Random posts

Let-Off's Leap Year Flash Drive

banner_001.png

ONE DAY, 24 HOURS, ONLY! 18 FEBRUARY 2020 It's the let-off leap year flash drive!!!

18th February happens to be my birthday. 2020 also happens to be a leap year. $0 is typically what it costs to download and play my games. So I figure once every four years is good for an experiment like this.

For 24 hours, I will raise the minimum price of all my games posted on itch.io to $2. I’m inviting you and humbly requesting that you buy just one thing from me, once every four years.

Your generosity can gain you some other stuff, too. Here’s a breakdown:

  • Contribute $2 and you get a game I’ve posted on itch.io.
  • Contribute $10 and you get a game plus I spend 2 hours to make a game inspired by your requests (I’ll contact you via email).
  • Contribute $20 and you get a game, plus I will send a pair of custom-designed wooden coasters inspired by your requests, made with my Glowforge (continental USA addresses only).
  • Contribute $50 and you get a game, plus I will send you a custom-designed, hand-made, single-deck card game inspired by your requests (shipped to continental USA addresses only).

Games available here:
https://let-off-studios.itch.io/

Examples of card games I can make for you are here:
http://let-off.com/go/board-game-design/

Examples of Glowforge stuff are here:
http://let-off.com/go/art-and-performance/

Auf Wiedersehen, Mogey

AufWiedersehenMogey_Screen.png

this makes 50 of the daily games. i am going to take a break from them for a little while. i overwhelmingly enjoyed making them, though, so may try to start back up again at some point... keep an eye out for the bundled pack of all these games in 2014 hopefully. well, thanks for playing :o)

- stephen

Author: 
thecatamites
Made For: 
testing

Sekret Santa Holidaze 2018 Edition

Wed, Nov 21 2018 05:00 PM
11/22/2018 - 00:00
01/06/2019 - 23:59
Etc/GMT

MERRY CHISTMAS, EVERYONE!!!

You know what that means, don't you? It's time for Glorious Trainwreckers all over the globe to share their funnest secret game desires with the world, then turn someone else's wishes into reality!

Here's How It Works:

  • PHASE ONE: COMPLETED!

    Create your wish list of what you want to see in a game, and post it in the comments below. Essentially, this is a list of clues for someone else, so they have an idea of what you'd like to see in a video game made especially for you. If you are late to the party and want to have a go at this, please send me a private message and I'll see what I can do for you.
  • PHASE TWO: COMPLETED!

    My faithful assistant randomly pairs-up a participant with someone else's wish list. Each participant takes that list as an inspiration for the game/toy/puzzle they'll spend the next couple weeks making. Make your games, toys, and puzzles now! As soon as you finish, post your game here in this event (see PHASE THREE, below).
  • PHASE THREE: PRETTY MUCH DONE!!!

    Games become "due"! Make sure you've created something and posted it here for your recipient to see and enjoy! It's also time to play other participants' games and share your constructive critique and supportive comments. Be sure to show appreciation for your game-maker once you've had a chance to play what they've made for you, of course...!

"OH HECK YEAH I WANT TO PARTICIPATE THIS YEAR!", you must be saying to yourself. All you need to do is post a list below of what you want to see in a game. There are no guarantees you'll see absolutely everything, but I can guarantee you'll be pleasantly surprised with what is made for you. Additionally, posting your list below is a solid commitment that you will do your darnedest to create something from the wish list you've been assigned. Do your best. THE FATE OF CHISTMAS DEPENDS ON YOU.

Post questions below, folks! I will do my best to answer them ASAP.

On to the Santa GIFs...


Games made for Sekret Santa Holidaze 2018 Edition

Twine 1: Bugfix update of my Combined Replace Macros

I've recently updated my <<Replace>> Macro Set to version 1.1.5. Normally I don't make auxiliary posts explaining changes to my macros, but I think this deserves one due to the number of nuanced fixes that this attends to.

<<endinsertion>> fixed
This particular end tag had a nasty and embarrassing bug - the text "n>>" was left behind after it, unless you instead substituted <<endinsert>> for it (which was also a bug, as it shouldn't work like that). That's fixed, and <<insertion>> spans may be used with their proper end tags again.

<<revise>>: "end" option fixed
Consider this code:

<<revision "B">>The balcony is vacant.<<becomes>>The balcony is occupied by a party of ghosts.<<endrevision>>
Maybe you should <<revise B "look closely" end>>.

The "end" in the <<revise>> macro is supposed to make it so that the text "look around" remains after you click to the end of the revision... but until now, it's been broken. Now that's fixed. While making some Twine games of my own, I discovered (or rediscovered) that this particular idiom is actually a valuable usage case, so I deeply regret that it's been unavailable for so long.

<<hoverreplace>> <<gains>> behaviour fixed

<<gains>> hasn't quite worked with <<hoverreplace>> since its inception. Consider this code:

<<hoverreplace>>First bit<<gains>> and next bit<<endhoverreplace>>
If you moused over the first bit (causing the next bit to appear), but did not ever touch the next bit, it wouldn't disappear when you moused off it. This is now fixed.

<<hoverreplace>> rapid mouse behaviour fixed
For awhile, <<hoverreplace>> has been more than a little flaky when rapidly moving the mouse on and off the element. I've tried a few fixes in the past to alleviate this, but this one looks to be much better, and testing shows it to be robust.

A note about <<hoverreplace>>
One thing that is still not yet fixed is the problem caused when the initial state is larger than the end state. Consider this code:

<<hoverreplace>>[img[large image]]<<gains>>Small text<<endhoverreplace>>

This code is still buggy because as soon as you mouseover the large image, it disappears, leaving the small text behind, and thus your pointer is no longer "over" the hoverreplace structure. I may still be able to fix this in the future, but generally, in this particular situation you should resort to <<mousereplace>>.

Questions
Q: Why did it take you 9 months to write the fixes for these bugs?
A: At the time, my attention had been single-mindedly focused on both my day job, preparing Twine 1.4.2, and developing Twine 2. I apologise sincerely for this unsightly delay in basic maintenance, and will try to be less badly negligent in the future.

TheCakeFlavor's picture

peace or violence

fake flickgame
not modeled off real flickgame
fold into "cootie catcher" or "decision maker" or whatever
untested
made for babycastles

Made For: 
An event

Rob's Boss Fights 2.5

scrrobsbossfights2poin5.png

A mini-sequel to Rob's Boss Fights 2. This time only 3 bosses and 2 locations. Stay tuned for Rob's Boss Fights 3!

For more amazing goodies, go to:
www.landsofgames.com

Author: 
speedos
Made For: 
An event

Teenage Fantasy

E68gQr (2).png
Game File: 

eyes8.itch.io/teenage-fantasy

plug chips into slots to unlock videos
use your spotify app on your smartphone to scan codes & listen to music. if you don't have spotify premium, you will get an algorithm-generated playlist with the song. if you have premium, you will just get one song.

hope you enjoy

Made For: 
An event

The Super Mozart Adventure

The Super Mozart Adventure is a sequel to Mozart goes to Internet made by DrBlowhole20, this is the first game to have more than 300+ frames made in a trainwreck.

This page is in work in progress.

Characters


There are the 4 same characters seen in the previous series: Mozart, Bartender, Skate Dude and Robbiebot, but there are more characters that will join the gang:
  1. Mario: A fat plumber who lives in the Fungi Kingdom, he's friends with Waligie.
  2. Waligie: An infamous measuring sugar man, he speaks really bad due to his broken grammar. He's friends with Mario.
  3. Pudsie the Cat: The gang's cat, it is the only non-playable character due to his fast path movement just to run and kill everyone like a tiger.
  4. Palo Penguin: Is a wanted from the monsters (but the monsters who hates palo didn't exist in the 1st installament of TSMA), and he lives from a occident part of Antarctica, his island was melted due to monsters invading it.
  5. Flerppy: An experiment made by scientist, he came on the intranet instead of internet to meet himself into a new internet world.
  6. Commander Keen: AKA Billy Blaze is a 8-year old boy who is then a genious, he has joined to gang to bring more power.

TSMA2 Characters


In the sequel, there are more 4 characters joining the gang while the gang was in search, these characters are from MFGG's joke games SHPDMBGWL4, Player Adventure and Super Charisma Bros.
  1. Quackers: A tank duck who is in search for the evil korean government, later joined Mozart while he's lost.
  2. Dragoon of Mystery: A giant bad drawn dragon with the same size of Quackers, along with Player 1 they're still outside their player adventure game file.
  3. Player 1: The main protagonist of Player Adventure, he haves his brothers Player 2, 3, 4 and 5 who they need to be rescued in secret levels with their big eggs.
  4. Dudim: A dolphin who is part of the Charisma team, he had been captured by Doc Jirk in Norvegia, a future-ish city he was visiting.

Story summaries


Episode I


WARNING! This plot may contain spoilers! (BTW This section is in WIP)
When the intro tries to start, someone unidentyfied broke the window, John and his brother Robert discuss about the broken window, but he keeps asking who did it, but John is angry and after one more time he breaks Robert out. Then the intro restarts. After the "true" intro, Mr. Velcoraptor came on Earth like a thunder and started dominating the world. Onto Mozart's day, he lefts his house and he is known to be lost, he dives in the sea for a boat, he is caught by the swampies, later he sees a yacht, someone who owns the yacht says Mozart to don't take it, Mozart destroys his Yacht for accident and then he dives in the sea again, and the same thing happens before the yacht, but Mozart then is in a dead end, a wall who is broken saved his life, he finds a hidden cannon and shoots the last swampie, then he jumps out to the sea. Mozart discovers an island which is wild, he explores it until mozart falls into a entrance of a cave, Mozart enters the cave and he haves to pass the cave full of trolls, in the halfway then he's caught by a ape (called Bambi). After the run Bambi falls onto a big hole and Mozart then escapes to a real way out, he sees a ninja named Ninjaman, Ninjaman says that this part of the island may be dangerous, so Mozart hanged with him on a truck to destroy the aliens and reach to the fortress from the battlefield. The truck then crashes from a tower like wall, and they reach to the battlefield, they sneak to the fortress and Ninjaman takes care of the aliens, after he kills all aliens, they meet the Alien King, the King was revealed to be a pirate in disguise, Ninjaman called the cops to arrest him, and then Mozart rescues Bartender. Meanwhile, the pirate is whining for being in jail, then he rages and the T-rex comes to help the Pirate, the Cops then gets in panic and asks Mozart to help them. Mozart and Bartender goes in California and avoid the crystal monsters, then they go to the Museum to destroy all monsters and then they meet Pirate and T-Rex, Mozart fights them and pirate surrenders, T-Rex says that he could need to return in the past due to some time paradox caused. Mozart and Bartender go to home, but they get a blackout, Mozart goes to his computer to remove the blacklight, but they get trapped in the pc and caused a time travel of the history of Windows, after Windows XP, they get trapped in a grotesque wired cave, the light outside the pc is getting more darker but then the light restored and removed the blackout, Mozart and Bartender then gets out of the pc, Bartender then believes that someone is on the game itself and he becomes Bartender the Referee (a pun of Sonic the Hedgehog) to fix the problem, then Mozart gets kidnapped. Bartender rides into a gray grass zone named Computer Base Zone, then he shoots some robots and Poopa Troopas and then meet Devil, Devil says at him if he rescues Mozart, they will go to court, and so it happens. The mayor punished Alladin for having the genie, Robin Hood for killing King Richard, Merlin for helping Arthur and Jester for being a jolly, for the turn of Mozart, the mayor gets angry and Bartender fights with Devil, after the battle with him, he gets thrown to the mayor and it is revealed that is a robot hidden in his face, then Mozart and Bartender escapes the palace, at home, they hear Skate Dude shouting "HELP!", so they meet Bambi again and Mozart gets challenged in a Donkey Kong-ish battle, after 3 phases, Bambi gets sick and then decides to challenge him again with a race, after the race he's really angry as hell and takes Skate Dude on Mozart. Skate Dude joined Mozart and Bartender of his adventure, but a clown cop stops them due to approaching Lion Pass, they said they're tough going there, so then the clown cop allows them to go, they go to the pass and they encounter Sonic, Sonic tells them that he's feared to pass to the Ghost Cave, Mozart discomunicates with him and he gets angry, so Mozart fights him and they go to the Ghost Cave, while mozart explores to the cave, he sees poop everywhere, making him grossed out, then they fight the Circlos who they're messing with Robbiebot, they fight a lot of circlos and then approachs the leader: Raincirclo (which is a combination of Rainbow and Circlo), after the fight, Raincirclo reveals to be Cubalien and he escaped. Robbiebot seems to be sick, so they lead him to a space hospital, the nurse says they need Mozart to use a thing to shrink them and enter his body, they encounter a whole load of Yorps and they kill them, they then encounter the monster of frankenstein, who is a robot and Mozart fights him. After Robbiebot's ok, they encounter Cubalien on their walk, Mozart, Bartender and Skate Dude give him a chase, they then get tired and Robbiebot fights with him. After the fight, they walk until to the end of the island, they get sad and robbiebot gets a solution, he transforms himself into a rocket, then they fly until to the room with the giant cube hologram, they enter and land to another island, and they see a headquarters where Mario and Waligie are trapped into it, they have to fight 8 masters (in the game there are 5 masters however) and they finally get to Mario and Waligie, however the unknown guy reveals himself to be a giant cat named Cattere, they then fight with with plasma cannons and he dies, then they escape the HQ, they see a portal to get into Commander Keen's world, Mozart goes into a dungeon, Bartender gets rid of the cannons, Skate Dude fights Android Dummy in a Pong battle and Robbiebot dodges Dopefish, while Mario and Waligie are on the other dungeon, they find Vorticon Grunt III and Mario fights him, then he rescues Keen and thanks them outside Keen's world, during their walk they encounter the Oompa Loompas, that they came to say sorry for messing with Waligie, and they tell them where Pudsie is, Pudsie is into a mansion, so then Waligie and his friends goes into a dark cave, and then finds a mansion, they encounter a purple ghost and Waligie fights him, after the fight they rescue Pudsie, the ghost asks them to go into the "other" oracle from his discoloured mountain, the gang find the mountain and goes to the mountain, the Oracle asks every one of the gang to do something. After a long hour of doing something, they go back and the mountain gets coloured, but Mr. Velcoraptor came and bombardated the mountain, especially the Oracle, but they finally escape the mountain by jumping, they got nerves during the explosion and they heard Mr. Velcoraptor united Space Korea to rule the Internet, and also dominated the USA, they go to the internet in order to stop the ruling, then they get to the core of internet and meet the king of Space Korea, Space Korea tricks Mozart until then Palo Penguin shoots him with one shot and the gang sees Flerppy, Palo and Keen. After an encounter, they finally get to Mr. Velcoraptor's fortress, which is a court, howeverly, Mr. Velcoraptor trasforms into his true form which is going to be false, a noob. Everyone shocked and he speaked into a noobish way, they fight him but he shoots a big laser during the fight, and Jengo Fett came for helping, making their powers more powerful, after the big final fight, he is destroyed with lots of explosions, and the castle flashes. The gang escapes in time but explodes in one point and the time is traveled back, but they think what happened to Jengo Fett, Jengo Fett is in a parallel space and the game ends.

Episode II: The Mankind of Earth


The story will contain some references from movies, Mozart's arch-rival Bach that he's back in time and then more.

Gameplay


The game is same than Mozart goes to internet, but scrolling is enabled and Mozart can explore big-size levels, there are more minigames and even more in the game.

Levels


Episode I


  1. 1. Swimming for the Boat: A sea-diving level, you have to avoid the swampies, who are known the evil sea monsters. (Bosses: Yacht)
  2. 2. Exploring the Wild Island: A 3-part level, Mozart has to explore the island and then he gets trapped in a cave, then after exploring the cave and evacuating from the trolls, is then caught by Bambi the ape. (Bosses: Bambi)
  3. 3. Mozart's Run: A level where you have to destroy the aliens in a truck run, sneak the battlefield of aliens and then Ninjaman must kill the aliens.(Bosses: None)
  4. 4. T-Rex X Pirate - The deadly double: Another 3-part level, Mozart must drive his car and avoid the crystal monsters, then explore the Museum to kill invading monsters and then fight with the Pirate and The T-Rex. (Bosses: Pirate and T-Rex)
  5. 5. Time Computer Travel: Mozart and Bartender are stuck into a history of Windows, they have to explore the history by going on the windows. (Bosses: None)
  6. 6. Bartender the Referee: The name of the level is a pun of Sonic the Hedgehog. Bartender is in search to do something, but Mozart then gets kidnapped by the same antagonist seem on Mozart 3. (Bosses: Devil)
  7. 7. Ape returns!: A donkey kong reference level. Mozart must challenge Bambi in a donkey kong battle, but when you touch Bambi he goes to another point, then after 3 rounds of battle, he challenges you to a racing challenge. (Bosses: Bambi)
  8. 8. The Adventure of Skate Dude: Supposed to be Skate Dude's adventure, but a clown ruins the adventure and Mozart goes to the Lion Pass, then there's Sonic who challenges you to a 3 round battle. (Bosses: Sonic)
  9. 9. The Ghost Cave: A cave-ish level, the cave is infested with Boo's from super mario. At the almost end, there are a pile of poo pasted around the walls of the cave, then they have to destroy the Circlos and the leader, Raincirclo. (Bosses: Raincirclo)
  10. 10. Under Robbiebot's Body: Mozart and his friends must destroy the Yorps on his body, then he haves to face the robot version of Frankenstein.(Bosses: Frankenstein)
  11. 11. Duel versus Cubalien: A race between Cubalien, who was quit after the reveal after the battle with Raincirclo, after Mozart, Bartender and Skate Dude got tired, Robbiebot then gets his revenge on Cubalien. (Bosses: Cubalien)
  12. 12. Robbiebot's Rocket: A lunar-lander-like stage, Mozart and his friends must get to a cube hologram by riding into Robbiebot's Rocket form. (Bosses: None)
  13. 13. Brawl between the 8 Masters: Mozart and his friends must challenge to beating 8 bosses (in the game there's only 5 bosses), after the challenge, they rescue Mario and Waligie and fight with Cattere. (Bosses: Mr. Knight, Leadercheer Robot, Demono, Amnixy, Abondohead and Cattere)
  14. 14. Commander Keen's World: Mozart and his friends gets in Keen's World and they have to challenge into 6 episodes, while Mario and Waligie then gets caught by a Vorticon Grunt III. (Bosses: Android Dummy and Vorticon Grunt III)
  15. 15. Dark Dungeon is "dark"...: Waligie must explore a cave and then get into a ghost's castle to beat a ghost and rescue Pudsie. (Bosses: A ghost)
  16. 16. The Ultimate Challenge: When they reach to the Oracle, they're challenged to complete some tasks in order to bring the mountain colored, but then after this, Mr. Velcoraptor comes and then destroys the Oracle and the Mountain, for luck, they escaped. (Bosses: Evil Rock Star and Vorticon Grunt II)
  17. 17. Space Korea: The Grand Intellect: Mozart and his gang must explore internet in order to get past all Koreans and kill them. (Bosses: None)
  18. 17.5: Core of The Internet: They made to the core of internet, they have to reach the top in order to meet a new leader of Space Korea, then he dies by getting shot by Palo Penguin. (Bosses: None)
  19. 18. Mr. Velcoraptor: The Ultimated King of Evil: The final level of the 1st episode, they finally made it to Mr. Velcoraptor's fortress, after they meet him, he transforms to his true, n00bish form of a noob. (Bosses: N00b)
  20. There's also a secret level which you have to dodge the purple flames in 1000 fast seconds, after you complete the level you get a stop n swop item to unlock a somewhat a random level of a crappy mario fangame that DrBlowhole20 made.

Awards


In the day of the release, mno called the game a masterpiece, causing DrBlowhole20 to be lucky and then he has made a idea asking for the sequel of the game.

External Links


Download of the game (Current version: V1.0)

mkapolk's picture

100 Free Beetles

Screen Shot 2017-04-06 at 8.29.58 PM (2).png
Game File (Linux): 
Game File (Mac): 

WASD: move
mouse: look
scroll: zoom
Space: Jump
n: next scene
p: previous scene

A mashup of 100 Free Assets by Blueberrysoft and Noisy Beetle by clyde.

I really enjoyed reading about the process of Noisy Beetle, that of making a series of
very deliberate and thoughtful formal experiments to see how the different
elements of the game interact with each other to form a whole. I went to school
for digital media art, but where I felt like the classes for more traditional
forms of media had exercises that let you practice these formal interactions
really closely, the program I was in didn't really have that level of rigor and
experience when it came to game development.

The unity asset store is a treasure trove, and I feel a particular
materialistic allure from the funny meeting of the val-u-store marketing and
toylike nature of individual assets on the asset store (Fantasy SFX Sample Pak
w/ 10 FREE WEAPONS). Importing and playing with free assets is fundamentally
satisfying, but if you arrange and select your assets in the way they want to
be arranged, you end up with a game that's, at best, as milquetoast as the
individual assets. 100 Free Assets felt like a very good experiment in
reappropriating and recontextualizing those assets in a way that resolved* them
somewhat. So I wanted to try doing that, but with more of a compartmental,
Noisy Beetle kind of way.

The scenes are presented in the order they were made. I think there's a sense
of progression among them. The car and mushroom skeleton, particularly, feel
clean and purposeful and intentional, although with the skeleton particularly
it feels like I found a few asset packs that fit together tonally and
thematically and made a scene with them, rather than working towards a more complete
resolution to the problem of assets, in general. But the idea of climbing on a big skeleton overgrown with mushrooms
was too delightful, and when I found that wonderful space within his ribs,
well, I couldn't resist. I'm not sorry, but I do think there's a lot more work to be done before I feel really comfortable using assets.

* By resolved, I'm referring to the process of removing the various tensions that one feels from these assets:
On a formal level, they have the quality of images cut out of a magazine: a skeleton with an attack animation
wants to have something to attack, a photorealistic rock wants to nestle alongside a HD river with bloom lighting.
There's a context that gets conspicuously cut when the assets live on their own.
And this also gives the assets a certain awkwardness, since they often
aren't created to live in any world in particular, or they're made with reference to some kind of amalgam of random artistic styles
the artist wanted to mimic, but they don't land in any in particular.

There's also a political dimension to this tension, since the ostensible
purpose of the asset store is to serve up *professional* assets. Assets that
look as if a professional made them, and they belong in a AAA game. The deal being, if you
use these assets your game can look like it's a professional game too. And
the games that are born out of this faustian bargain - you know the type, with
a 10,000 poly Dark Knight stomping around an empty field with cartoon goblins -
reveal, by turns, the optimistic dreams of some kid who Wants To Make Games
When He Grows Up, or the cynicism of someone taking a pre-built infinite runner
and hacking in a different player model, or the narcissism of a
3-idea-guy-and-one-programmer team's kickstarter ($10 pledged of $500,000)
who've got the next big MMORPG in the making. So this particular aesthetic
becomes a synecdoche for the whole fucked up relationship between individual gamers and
the multi billion dollar video game industry, with all the implications that that conjures up.

So, I know of two strategies to resolve this tension. The first is to simply
find the right assets that go together, polish up the gameplay, and make a
convincing fantasy that can hide the political dimensions of the relationship
between the game maker, the asset store, and the games industry. The other is
the strategy of the collage artist: to combine the elements in such a way that
their original purpose is subverted or obliterated. And there's a lot of ways
of achieving that: through punning recontextualization of the images, or
intentionally ruining the high quality assets, or using the objects such that
they're reduced to their formal qualities, or using the objects in such a way
that you create an aesthetic of ugliness, or whatever. 100 Free Assets makes
some good moves in that direction, THE ARCHICTECTURAL BODY AUTOMOBILISATION KIT
is another good one, and oikospiel looks promising, though I haven't played it
yet, but I think for the true masters you have to look back to Hannah Hoch or
Rauschenberg, and go from there.

Made For: 
An event
kirkjerk's picture

javadvent calendar 2009!

So inspired by the Advent Calendars I had as a kid, the Lego ones they have now, and the Perl Advent site, I've made an advent Calendar -

http://kirkjerk.com/java/advent2009/

Every day there will be a little holiday-themed toy or game to play with (22 of the 25 are done so I'm not too worried)

Anyway, some of the little things came out really neat -- most were done in a trainwreck-like fashion, and there's a lot of similarities to what I put out for KotMK.

Syndicate content