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KlikBot's picture

Klik of the Month Klub #56

Sat, Feb 18 2012 05:00 PM
02/18/2012 - 16:00
02/18/2012 - 18:00

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up below if you want to get reminded by email the day before the klikkening begins!

Games made for Klik of the Month Klub #56



Made For: 
Pirate Kart 2
squidlarkin's picture

Super Duper Thwackswinger (IGF Edition)

Game File: 

Thwackswinger lives!

Event Created For: 
Made For: 
An event
Strong's picture

How Do You Kill a Circus?

Game File: 

How do you kill a Circus? The second-greatest trainwrecks version of a lame joke ever!

Made For: 
Pirate Kart 2
Rylie James Thomas's picture

Hardcore Gaming 101: Your Weekly Kusoge

There's a new feature on HG101 called Your Weekly Kusoge which I thought may be relevant to peoples' interests.

The first game is the Famicom version of Ikki, which seems to be a pirate cart favourite.

snapman's picture

Scorpion Psychiatrists of Saturn


Looks like emma entropy is up to something again.

Three things:

1: Nobody would go to this kind of effort if they didn't like what they were riffing off.

2: If you're not sure if something is offending your sensibilities or ridiculing your opposition, it's probably the one that doesn't make you angry.

3: Remember to install the fonts folder font first!

SPOS.zip2.98 MB
Pizza Time's picture


Game File: 

Evil Maze is evil.

Event Created For: 
Made For: 
An event
qrleon's picture

Adventure Creation Kit

(Sheesh, I should have posted about this months ago.)

ACK is a DOS-era toolkit for making simple Ultima-style RPGs, based on Stuart Smith's seminal Adventure Construction Set. Development stopped for a long time, but the author has recently begun to release new versions, bundled with a copy of DOSBox.

The newest pack-in game, Ultima IV Part 2: Dude, Where's My Avatar?, looks pretty bizarre, but I don't want to play it until I get more familiar with the original Ultima games (don't look at me like that). There is also a tutorial module explaining most of the features.

I had an adventure game planned, but it might be a while before I get back to working on it. I recall a monsters-destroying-city game being in the works, and the author of the program had a decent (albeit years old) historical adventure about a caravan of settlers.

snapman's picture

My next project

After successfully finishing Tek Demo, I've been thinking about other aspects of KnP that haven't been fully explored. I've never made use of active object internal flags. What does "spread a number" do to alterable values? The event editor has its own options panel? But one thing really hit me as being full of potential. Klik & Play had support for a very old animation format: FLC/FLI. No sound, palletized, somewhat dodegy playback speed, and very poor compression. That, and no modern video converters seem to support the format. But a while ago, I found this old DOS command-line converter called DTA. Running it under dosbox, I could convert a directory of tga or pcx files into a knp compatible flc video. And just now I've finished the conversion path, from shooting video, to jpg sequence, to tga sequence, to fli animation.

The filesizes are awful. What started out as an 882kb avi lasting maybe two seconds turns into a 4.5MB(!) fli animation with no sound. But I have the batch processing steps down now. And my planned idea won't take more than maybe 8 videos to do, each lasting about two seconds, at double the tested video dimensions, and half the framerate. I'm looking at about 64MB of fli video, plus whatever filesize the actual GAME part of this idea clocks in at. I think this could end up being very, very funny indeed.

My first step is going to be shooting video, of course. And dealing with the difficulty of convincing friends that they desperately want to be the stars of this overwhelmingly foolish idea.

KnP FMV, here we come!

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