Face Death Scorpions From Hell and try not to die.
8-way moment = Movement
Button 1 = Shoot
POLICE ACADEMY 8: X-MAS COP! THIS IS A MATURE GAME OF INVESTIGATING A BRUTAL MURDER IN CHRISTMAS TIMES. NOW WITH REAL WORKING GAME FILES ! ! !
Collect all the dog poop before someone steps into it.
The engine is quite shit but I am way too tired and stupid to make it any better. This game is open source so feel free to improve the engine in any possible way.
You can open the game with either MMF 2, TGF 2 or the FREE version of TGF 2 Newgrounds Edition which you can download here http://www.newgrounds.com/wiki/creator-resources/game-dev-resources/the-games-factory-2 (if you are using the free edition of TGF 2 I can compile your game to an exe file)
So I decided to make a game for the TIGSource Assemblee competition, and in between working on it I've been messing about with Game Maker in order to improve my skills. Here's a simple shoot em up game that has come from that.
Left and right to move and Ctrl to fire.
So, I think it's the time to present my first trainwreck that I did back on 2007 when I got my hands on Multimedia Fusion 2.
So, it's Bubsy in Yoshi's Island, that's what! It's a unique combination of breakout and pinball physics for main character, as you have to deal with it!
I could think that I made this game when Glorious Trainwrecks existed, but I could be wrong, since I started working on this since Summer 2007, but I hadn't submitted here until now. It only begs me to start another trainwreck...
|Bubsy in Yoshi´s Island.7z||937.9 KB|
This took way too long to make. Ah well.
Post the games you wrote here! I think you can upload them to the Wiki, if you don't have hosting.
My game is a little number I like to call Travellin' Ted. There are three levels to visit and complete, making it my most ambitious 2-hour game yet. My favourite is the one with the tiny pirates raining down from the sky. WHAT'S YOURS?
I have a semi-functional Portal-alike working but I have no idea on how to stop portals spawning too far into walls causing the player to get stuck and even clip directly through them. I think it's directly related to animation hot-spots and action points or some jazz. Actually, I'm pretty sure of it but a second opinion is always nice to have so I'm tossing it up for anyone to have a look at since I'd have a far easier time showing what I did rather than explaining. I was going to unveil it as a surprise project but noone likes surprises that don't work so it put an end to that plan. Buttons one and two fire different coloured portals and there's platform controls but no jumping and I haven't set up more than four directions so you can only fire portals in those directions. You might not want to fire a portal into another portal since it causes you to get stuck.
Hilariously, you can set up portals so that you fall into one and infinitely pop out the other if they are the correct distance apart and you keep walking in one direction. Just like in the game!