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TheCube's picture

Knytt Stories Collabowreck oh yeahhhh

Remember the last time we collaborated on a single Knytt Stories level? How about now? It was pretty awesome, right? Yeah, I thought so too.

Well, Knytt Underground is supposed to come out before the end of the year, which signals the end of an era - an era where Knytt Stories was the only game, ever. I figure that we need to send it out in style with ANOTHER BADASS COLLABORATION from the Trainwrecks club. It'll be like an Irish funeral, where instead of getting all sad about death, we all get drunk and write insane poetry that doesn't make any sense.

Yes I am stereotyping no I don't care.

So, who's down for this? I'm thinking we can do it the first week of December so it doesn't interfere with Thanksgiving, but I'm up for suggestions.


Danni's picture

Chainwreck 2 and 1/2: Sequelitis Spectacular!

Sat, Mar 17 2012 09:00 PM
03/18/2012 - 00:00
03/24/2012 - 23:59

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.



Games made for Chainwreck 2 and 1/2: Sequelitis Spectacular!

Rylie James Thomas's picture

Bullet Hell Bulldog


Get your runner through the Bullet Hell to the other side to humiliate your chums and enemies. For two players.

Made For: 
Pirate Kart 2

Kierkegaard's afraid of love

Game File: 

uh, I learnt klik n play as I made this

Event Created For: 
Made For: 
An event

Fakin the Slideshow


Thought I'd just showcase a couple things I've been working on aka some random stuff I found in directories and put in a slideshow thing. Music by Main Source and Adhesion

Made For: 
An event
KlikBot's picture

Klik of the Month Klub #86

Sat, Aug 16 2014 04:00 PM
08/16/2014 - 16:00
08/16/2014 - 18:00

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!

Games made for Klik of the Month Klub #86

Ice Cream Catcher

Screen shot 2012-02-25 at 5.32.10 PM.png

First computer game I ever made. I really love ice cream, but I am dreadfully lactose intolerant.

Made For: 
An event
PyroMallet's picture

Need KnP libs/midis

Hey there, a while ago (when I found this site), I tried to install the school version of KnP. It didn't work because lol windows 7.

Anywho, I was wondering if anyone could upload the default libs/midis that come with it? I would like, totally appreciate it. And don't worry about the libs; I know how to take the sprites out. :C

Hit DeceasedCrab

Game File: 

Go hit deceasedcrab.

Made For: 
Pirate Kart 2
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