These are five songs I made from December 1st to January 11th, each about 30 seconds long. Some of them use samples from Nifflas' Loads of Samples vol 1. Once I can get some more samples I'll probably use OpenMPT to make songs instead.
Pellen is arguably the first song I made, though I've changed it many times after I've created Wushie. Initially the song was 1/4th as long as it is now!
Wushie started out with the really basic sineOrgan and ORG_M04 that most of the song revolves around, then I just added a few more instruments until it felt right. Again, it feels kind of wrong to list these in order I've created them, since I tend to modify them a lot before they're to my liking.
Sprayer could be an exception, though. I barely touched this after I got it to sound nice enough. As a result, it's the simplest of the 5, and it's mainly just an experiment with beat.
Droi started with a rectNormal and a sawdNormal, which I later changed to Z Closed and Lofi Closed (instruments from Nifflas' samples pack). It took me a while to decide that I'd be using a snare. The channel where the snare goes went through a few other instruments, including bells and a hi-hat (also from niff) which sounded cool at the time even with the cutoff.
Gorje was the last song I created, but not the last song I modified. It makes the W voice sound a lot like a saxophone by getting it at just the right pitch.
Anyway, the 5 songs are attatched below in a .zip file, and they're available as .pttune and .wav. If they're bad, tell me! You can also tell me if they're good, just let me recover from the shock afterwards.
Attachment | Size |
---|---|
ncrecc's pxtone music.zip | 8.73 MB |
The mechanics of this game appeared fully-formed in my head while half asleep one morning last week. I've been spending every spare moment working on it since.
Seriously this is the best game I've ever worked on. (EDIT: upon a few minutes reflection, I've realised that no, Putt-Putt is way better. But this is still really good.) So much potential. You should play it and tell me what you think of it so far.
It is a game about dudes on a grid that need to get to a goal, except you can create more or less dudes by passing them through blocks larger than one square.
I have four sets of levels that I'm calling "worlds". The first world is a set of 4 "this is how the game works" levels. The second world is a set of 3 "mazey" levels, which are good. The third world is a set of 3 levels involving enclosed squares, which act as crazy traps from which your dudes can never escape. These levels are also pretty good. The fourth world is a set of 3 mediocre levels about building weird shapes. I don't think these are very interesting, but I am very interested to hear what your experiences with them are like.
i'm looking 5x5 (or a similar size) pixel or voxel art! i'm going to put them all in a single gallery.
if you're familiar with puzzlescript, I'm using the 3D version, dungeonscript
you can make characters, all sorts of objects, walls, floor tiles, etc. i'll put them in the game, and script them to move if you want.
how to make pixels or voxels?
you can do it in the dungeonscript engine:
or
you can use these in-browser programs that i'll (try to) replicate in the engine.
pixel: http://www.piskelapp.com/
voxel: http://voxelbuilder.com
any questions or if you need help, reply here or pm me! :)
[i already edited this twice, by the way]
Use your arrow keys to move!
You are a pirate sailing on the seven seas.
Collect the jewels.
Drink the rum.
Be a pirate!
Press shift when you're done collecting.
This is the first game I have ever made - and it's pretty bad, but oh well!
Scoop up the cat litter but watch out for the poop. Gameplay is similar to Minesweeper. Art by Kiki Snell.
Windows and OS X builds included in one zip file.
This is a grayscale adventure. Jump through the strange trouble-infested badlands in search of coins! Avoid the tiny elephants! Don't leap on the roly-roly's spikes!
Hit the mysterious question mark blocks to make something surprising happen! You might get a coin... or you MIGHT awaken the vengeful sky gods. Keep your wits about you!
It's procedurally generated, which means new surprises on different play-throughs!