stable version prior to that, read on.

What I'd much rather do is have the game automatically advance past the Start passage into the next passage, once all of the scripts are loaded. So, here's something to do that. Put this in a "script" passage:


setTimeout(function(){ var next = "Start2";

var h = state.history; if (h[0].passage.title=="Start") { var n = insertElement(null, 'div');n.style.display="none";n.appendChild($("passages").removeChild($("passageStart")));state.display(next,null);$("passages").appendChild(n);}},1);


What this does is conceal the Start passage's div inside a hidden div*, then goes to the page named "Start2". This happens instantaneously, and is imperceptible to the player.

You can change the passage name that the code uses by altering the name inside the quote marks in the first line of the script snippet.

*(Note that I can't just destroy the Start passage div outright, because the passage's fade() interval is still running, and cannot be halted without causing browser console errors (which are technically invisible to the player but are nonetheless untidy coding).)
Feel free to report any bugs to @webbedspace.

Johny L.'s picture

Trainwreckers to the Rescue

TTTRScreenshot.png

It's been some weeks that i have working on this game, now i've finally finished this!

This is another Glorious Trainwrecks based game i've made for the GT community, this is an epic war against Dr. Legion and he's trying to rule the world, will DrBlowhole20 will save the world? DrBlowhole20 also needs to rescue his friends!

Features:
- Megaman-esque health bars(?)
- INI files as save data!
AND MOAR!!!

EDIT: This game is a little hard when keep going on the game.

Author: 
DrBlowhole20
Made For: 
An event

In Memory of Violent Trains

Remembering bygone days.

Made For: 
An event

NSFW

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Game File: 

Be a dick, shoot evil cunts.

- by @SiriHoho

Author: 
Siri
Made For: 
An event
Redbone's picture

Tower Surf

towersurf.png
Game File: 

Defend your tower from the incoming birds! Or get defeated by them.

Made For: 
An event

Robot Factory

RobotFactory_Screen.png
Game File: 

doodled the graphics while listening to the song https://www.youtube.com/watch?v=l0NYFVYiOzc

Author: 
thecatamites
Made For: 
testing

Praying Mantis Sex Fiend

pmsf_screenshot.jpg

An abstract arcade game of violent, insect romance!

Made For: 
An event
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