While watching the
Spindler Splindey Spindley's raycasting demo, an idea popped to my mind.
Idea of Doom in KNP isn't new, yeah, but I reminded myself trying to implement very primitive Eye Of The Beholder-like "3d". I googled up in looking for full-length games using this and I've found an old friend, Death Mask.
As we can see, even with jerky scrolling/movement, gameplay is fluid and clear. It would be a sin to not try this!
So I dig up my old WIP-stuff notebooks and found the theory of algorithm for such an engine. Here we go.
Map is a matrix built from 32 cells, 16 x 16. Each cell is a fragment of map with a number. Player starts in cell 1,1, and moving forward changes the cell to 2,1, then turning right - 2,2 etc. Every cell has it's own "3d" picture. Some cells contains monster - which we can shoot out with a gun.
Algorithm has many
fails flaws, like no open rooms, just maze and no backwarding.
Hope my engrish isn't too high and everyone can undestand this bullcrap without beer or two.
I will try to implement this once again.
Oh, and a screenshot. A little teaser. 4 different fonts on title pic! Face that, man
a realistic hacky sack simulator. Will build a web version later, need to get the newer version of unity.
My first KotM, and, uhh, I think it shows. Surf on your symmetrical partner. The game is beatable, but the last level is annoying. :Y
So I'm lacking all the cool knp graphics like evil face, those space stations and so on. I guess they only come with the CD version of knp and not the school version I've got. Could someone please provide those libs? Thanks a lot.
my first game with klik n play :o)
The final part of the epic press button saga.
I JUST REUPLOADED THIS BECAUSE IT DIDN'T WORK THE FIRST TIME
The world has ended. All you do is go back through it's final moments, piecing together why things happened rather than how.
It's a weird and silly adventure game made for the Pirate Kart V and inspired by the words published on RPS.
So here it is. It kind of only works for part of the map for some reason, so I'd need to find a more object-efficient technique, I think, if I wanted to continue working on this.
Hello. I'm an Internet Magician and my sole claim to fame is halfassing everything I do.
B.O.L.D. - The "Totally Awesome Not At All A Shameless Parody Of Bob And George" Webcomic.
Other equally hideous comics.
Various Game Maker "games".