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SophieH's picture

CrappyBoarder

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Game File: 

A very rough attempt at making SSX, turns out I didn't have the grasp on math I thought I did.
making it was a little like line rider-3D though, which is nifty I guess.

press space to jump, though the board will get to the end of the track if you dont...

Event Created For: 
Made For: 
An event

memorainbow

memorainbow.png
Game File: 

This game is not about anything. Memory is too forgiving. Choices that are far from matching will be punished.

Was thinking about games that I'm looking forward to playing with my daughter. Thought about Memory, which was one of my favorites as a kid. Then I thought about making it harder. Then I added some nonsense text and submitted it for the Pirate Kart. So it was a good evening.

Author: 
EyeWOL
Made For: 
An event
thesycophant's picture

Boulder Defender

screenshot176.png

Stand atop your tower and launch boulders at the approaching soldiers. Idea started while playing Ziggurat.

Hold X to charge up the power in your boulder, release to throw it.

Author: 
John D. Moore
Made For: 
An event

Freddie Wong Dancing Skeleton Attack Infinity

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Game File: 

Controls:
Arrows or WASD to move
SpaceBar to shoot crap out of mouth

Goal: Kill skeletons, Make points

Extra Credit: Hold your breath until you beat the game. because that's definitely possible

Inspiration: I can't remember I was too drunk when I made this in between my wildly successful internet movies on the youtubes and the kickstarters

Author: 
Freddie Wong, Narcissist at Law
Made For: 
An event
wil's picture

Nyan Cat's Adventures in Nyanland

nyaa.gif
Game File: 

NYAN-CAT'S ADVENTURES IN NYANLAND

CREATED BY: WiL

PRESENTED BY: KEYSiCK STUDiOS

IN ASSOCIATION WiTH:

EAGLE ROCK INTERACTIVE
INTERACTIVE (f)ANTASIES
INVERTED THOUGHTS INC DOT
and THE RE: CHOW DAY 2007 MEGACOLLECTIVE

ENTIRELY FOR AND DURING THE WEEKEND OF ZZT
BLITZKRIEG-A-THON AT GLORIOUS TRAINWRECKS

FOR THE PURPOSES OF NYAN NYAN NYAN NYAN
NYAN NYANNYAN NYAN NYAN NYAN NYAN NYANNYAN
NYAN NYAN NYAN NYAN NYANNYAN NYAN NYAN
NYAN NYAN NYAN NYANYANYAN NYAN NYAN NYAN
NYANNYAN NYAN NYAN NYAN NYANYANYANYANYAN
NYAN NYAN NYANNYAN NYAN NYAN NYAN NYANNYAN
NYANNYAN NYAN NYAN NYAN NYAN.

WITH SPECIAL THANKS TO:
-----------------------
Ivy <3
Kitty <3
Newt <3
Everyone at #i-c and from the olden times

CREDITS
---------------------------

NYAN CAT ......... Char Two, White on Blue
FATHER FLUFFBOTTOM ................. Kenny
LONGCAT .......................... Himself
TACGNOL ....................... Minkywinks
PHONE OPERATOR ... Shangela Laquifa Wadley
GOD ....................... Latrice Royale
THE DEVIL ................. Sharon Needles
TAC NAYN .......... Char Two, Grey on Grey

THE ROBOTS
and
THE JAILED

With Special Guest Appearances By Little L
and Classy Dave!

HINT
-------------------------------------------
If you're getting stuck trying to get an ending, probably there's on thing you missed: Tac Nayn can be found sticking to Longcat's fur on the right side.

Author: 
WiL
Made For: 
An event
SpindleyQ's picture

There Ought To Be A Word

Game File: 

An autobiographical game for the Pulse Pounding Heart Stopping Dating Sim Jam. My first game made in Twine.

I've been trying to make something on this subject for a while, so thanks to madamluna for providing an opportunity to frame it in a way that made sense to me.

Author: 
Jeremy Penner
Made For: 
An event

Twine: apply CSS to passages with specific tags (Tag CSS)

Update: Twine 1.4 now has an easier method of using Tag CSS, so this script code is no longer necessary.

Obsolete script removed: use Twine 1.4

CSS Syntax
The selector syntax for passages with specific tags is [data-tags~=tagname]. So, if you tag a bunch of passages with "dream", you can then apply specific CSS to just those passages like this:

[data-tags~=dream] {
  color: aqua;
  text-shadow: aqua 0 0 3px;
}
The preceding code will affect both the passage div and the body element. To select those elements separately, use syntax like this:
body[data-tags~=blood] {
  background-color:red;
  color: black;
}
.passage[data-tags~=blood] {
  border: 5px solid white;
  font-size: 110%;
  width: 30em;
}
Some variations on the selector syntax exists that you might find useful:
[data-tags*=swamp] for a passage whose tags contain "swamp" (such as "grayswamp" or "swampfort").
:not([data-tags~=gold]) for a passage which does not have the tag "gold".

And, of course, you can select elements of a matching passage <div> by combining selectors with ".body", ".body .internalLink" and such:

.passage[data-tags~=cave] .body .internalLink { color: gold; }

Caveat: all of this won't work for passage text displayed with the << display >> macro unless you use something like addtag.

Selector recap:
* To apply CSS to the body element, use "body[data-tags~=tag]", "body:not([data-tags~=tag])" etc.
* To apply CSS to the passage-class element, use ".passage[data-tags~=tag]", ".passage:not([data-tags~=tag])" etc.
* To apply CSS to both, use "[data-tags~=tag]" etc.

If you like this code, consider using these macros that let you control tags inside the game.

*This is really just a workaround until browsers support CSS selector subjects. Ideally you could just do !body .passage[data-tags:], but alas, not this year.

Version history:

  1. 11/2/13 - Possibly fixed crash in situations where 'state' hadn't been initialised yet.
  2. 6/2/13 - Additional code to affect the <body> tag was added for both versions.
  3. 5/2/13 - Altered to use "data-tags" attribute rather than "tags".
  4. 4/2/13 - Split into two snippets for Twine 1.3.6 alpha and Twine stable versions.
  5. 26/1/13 - Altered to affect the Start passage.
  6. 25/1/13 - Initial.

Mummy Apocalypse 2014

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Game File: 

It is 2014 and the dead have risen from the grave!

No, not zombies. Mummies.

(There was an embalming fad in 2013)

Unfortunately, you prepared for a zombie apocalypse instead so you are completely helpless against the mummy onslaught.

Thankfully they are very flammable and friction from moving too quickly will cause the mummies to catch fire and burn to ashes.

Survive as long as you can.

Made For: 
An event

Carwreck

carwreck.png
Game File: 

WASD and Mouse (just hold down both mouse keys and pray)

Event Created For: 
Made For: 
An event
Six's picture

Armed Bear

abshot.jpg
Game File: 

A game about the right to bear arms.

Made For: 
Pirate Kart 2
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