When the world was young, and only one man and woman walked the Earth, I can't help but feel that they were surely very, very immature to each other. Especially over a biological difference so immediately obvious.
In case it wasn't clear, this is basically Donkey Kong with urine.
EDIT: Fixed incomplete controls listing on title screen.
EDIT2: Fixed no music in Windows.
I want to make a sequel to Not a Romantic Comedy.
This time, I wanna implement the full range of objects from Chip's Challenge. So it'll be sort of like playing an action-oriented Chip's Challenge, except on steroids.
In addition to the standard set of tiles, items, etc., I plan to include stuff like this.
From the TIGSource forums:
"So, I've had an idea for a side-project I've been wanting to try for a while. For those who don't know, Godfrey Ho was a Hong Kong Z-Grade kung-fu director who would take unreleased asian movies, splice in scenes of white guys dressed as ninjas, and release the new frankenmovie to a world-wide audience.
"I want to apply his cut-and-paste technique to games. And that's where you come in. Do you have any unfinished and abandoned projects that you're willing to part with? Send them to me and I'll hastily fill in any missing pieces with ninjas and 80s style cheese."-- Alec S. (malec2b)
Looks like he's taking Flashpunk, Unity, and Game Maker games. The first of these games was just released, and certainly in the trainwreck spirit:
This event is all about making games in any Clickteam product! Anything goes!
You can use Klik N Play, Games Factory 1 & 2, Click and Create, Multimedia Fusion 1 & 2, anything related to Clickteam.
You could use KNP 2 too, but it hasn't been released yet (or so I think)
So go make games!
|Last Ninja||12/07/2013 - 15:40||Lynx||1|
|SLED||12/02/2013 - 17:31||Lynx||4|
|THE ROYAL ADVENTURES OF MR CAT VS TAILS ADVANCE THE GAME||08/24/2013 - 06:22||Johny L.||10|
|Yellow devil in a nutshell||08/08/2013 - 15:47||Sejez||5|
|Megaman: The last final fight||08/06/2013 - 04:53||Sejez||3|
|Player Adventure - The DrBlowhole EditioN!||07/26/2013 - 03:55||Johny L.||2|
|Quasimodo's Ultimate Negotiation||07/24/2013 - 13:00||Smedis2||6|
|The Super Mozart Adventure||07/24/2013 - 11:27||Johny L.||16|
Healy has a habit of uploading games for us on her birthday here, but I've turned the tables on her! As far as I can tell she hasn't seen this Knytt Stories level yet, but I figured there might be other people here interested in checking it out.
|Sergio Cornaga - You Have to Put the Juni.knytt.bin||286.48 KB|
After the big success of Where is the Elephant? I give to you the long awaited sequel Where is the invisible Elephant?
Tiny Cave was originally started for a short Twine jam, in both senses of that phrase. You couldn't use more than 1,000 words, which is why everything's so laconic. Anyway, I didn't even get started on this before the jam-thing ended, so this is mostly for my own benefit than anything else. I hope folks enjoy this!
|tiny cave.html||417.79 KB|
So now that Game Maker is $40 and Construct 2 will eventually be $65, I've found myself turning back to MarMOTS and wondering what it would take to get it into shape as a game-making tool.
My first focus has been getting my scripting language / editor into shape. I lump the two together because the scripting language, while textual, is never parsed from free text; instead, the user is edits the source tree directly using a friendly structured editor, with lots of autocomplete help, and in which it is literally impossible to forget a semicolon or a closing parenthesis. For power users, it should be as fast or faster to type in programs with this editor than with a text editor, and yet newbies will still be able to discover all of their options in a nicely readable self-describing English syntax.
So over the past couple of weeks I have torn apart my previous attempt at this language and rebuilt it. I've arrived at the point where I can type in any programs I like, and add features to the language without much effort. The UI is still pretty painful to use at this point, but that's mostly because I haven't focussed on improving the interaction at all besides making sure auto-complete is usable.
I was thinking I should maybe do like a screencast or something, but the scripts don't DO anything yet. I'm thinking that the next step will be to start integrating the scripting language with ANSI layouts that I draw in MarMOTS. I'm pretty excited to start hacking on that stuff! You should be too.
Avoid food as long as possible.