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Twine 1.3.5 Built-in Macros

Having investigated the current Twine codebase, here's a written-up a list of built-in macros. Most are well-known, but some have different limitations than what the documentation says. Others are little-known, and often for good reason.

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dessgeega's picture

police bear

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in this story adventure, join OFFICER CUBBY in learning about the dynamics at the heart of the recent confrontations between protesters and police that have been going on all over america, if not the entire globe!

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thesycophant's picture

Vector Bros. the Crocodiles Escape the Warehouse

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Vector the Crocodile teams up with his brother Hector the Crocodile. Together, Vector and Hector are Vector Bros! They're stuck in a factory, and they need to work together (as a family!) to escape to the outside world, but first they're going to have to collect every single ring in the factory! Stand on one another's shoulders, push boxes, and get to the blue skies!

This game is two-player friendly! Share the screen with modern split-screen technology! Play with your friend, play with yourself, play with your buddy, or play with your friend's buddy's self!

W, A, and D control Vector, while the arrow keys control Hector (up jumps!)

(Press J and K at the same time to reset the level if you get stuck)

The Vector sprite is courtesy of Yuski. Thank you, Yuski!

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SpindleyQ's picture

MarMOTS update

So now that Game Maker is $40 and Construct 2 will eventually be $65, I've found myself turning back to MarMOTS and wondering what it would take to get it into shape as a game-making tool.

My first focus has been getting my scripting language / editor into shape. I lump the two together because the scripting language, while textual, is never parsed from free text; instead, the user is edits the source tree directly using a friendly structured editor, with lots of autocomplete help, and in which it is literally impossible to forget a semicolon or a closing parenthesis. For power users, it should be as fast or faster to type in programs with this editor than with a text editor, and yet newbies will still be able to discover all of their options in a nicely readable self-describing English syntax.

So over the past couple of weeks I have torn apart my previous attempt at this language and rebuilt it. I've arrived at the point where I can type in any programs I like, and add features to the language without much effort. The UI is still pretty painful to use at this point, but that's mostly because I haven't focussed on improving the interaction at all besides making sure auto-complete is usable.

I was thinking I should maybe do like a screencast or something, but the scripts don't DO anything yet. I'm thinking that the next step will be to start integrating the scripting language with ANSI layouts that I draw in MarMOTS. I'm pretty excited to start hacking on that stuff! You should be too.

HATWORLD: WORLD OF HATS BETA

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HATWORLD: WORLD OF HATS BETA.

REALLY JUST A RESKIN.

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Pirate Kart 2
quasiotter's picture

rotating meadows [for eels]

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♥ for eels
♥ boardgame in .psd format. .png version also available

♥ request:
Oooh, great idea to request worms Marek, yes.

Things i appreciate in Secret Santa games made for me in 2021:
- noise music (wolf eyes?+) [sorry]
- mid-20th century colorfield painting [bg of many squares]
- graffiti [kinda lol]
- Jorge Luis Borges [story inspired by his works kinda lol]
- recorded vocals [no sorry]
- kites [u]
- a game with lots of dialog or town signs or storefront signs, i guess i'm thinking lots of text too much text [too much text]
- works on linux or on the web [yes]
- archives, museums, libraries [not really sorry]

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FlaviusMaximus's picture

Klik & Paint

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Just a toy i made for fun. i know it's kind of shitty, but the KNP's object number limitation didn't give me the choice to make it better. well enjoy anyway.

Press mouse1 to paint with primary color
Press mouse2 to paint with secondary color
Press Spacebar to paint the whole screen with primary color

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