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leilei's picture

pencil3.wav

I always wondered....

Is he snapping a pencil then saying "YER (GONNA) DIE"?

SophieH's picture

Hold Space when you see IT

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Game File: 

Just hold space when you see it!

Author: 
Sophie Houlden
Made For: 
An event

Tenniscraft Alpha

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Sandbox Tennis game - Alpha version (no monsters, creative mode only)

Author: 
@ektoutie
Made For: 
An event
madamluna's picture

Nick Simmons Simulator

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A VERY REALISTIC simulator of the life of Nick Simmons! This one's for Windows.

Made For: 
Pirate Kart 2
Zecks's picture

Over halfway there.

Just a progress report. I think I'll finally pick the pace up on this instead doing maybe two or three things in a week. Stay tuned for the next blog post though.

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david_is_neato's picture

sunset swingset

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half finished idea for a flick...
if anyone feels inspired the ~background~ (minus person on swing) is in frame 16

Made For: 
An event
Smedis2's picture

beautfiful the game you can die edition

BEAUTIFUL.bmp

same game

Event Created For: 
Made For: 
An event
TheCakeFlavor's picture

Dog Is Hungry

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Game File: 

dog is hungry by TheCakeFlavor
I made this game in a week for ID TECH summer camp in 2012.
I still play it now and then, and I had a couple friends play it competitively a while ago.
credit to kmarinsh and fucking everett for bug-finding and getting the secret volcano door ending.

INFORMATION IN ORDER OF APPEARANCE: SPOILERS

the exe is in there twice, i know
arrow keys to move, up to climb, ctrl to jump, space to shoot, because i hate good controls
i know the iphone joke isnt funny,
don't fall in holes
the ladders suck really bad, i know.
some blocks break when you shoot them (others don't)
animals deal damage
the FOUR FROG ROOM is a survival thing, i think its set to 30 seconds
also yes, you CAN'T shoot up, cry some more
the owl cannot be killed, only stunned. the more you shoot it, the more it is stunned.
the final frog brothers cannot be killed, and only serve to avenge the cows.
Challenge.exe is garbage, don't even consider opening it. Don't even bother.

find readme for secret info

Made For: 
testing

Rec me rpg twines?

Or any twine, really, that makes use of a menu-type-function/a page where you can view your stats!

Dungeons: Ace Alpha

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The world is in peril.

Countless aeons ago, the forces of darkness were sealed away from the world, hidden in the ancient Titan's Complex. Now, the seal is weakening, and it's up to you to put an end to the madness once and for all.

Journey into the forgotten depths, and conquer the ancient Dungeon.

Features:


    The Rune System - craft equippable runes, which influence stats and abilities
    180 Skills - 12 groups of six offensive, six defensive, and three special abilities based around themes
    Challenging encounters to test your RPG skill
    ATB System
    Two modes - Classic Mode and Puzzle Mode
    An OST in the making

The Rune System
You can use the crafting system to turn items and weapons from the dungeon into raw materials - Magic Tears, Fire Tears, Ice Tears, and Lit Tears. These tears can then be used to create new weapons and armor, as well as runes.

Runes grant your characters new abilities to use in battle, as well as influence their stats as they level up. After Dungeon Level 5, you'll gain the ability to create Runes.

See it in action here:
http://www.youtube.com/watch?v=eFmWJ_HP8VY

Loads of Skills
180 unique skills. Find the proper balance for your characters and create synergy with your team!

Here's just a few of them:
http://www.youtube.com/watch?v=T57y_mIsbis

Challenging Encounters
Just an example here: This is the floor 5 boss (video from an early version: it looks better in final). Each of your characters have a few innate skills - and this boss tests your mastery of those skills:
http://www.youtube.com/watch?v=_FyrD0GxJzQ&feature=youtu.be

ATB System
Taken to its logical conclusion: as well as the basic charge-bar, get action, you also have characters that can interrupt opponents ATB bars as well as skills that uses all of your teammate's ATB.

Classic and Puzzle Mode
Classic's similar to how the other Dungeons releases went: descend through a randomly generated dungeon, getting powerups throughout. Puzzle mode's different: More of a static dungeon, similar to what you'd find in any RPG like Dragon Quest. Multiple scenarios in Puzzle Mode, it's more of a side quest to Classic.

OST
In the making; where tracks haven't yet been composed, some placeholders will be used. Here's a few examples:

Title Theme
Creation

Demo Version Now Availible
Note that due to its incomplete status, floors aren't random and the crafting system isn't fully implemented.

Credits and Stuff:
Scripting:
Yanfly, Yami, Khas, Zerbu, Victor, modern algebra, TDS

Made For: 
An event
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