Trek across a winter landscape! Figure stuff out! But most importantly...
Just so you know, that weird scene with the gorillas is NOT a win screen.
So I decided to make a game for the TIGSource Assemblee competition, and in between working on it I've been messing about with Game Maker in order to improve my skills. Here's a simple shoot em up game that has come from that.
Left and right to move and Ctrl to fire.
You want the menu ? Then find the pairs!
This is a game about modern (post-Kantian) philosophy. IT'S A "THINK-PIECE," PEOPLE!!
Update: This macro is now built into Twine 1.4! It is no longer necessary to install it.
This is not strictly a new macro, but a replacement version of the
<<if>> macro. You might have noticed that nesting the
<<if>> macro can get a bit messy:
<<if $fire eq "warm">> The fire isn't hot yet. <<else>> <<if $medal eq "water">> You medal protects you. <<else>> <<if $dead gt 0>> Not again! <<else>> You died! <<endif>> <<endif>> <<endif>>
<<else if>> macro allows you to essentially have multiple
<<if>> macros chained together, without needing to nest each of them within the
<<else>> / <<endif>> tag pair of the other:
<<if $fire eq "warm">> The fire isn't hot yet. <<else if $medal eq "water">> You medal protects you. <<else if $dead gt 0>> Not again! <<else>> You died! <<endif>>
The macro code is here:
Obsolete script removed: use Twine 1.4
You might wonder why I chose "else if" instead of "elseif"... I guess my mind flipped a coin and the 'natural language' side shone upward.
If someone else has already developed a similar macro, as I suspect they might, then do tell.
Feel free to report any bugs to @webbedspace.
An educatioanal! Run over the babies! Fail to indicate!
Earn repute for your country and win the negotiations!
Press space to start!
let me clarify HOLD DOWN SPACE to not indicate while turning, there are three endings to this
Simple mirrored controls. SPAMJAM!