A simple shooter with mouse aim. Move with cursor, shoot with mouse. Stay alive as long as possible.
which pokemon will you have sex with?
The chase is on! Be prepared for the ride of your life!
It is 2014 and the dead have risen from the grave!
No, not zombies. Mummies.
(There was an embalming fad in 2013)
Unfortunately, you prepared for a zombie apocalypse instead so you are completely helpless against the mummy onslaught.
Thankfully they are very flammable and friction from moving too quickly will cause the mummies to catch fire and burn to ashes.
Survive as long as you can.
Note: This is the game before the events of The Player Aventur.
Prepare for a madness of black & white screwup with the new Player Adventure edition based from Black Squirrel's classic Player Adventure!
This game contains:
+ over 20+ missions with challenging stuff!
+ The Q and R missions are back! This time they got a change.
+ Save the Dragoon of mystery from being dead!
+ New black and white monsters you'll encounter during the game!
WARNING: Like Player Adventure, this game contain flashing lights, window control abuse and even some other crap which makes your eyes hurt, play at your own risk and watch out.
P.S. Bambi appears as a cameo...
- Removed the Secret levels, it was a scrapped idea.
- Fixed the last route's redirection to the final level.
In this exciting game of ski cross dodge the trees and get as far as you can before you wipe out. It's totally tragic!
I intend to start working on another game this week. It's looking like it will be a sequel to Freestyle Box 2007 but if I change my mind it will most likely be a two player racing game like Dashin' Desperados if anyone remembers that. And you can pretty much count on it using the neo 8-bit visual style I've adopted for all my games. I'll blog it this time since I am pretty much through disguising blog posts as regular topics.
Roughly ten years ago, my grandma got me this dinky toy motor boat with a pull string. I don't know why she gave it to me, seeing as I was clearly too old for such things. Naturally, I opened The Games Factory and made a game about it.
Use Left and Right arrow keys to turn. Press and hold Shift to pull the string, and release to move. When your toy boat fills up with water, you must empty it by shaking it or else it will half-capsize. Hold Ctrl and mash Space to shake the water out of the toy boat.
Press the X in the top-right corner of the window to stop playing this game. Which is what you should be doing because much like Winning Square, this game sucks.
An array is essentially an ordered list of data values, such as strings or number expressions. You can declare a Twine variable to be an array using just the set macro.
*To create an empty array called $inv:
<<set $inv =  >>
*To create an array called $inv containing the string "Dagger":
<<set $inv = ["Dagger"] >>
*To create an array called $inv containing "Dagger", "Shield" and "Potion" in that order:
<<set $inv = ["Dagger", "Shield", "Potion"] >>
To examine or change the values inside an array, a number of methods are available that can be used in the set, if and print macros. Here are some examples.
Examining arrays and their contents
*To print the entire contents of an array in order (usually for debug purposes):
<<print $inv >>
*To see if the value "Magic Knife" is inside an array:
<<if $inv.indexOf("Magic Knife") gte 0>>
*To get the number of values inside an array:
<<set $size = $inv.length >>
*To get the first value inside an array:
<<set $first = $inv >>
*To get the last value inside an array:
<<set $first = $inv[$inv.length - 1] >>
Changing values in arrays
*To add the value "Magic Knife" to the end of an array:
<<set $inv.push("Magic Knife")>>
*To add the values "Blunt Axe", "Key" and $item to the end of an array:
<<set $inv.push("Blunt Axe", "Key", $item)>> (push() can insert many values at once.)
*To add the value "Weird Pear" to the start of an array:
<<set $inv.unshift("Weird Pear")>>
*To add the values "Blunt Axe", $item, 2, and $weapon to the start of an array:
<<set $inv.unshift("Blunt Axe", $item, 2, $weapon)>> (unshift() can also insert many values at once.)
*To remove the value "Weird Pear" from an array:
<<set $inv.splice($inv.indexOf("Weird Pear"),1)>>
*To sort an array alphabetically:
*To reverse an array:
*To remove the first value from an array:
*To remove the last value from an array:
*To remove the first value from an array and set $item to it:
<<set $item = $inv.shift()>>
*To remove the last value from an array and set $item to it:
<<set $item = $inv.pop()>>
Made for TheCube for Christmas. Sorry I'm late!
This game isn't particularly Christmas-themed, but that just means you can play it year-round.
Game includes completely original music, sounds, sprites, and backgrounds. Font is Casual Encounter by Anna Antropy.
Long ago, an evil queen attempted to rule the world with a dark cloud. Although she has been long slain, fragments of her powerful magic remain, and have been invading the Dreamscape, a world where minds go when their bodies sleep. Four agents calling themselves the Nightmare Squad have come to put a stop to these abominations!
Game isn't particularly buggy, but I've only finished two levels so far, so it's a little short.
The goal of each level is to find all the keys needed to unlock the boss door, and then to defeat the boss monster. There are several shops in each level as well, and your friendly neighborhood Charles the Giant Carnivorous Plant will be happy to sell you items in exchange for Quartz pieces you find around the level! Various items include Bombs, which you can throw to destroy rocks and heavily damage enemies, Carafes, which will instantly refill your health before you die, and life-extending potions. Each character also has 5 Star Cards hidden around each level. These can be collected by shooting as well as touching them.
A and D: Move left and right
Q: Throw bomb (if you have any)
Shift: Attack (you can hold it to constantly fire)
E: Go through doors, activate switches
Esc: Pause/Forfeit level (will prompt you)
(Warning: There are some debug keys that probably either instantly kill you or restart the game still bound, so try not to bang your keyboards much)
Sammy: Rapid fire, short range, easy to hit with wave attack that can go through walls.
Crockett: Long range, slower shooting snipe shot that does more damage than Sammy but can be harder to hit with.
Ulix: Small area-of-effect sphere that constantly damages any enemy caught in it.
Izzy: Long range tackle that sends you flying straight forward and does massive damage on a successful hit. Will collide with walls. Izzy can be VERY easy to die as, so be warned.
Attack types (Changes based on the kind of element card you collect)
Fire: Higher damage than normal attacks, as well as an added burst effect that harms nearby enemies as well.
Water: Lower damage, but goes through enemies and can push certain ones.
Electric: High damage and goes through enemies. Can also activate generators, toggling generator blocks (marked with a lightning bolt) on and off.
Ice: Buggy. Does higher damage than normal and will turn enemy into an ice cube if their health is low enough, allowing for a faster kill and a platform. Can get you temporarily stuck some times, though, so watch out!
Some enemy behavior can be buggy as well (especially Dojies, who will charge at you if they spot you).
The game will save and load high score data (tracks cards collected for each character, highest quartz at end of level, and levels unlocked), but I'm not entirely sure if it created a fresh file, so don't be surprised if any levels are already unlocked or there's high scores already there.
Use mouse in menus and in the store.
If there are any other questions, please ask! I'm still working on the game and plan on adding tons more levels and things.