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Pizza Time's picture

Die By The Sword

It was brought up just recently over at TGQ forums and I am currently trying to remember just how much of a completely awesome but greatly flawed game it was. It has this completely awesome combat system where you can take the limbs off of the various monsters you kill and even pick up the bits that have fallen off and swing them around for a spell but the same can happen to you so you can get into situations where you are hopping around on one leg trying to kill a pig man who only has one arm but since the controls are a bit unwieldy you only really succeed in tapping him on the shoulder with your blade whilst you hurry to get out of the way of his axe and it descends into a shoulder tapping match.

So you have this hilarious game which is marred by this control scheme where you handle all movement with one hand and your sword with the other (the highest level of mouse sensitivity isn't really sensitive enough) whilst frequently fighting multiple enemies at the same time. There is no auto-face or keys that let you cycle though targets so you are handling strafing and turning often at the same time, moving forwards and backwards helps a lot as does crouching and jumping. There are times when you start a sword swing but have to quickly turn because what you are trying to kill just moved to the side and you frequently end up flailing at thin are whilst you get your legs hacked off by pissed off monsters.

You can see where this is going.

It's really a special kind of trainwreck, an oil shipment stuck behind a passenger car full of clowns. It's a hilarious game but the important parts are the ones that always spill out and end up setting everything on fire. There are only a few people who can get around this and still find the humour in it. And you can totally play as an ogre and bat annoying kobolds off the side of a platform suspended over a medieval blender pit.

fotocopiadora's picture

mario becomes a turing machine

mario becomes a turing machine_001.png

HOLD B TO INCREASE YOUR ASTONISHING 10 MHZ PROCESSING POWER EVEN FURTHER.
PRESS A TO BE A TURING MACHINE.

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Pizza Time's picture

I have finished my game for the gift season. Thank Christ.

I might do an exmas game, separate from the exmas KOtM, involving Santa Claus and a house in some way. One or two screens a day from the first to the twenty fifth. Obviously this thread is where updates will be go. I should probably start planning it now.

Off I fly.
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Aw hells yeah, it's finished. All the loose endy bits like the lack of text file and title screen name are all sewn up. Well, all except for that last part anyway, couldn't be arsed thinking of a name for the damn thing. Upload in this post here.

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xmas.zip255.03 KB

Divide by Pig Error

pigshot.png
Game File (Mac): 
Game File: 

I'm not much of a fun of puzzles as i always find myself
randomly clicking around them out of frustration
and still being to solve them with brute force

this game now allows everyone to have the same experience

(also submitted late as my new years got a little out of hand )

Author: 
Micro Piano X-treme
Made For: 
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Tournament 2015

Screen shot 2015-11-29 at 1.53.39 AM.png

Tournament 2015: the glory, the winning, the not-losing… it's all here! The official Twine game of the event sees you face off against the world's finest Tournament 2015 competitors in the quest to win Grand Finals. Use your mouse, and may your wins be great, and your defeats tiny.

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ExciteMike's picture

Plane Train

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Game File: 

I made a game on the plane ride out to San Francisco for GDC! Actually my laptop battery gave out, but I did get it playable on the plane and now I've finished it up in the hotel.

It's up on Newgrounds, too!

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SpindleyQ's picture

MarMOTS update: still alive!

Now that the Pirate Kart II is finally out in the world, I've been able to find time once again for MarMOTS; the greatest telnet-based collaborative ANSI art editor and game engine EVER WRITTEN!

I'm still super-excited about MarMOTS even though there are so few people using it (basically me and qrleon, and I don't ever draw anything). And I've decided it's high time to start letting people make stuff besides pictures. Thus I have begun the implementation and design of the scripting language* and its editor! No screenshots yet, unfortunately, but rest assured I'm plugging away. If you have any ideas for textmode games that you might be interested in building in MarMOTS, please feel free to talk about them in the comments and I can make sure that the language comfortably supports your use.

In the meantime, I've deployed a new version of MarMOTS that features line wrapping in more places, like text entry, and "buttons". No more typing off the edge of the screen when chatting, or worrying about making a picture whose name is too long!

* possible names for the scripting language (please vote or supply more suggestions in the comments):

  1. MarMOTScript (tm)
  2. Marmota (the proper name of the genus of Marmots)
  3. Groundhog (the groundhog being a type of marmot, also makes me think of the movie Groundhog Day, which is a plus)
  4. Monax (the groundhog's proper name is Marmota Monax, kind of sounds like "monad", but way more metal -- maybe "Monäx"?)

ihavefivehat's picture

Preserving Ikiki's games

Ikiki was a super talented and absurdly prolific Japanese indie developer from the mid-2000s -> early 2010s. They made games like Ninjikun and Hakaiman (the later of which was a huge influence on Hotline Miami). All of their games are pretty fantastic. I was just made aware that their website has gone down and their games are becoming hard to find. I have a bunch of their games on my hard drive so I figured I'd upload them here.

Edit: Someone on Twitter uploaded a better-organized archive with more games, so I've replaced my original upload with theirs!

Note: I downloaded this compilation ~2012, so they probably have newer games which are not included.

This YouTube account also has a bunch of game play videos, which is cool.

It's definitely worth making sure these games don't disappear! And if you haven't played any of their games please download the archive, it's worth checking them out.

AttachmentSize
IKKI_HIMOJI_Gamepack_2012_www.g4g.it.zip30.2 MB
Ikikis Games Compilation 2012.zip37.93 MB

I found an old harddrive with the entire series of DJ Nastyman games

Anyone remember a guy named NASTYMAN from the Klik community?

He made a bunch of Klik and Play/TGF games about some really weird stuff.

For example, the first game is about him being thrown into a mental hospital because people didn't like his music. Then he made a "trip" version about it where everything looks like its on drugs and instead of a mental hospital, he gets thrown into a chicken farm for being a "boobie." Then there's Nastyman 2 which is about him being very much in love with a sea anemone, and includes some scenes like a guy running around with a skull screaming the word for testicles in Hebrew. Then it just gets more bizarre from there.

He even has a game that is simply labelled "belly botton adventure" in the title window.

I was really young at the time so I almost thought it was some sort of weird fever dream rather than something that I actually played. Only it turns out I had these game stored on an old, dying hard drive all along.

I don't know what to do with them. I remember these games being talked about a lot back on old klik sites that no longer exist anymore. I don't even know if people remember these games outside of that small, now dead community.

I stumbled upon this site and figured maybe you would be interested in these. I want to preserve them somehow because they are just so bizarre and I might just be the only one who has a copy of any of them.

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Nastyman.zip35.35 MB
kirkjerk's picture

action figure fighter

actionfigurefighter.jpg

pick your action figure and FIGHT!
a nostalgic look back on the plastic combat of our youths.

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