Random posts

quasiotter's picture

hot shark for our friend drambique very nice

4drambique.jpg
Game File (Linux): 
Game File (Mac): 
Game File: 

hi drambique :) and other human sapiens :D :D

goal is to find the collision box at top lol . follow the cookies and higher notes!!

note: there is invisible sloped plane to get you to the starting gun lol

here's the requests:
- guns!
> i dunno how to make a fps, and i don't do killing in my games, so i did this instead :P
- good movement
> i used johnny's firstperson controller!
- piano jazz
> i wanted to make my own soundtrack and i don't know how to play music, so... um... lol.
- neon signs
> i love neon! my dream job when i was a kid was to become a neon artist
- sugar cookies
> i used to make sugar cookies with family and decorate them. these are cookies from probably 2013 & 2014?

credits:
unity 5.whatever is newest
blender
photoshop
logic pro x i only used stock instruments lol
protohm first-person controller
some free unity assets guns:
https://assetstore.unity.com/packages/3d/props/weapons/firefireword-light-machine-gun-95750
https://assetstore.unity.com/packages/3d/props/guns/scifi-gun-collection-56350
https://assetstore.unity.com/packages/3d/props/guns/hand-painted-low-poly-guns-pack-26292

Event Created For: 
Made For: 
An event
FlaviusMaximus's picture

Edgar, The Jet Penguin

jetgar.PNG

Control edgar, the jet penguin as he infiltrates the evil fortress made out of megaman 1's sprites!

Press Shift button to jump, and CTRL to activate the jet.
To get a boost, hold right or left and then hit CTRL.
To boost up, stop, hold Shift and then CTRL.

This may seem to you a bit hard to perform, and you're right!

EDIT: Node 3000! I Win!

Made For: 
An event

Convenient Hints for Protected and Reasonable Residential Relocation

Movers and Packers HyderabadPackers and Movers Hyderabad

Moving together with comprehensive handbag in addition to luggage seriously isn't always easy. An extensive house transferring requires many effort and time. Therefore, in the event you are likely to shift, don’t go softly and commence planning for doing this time just before ones go. Several quick methods for risk-free and also even household move are generally using. It is possible to comply with these types of uncomplicated ways to help make transport of one's precious merchandise protected in addition to risk-free.

Firstly complete a total strategy regarding the go. Produce a listing of goods that you might want to be able to adjust in your completely new residing area. Sort-out the many unproductive and also squander things along with promote or perhaps give these to slow up the load of this go. Obtain top quality supplying provides through just about any most respected go shopping and initiate supplying connected with things which may have simply no employ prior to new house purchase.

Due to the fact, glassware, tiny technology along with hand mirror things can be delicate along with requires additional treatment while in shift; it is best to carry the excessive attention inside in the course of complete new house purchase. Utilize high class bubble wrappers in order to encapsulate these. Class draped things with moderate sizing regarding packing containers using correct cushioning products to be able to minimize any kind of movements among things. The favorable top quality along with tender extra padding products furthermore keep your stuff via outer problems too.

Bunch all of the private utilize along with specious things such as cheap income cards, diamond jewelry, mobiles in addition to prices, crucial drugs inside a plastic-type material case through personal as well as proceed the item along rather than putting together with additional things inside relocating suv. For the time or even 1 day previous to ones shift class each of the things inside a choice measurement connected with cardboard pack that you're going to require initial for your brand new property. Level this specific field while “First Open” and also weight the item in transporter in the previous so as to sell the item very first about hitting for you to closing vacation spot.

Use a good products transporter pertaining to shipment of this things. With regard to filling and also unloading you are able to get assist through your buddies along with family members or perhaps retain the services of individuals in on an hourly basis paycheck. You must effectively insert whole things in transporter in addition to move towards the destination. Manage every one of the things through entire proceed mainly because potential for decline or even injury will be more prevalent in the time shipping and delivery products.

Soon after transport associated with merchandise, sell the many cartons in addition to area these people in to a roomy as well as vacant place. Unpack just one carton at the same time as well as set up the things on the suitable location. Soon after performing your entire new house purchase task likewise maintain beneficial providing items intended for upcoming make use of.

These are generally the particular a few straightforward points which will help to make ones move secure and also effortlessly possible. Consequently, in case you are likely to shift abide by these individuals as well as help make transport of one's beneficial things safely and securely. In case you don’t have got almost any prior encounter regarding moving along with concerned with protection of this things, also you can acquire aid associated with any kind of expert packers and also movers of one's location.

For More Information Please Visit: https://twitter.com/pony_strategies

Event Created For: 
Made For: 
An event
Zecks's picture

Over halfway there.

Just a progress report. I think I'll finally pick the pace up on this instead doing maybe two or three things in a week. Stay tuned for the next blog post though.

AttachmentSize
thisistheshit.PNG19.21 KB

Twine: Further remarks about <<cyclinglink>> and game choices

I've recently played the game Breakfast on a Wagon With Your Partner, which uses the <<cyclinglink>> macro, and it's inspired a few brief thoughts about the user interface of text choices.

Generally, the interface used for choice, especially dialogue trees, in videogames and Twine games, resembles the following:

Fig. 1: A doctored page from "Breakfast on a Wagon With Your Partner"
A list, usually exhaustive, of the possible choices one could make, usually in an egalitarian fashion. Its exact shape is highly variable, but the important aspect is that every choice is simultaneously visible.

However, the introduction of my <<cyclinglink>> macro has unwittingly introduced an alternative arrangement:

Fig. 2: An actual page from "Breakfast on a Wagon With Your Partner"
A single hyperlink that cycles between choices when clicked, displaying only the current choice. The choice is confirmed by clicking a proper link below.

This differs from the former in a number of interesting ways. Firstly, when you initially approach the page, all of the other options are concealed. Only by clicking the link successively does each option become briefly visible - the choices are presented in a temporal sequence, rather than a spatial sequence. And, not only are the choices themselves hidden, but their quantity as well - a list of 20 choices takes up the same screen space as a list of two.

I feel as if these differences slightly more closely resemble the actual human process of making a decision. Seldom do we, in our minds, see two drastically opposing options appear side-by-side, when confronted with a tough decision. Rather, our minds actively scour themselves for choices, possibilities - the few that appeal to our intuitions rise immediately, and others must be forced up to our conscious realisation, whereupon we focus intently on it. Neither of these link presentations can be said to truly capture this marvelous process, but I like to think that the cyclinglink presentation has more superficial similarities.

One other difference I feel is worth examining is the way in which cyclinglink, in this particular usage, reverses the usual meaning of clicking a hyperlink. Consider the text "I'm not opposed to settling down" in both illustrations. In the first one, the act of clicking it means to commit to the decision - to perform these words. But in the second, the act of clicking it is the act of revising the decision, replacing it with a different possibility. This strikes a somewhat discordant note within me.

Of course, usually a Twine hyperlink doesn't translate to the player verb "act according to these words" - most often it simply means "provoke the computer to delve further into this subject" or "continue a line of thought paused at this point", any of which could somehow revoke or reverse the link text's meaning, relevance or significance. Porpentine has previously called the hyperlink an "omniverb", commenting that its meanings within a game are as varied as the words you could put inside it, and the text that results when you click it. And, indeed, my original impetus for creating this macro was to extend the mechanical potential of links in a playful fashion - links that change unexpectedly when clicked, like a puzzle switch, or a toy, or an animate object in Windosill. Links that are multifaceted, multifarious, capricious. And, indeed, many uses of cyclinglink that I've seen thus far have used it for playful or cute subject matter, where rubbing and touching the story text, and seeing unexpected changes appear, is in keeping with the tone of the story.

I only came to think of cyclinglink as a genuine replacement for the 'choice list', and began considering the implications thereof, when I encountered the above choice in "Breakfast on a Wagon With Your Partner". This story, to its credit, does a very good job of establishing a "hyperlink vocabulary" - a link at the bottom of each page, reading "(o)", serves as the 'confirm choice' button, and is the only one that is used to advance to a subsequent passage. Nevertheless, the cyclinglink still runs contrary to the grain of the traditional hyperlink's meaning - its underline suggests a button waiting to be pushed, rather than a dial waiting to be turned. I hesitated conspicuously when I got to that page, for I had become quite invested in the path of the story, and of my performance as the player-character.

What shall we conclude from this? I believe that the cyclinglink is entirely in keeping with the standard interface of Twine games, and of the versatility that the hyperlink is afforded within a Twine game. I believe further that the use of a cyclinglink for choices, particularly especially mental choices, lends the selection some superficial resemblance to the human act of reaching and developing decisions. However, it is also important that they are sufficiently differentiable from normal links, in situations where it's important the player has full confidence in the presented hyperlinks. This could be through establishing a firm in-game vocabulary, or, more directly, it could be through CSS. (I do not include CSS within the cyclinglink script that forces them to appear differently to normal links, but I do provide CSS hooks that enable them to be styled differently from normal links.)

For a time after adding the variable-alteration functionality to cyclinglink, I wondered if I had perhaps erred by making it produce a Javascript-augmented link - perhaps a more familiar interface element, like a dropdown menu, would be more appropriate for the use cases of this macro. But, I committed to the justification that the hyperlink is the player interface element in Twine games, far more so than even familiar website navigation elements. They are, after all, not web sites, but videogames. So, let the hyperlink's scope be extended so.

Slalom Invaders

SlalomInvaders.png
Game File: 

Shoot the invaders without being disqualified! Use the arrow keys to move left and right.

Made For: 
Pirate Kart 2
ihavefivehat's picture

Type The Same Word Over And Over

TypeShot.jpg
Game File (Mac): 

This is a game where you type the same word over and over again as fast as you can. Like this:

typetypetypetypetypetypetypeytpeytypetypetyeptyeptyeptyettyeptyetpyttypetyeptyeptyeptyytytpeyttypetyeptypetypeytypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypetypety

see? it's hard.

This started out as a cyber-punk hacking game that I was working on a while ago but which never really got anywhere. So I found it on my computer today and made it into this. Anyway, that's why it looks all computer-y.

I don't know if the mac version works, I haven't been able to test it yet.
edit: it didn't but now.. it does!

Made For: 
An event

Mystery Island v1.1

mystisland.png

Mystery Island is a small to medium level with flowers and dragonflies. Getting all the items is tricky, and the overall skill is hard.

Author: 
RelicShine
Event Created For: 
Made For: 
An event
FirecatFG's picture

Kick Jumper

KickJump.png
Game File: 

Something i made on KnP. click on the screen to do jump kicks to the robots but avoid the walls.

Made For: 
An event
markp0rter's picture

deviant art people are lacking the lulz

so some of you might have seen that I have made a game using TWO random pictures I have found on the front page of deviant art. to be honest those pictures sucked dick and weren't art at all so it impresses me people are so uptight about their "work".

I've linked the people to my game. READ their thoughts:

http://ailecjen.deviantart.com/art/Home-Iron-Repair-289276995

http://thowra.deviantart.com/art/Grulla-Breyer-289276760

seriously why are you so uptight, folks? snapping ugly pictures isn't what I would consider "art" you can be bitchy about geez. get your head out of your ass.

Syndicate content
pensive-mosquitoes