Stay off the floor for two hours for a fun surprise.
Wow, this is an awful shoehorning of a theme.
mario's tired of marioing
This is perhaps inspired by The Haunted Mouse, and to an equal extent by WarioWare: Smooth Moves and WarioWare: Twisted!. Keep the rodent player-character from being zapped, even as your mouse controls are periodically rotated 90 degrees, requiring you to rotate your in-real-life mouse to compensate.
The Windows version works a bit better than the HTML5 version, insofar as the latter can't register the mouse's movement if the pointer drifts out of the screen region.
So I say to WordRescue, "Let's make a pinball table; it can be about anything you want." Being the massive whole foods hipster that he is, WordRescue comes back with a Tribe Hummus themed table layout. So enjoy.
Enjoy your hummus.
<<revision>> macros provide a good deal of expressive power, though some potential uses may not be immediately obvious. Here are a few examples which may provide some inspiration.
An extended form of
This combination of
<<set>> changes a variable every time you cycle the passage using the link.
<<cycle attire>> <<set $shirt="red">>[<img[redshirt.png]] You eagerly slip on a red shirt. <<becomes>> <<set $shirt="blue">>[<img[blueshirt.png]] No! Clearly, a blue shirt is required. <<becomes>> <<set $shirt="vermillion">>[<img[yellowshirt.png]] Nope, it ''has'' to be vermillion! Or so you think... <<endcycle>> <<revise attire "Reconsider shirt">>
A music picker
This uses my HTML5 sound macros to create a link that changes the currently playing music when you click it. (If the music isn't meant to loop, of course substitute
<<cycle music>> <<stopallsound>><<loopsound "piano.ogg">>Piano music <<becomes>> <<stopallsound>><<loopsound "chiptune.ogg">>Chiptune music <<becomes>> <<stopallsound>><<loopsound "acapella.ogg">>A capella music <<endcycle>> <<revise music "Change current music">>
More info / Less info
This functions similar to
<<replace>> but also provides a link to hide the inserted text after it's been shown.
<<revision info>>You see here a spotted stripe frog.<<revise info "(More info)">><<gains>> Poisonous in 3 countries and illegal contraband in 7, this fearsomely shaded amphibian is an aesthetic and biological terror. <<revert info "(Less info)">> <<endrevision>>
Super ZZT, also called SZZT, is the successor to ZZT, created in 1992 by Allen Pilgrim and Tim Sweeney of Epic Games (then Epic MegaGames). Like its predecessor, Super ZZT was essentially a game creation system with a few games packaged with it, which included Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, the greatest draw to its sequel was the level editor which allowed players to create their own games. Strangely, the editor itself was somewhat "hidden" by the creators, as it was necessary to add the command line parameter /e when loading Super ZZT in DOS. Some changes to this version include floor textures, new prefabricated enemies and objects, custom hint menus, and scrolling maps allowing for much larger worlds than ZZT would allow. Although Super ZZT is in many ways a vast improvement over ZZT, it never caught on with the ZZT community like the original ZZT did; a possible reason was the bugginess of the editor. Very few games were ever created for Super ZZT. However, notable game creation group Interactive Fantasies did create 3 Super ZZT games, which are among the best of the Super ZZT titles.
I hate Pantera Entertainment so much.
Credit to noise musician Merzbow for the music.
The Klik & Office suite brings you yet another powerful application: the Klik & Office Organizer! Check off boxes, move progress sliders, set an alarm, and write about your day in this flexible program that offers three varieties of different to-do items! Never miss another deadline!
No save function? Nonsense! Just use PrintScreen!
DID YOU KNOW THAT? The arrow keys can be used to fine-tune the alarm time. When used with Shift, you increase by 60 seconds at a time. NOW YOU KNOW!
I spent way too long on this way way too long :(
BUT HEY I MADE A GAME
press arrow keys to move, shift to jump, space to KILL
Alt+F4 to quit
the Flatwoods creatures won't notice you until they can see your eyes reflecting their own glow. So you must be careful when you get close to them.
The earth is delicious and must be consumed! EAT IT. EAT IT ALL.