In this game, YOU will WATCH DUCKS from a PARK BENCH.
WATCH the DUCKS and get POINTS! The game ends when you hit ESC! Get as many POINTS as you can!
Keep an eye out for special GOLD DUCKS!
SQUEEZE YOUR BRAIN MAKE A GAME SQUEEZE YOUR BRAIN MAKE A GAME SQUEEZE YOUR BRAIN MAKE A GAME ONLY 30 MINUTES LEFT GOOO
A SPEAKER FOR MONGOLOIDS. DON'T KNOW IF AMERICANS CAN PRESS THE BUTTONS RIGHT BECAUSE IT'S SWEDISH. AND NO DIGGITS!
Mystery Island is a small to medium level with flowers and dragonflies. Getting all the items is tricky, and the overall skill is hard.
Glory be, but I dislike writing physics engines. Just about done with some simple collision detection that'll do what I need for the top-down Intertrongs section(s). It'll probably be sufficient for Mario-like cartoon physics, too, though I'm also considering turning the Box2D engine into a Python extension. Either way I will probably soon turn hax0r into an Urban Yeti-ish version of the single-screen puzzle platformer that I'm secretly dying to make. Box2D would allow for some great network security systems -- just fiddling with the demo convinces me that I'll need to put the sport of Cat Bowling SOMEWHERE in the game. (Not that there is Cat Bowling in the Box2D demo.)
It's beginning to dawn on me that very soon I'll need a level editor of some kind, which, man. Damn. I am going to be forced to upload embarrassing childhood home video if anyone else decides to seriously attempt this with Gamemaker or Klik N' Play, because I keep biting off pieces that are genuine work. If I made an editor and combined it with Box2D I probably wouldn't get any work done, for all the torture devices that would demand to be built in its Incredible-Machine-ish sandbox. (Although now that I've written it down, that sounds like a rather delicious idea, doesn't it?)
Chatting with Good Ol' SpindleyQ he pointed out that a lot of the action (including brief reviews) is happening on Twitter...
https://twitter.com/#!/SpindleyQ
https://twitter.com/#!/captain_panties
https://twitter.com/#!/realnoyb
https://twitter.com/#!/auntiepixelante
were all doing capsule reviews (in the same way some KotMKs I try to give feedback on every entry...)
SpindleyQ pointed out its been getting some coverage in interesting places!
http://www.diygamer.com/2011/10/2012-igf-pirate-kart-download/
http://kotaku.com/5851316/more-than-300-tiny-indie-games-in-one-free-pirate-kart-bundle
http://www.rockpapershotgun.com/2011/10/19/this-is-indie-the-300-game-pirate-kart/
http://www.rockpapershotgun.com/2011/10/21/digging-for-gold-the-2012-igf-pirate-kart/ -- has some reviews
http://www.reddit.com/r/IndieGaming/comments/lhyab/igf_pirate_kart_released_300_indie_games_for_free/
http://www.wired.co.uk/news/archive/2011-10/20/igf-pirate-kart
I love the logo btw, who made that?
It's funny, because I think there on GT "Pirate Kart" had its roots in the carts of pirated games, and the way that one way to generate craploads of games would be the same kind of sprite swaps those carts used. But now, I think people assume it means something different, as a way to shanghai the IGF, and/or maybe a nod to the "pirate parties" in various european countries...
any more interesting links?
In the official IRC channel, me and mno alone are talking about RPGs and suddenly when i remember about good collabs there was around in Glorious Trainwrecks, i spoke about our next collab for Glorious Trainwrecks, TGOHRRPGCETC (The Glorious O.H.R.RPGC.E. Trainwreck Collab), dedicated to the most outstanding non-japanese making tool, OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine).
Link to the official (wiki) site: http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page (you find the download here)
You don't need clickteam's software to collab, but instead, you use OHRRPGCE as the tool of the trade for this event, as we never used this thing to make games. The objective of this event is to make a full-fledged collaborative game featuring a protagonist named Robin, who for now, is a unknown man which someone may make its own identity and its journey to a alternate dimension full of weird and twisting places based from minds and creativity. The event will have the event hoster (Johny L.) to create the game while all the other members have to create resources for the game until the end of the 14th November 2014.
Here are some examples made with this program:
Plotscripting is one of the most important features of OHRRPGCE, and you might need these for making cutscenes, interactions of NPCs, and other stuff. Plotscripting can be hard sometimes for newbies, but reading both these guides: http://rpg.hamsterrepublic.com/ohrrpgce/Plotscripting_Tutorial and http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml
And there's a guide about making cutscenes here: http://rpg.hamsterrepublic.com/ohrrpgce/Creating_Cutscenes
According to the tutorial, you might need a separate notepad like program to write the scripts and then import inside the game.
The event starts 1 day after Klik of the Month Klub #86 (18th August 2014 08:50 AM) and ends in the 28th November 2014 12 PM.
The difficulty for this event might be medium, as this may be a harder work than the other collabs.
http://www.glorioustrainwrecks.com/node/8274
Instructions and everything in game.
(Not really nominated for GOTY 2012)
robots hate motorcycles, they see it as a mockery of their mechanical life