So, for the past couple of months, I've been poking at the idea of interactive fiction without a parser. I had a grand idea, years ago, for a graphic adventure game with a comics-based interface. My idea is essentially that the entire story is always available at all times, and that you can make the protagonist do things, or, undo things, at any point in the story. I realized recently that I could bring many of the same ideas to text, which is much quicker to write than comics are to draw.
So I began to build it.
So today, I'm ready to release a little tech demo, for people who might be interested in such things. It doesn't even really demo the tech that well -- I don't use any world state, though the capability is there to do so, and there's not even any branching like Choose Your Own Adventure. The interface is still kind of rough; I definitely haven't worked out all the kinks in deciding when to show which options to the user. I don't even know whether I should be showing or hiding clickable words. (Right now they're hidden because that's the last thing I tried.) Basically, I'm still exploring the idea, but I'm interested in your comments.
Anyway, if you like, you can try it out and tell me what you think. Click on words that are clickable to get a menu of things you can do. Once you've seen everything in the game, maybe you'd be interested in peeking at the story's source code (not the engine's source code) to get a feel for what writing IF in this sort of system might be like.
Olson's Journey is the new masterpiece by the creators of Inception and bread.
Take part in Olson's Journey and discover vast landscapes.
Solve puzzles, tons and tons of puzzles
Like olson himself.
-Most longest game
-Hours and hours of gameplay
-You might just take forever to finish it if you don't figure out the puzzles
-So theoretically endless playtime for you
-Olson is a pretty man
i worked on a game with my friend mno called GUU STTOB! it's a text adventure that becomes slowly infected by a spambot. he did most of the work but i did some of the writing and a bit of the programming!
i still hate pygame but pygcurse does look fun...i might use it in a solo project some time
Uh, unfinished sort of but still "playable", you're the lode runner guy and you're trying to win while daphny and daphakne_ebooks quotes fill the screen, Ed Ruscha style. There are a bunch of levels but you can't finish the first one. New version coming soon. :)
I just spent like a half hour adding games to the Klik of the Month Klub wiki page (including some long-neglected Ladies Auxiliary events), and poof! All of my work disappeared without a trace when I hit "Preview".
If anyone wants to help out, here is the timeline (asterisks beside events that are already in the wiki):
We, uh, we make a lot of games, guys. Jeez.
So it would seem that somehow, SpindleyQ forgot to tell KlikBot to make Klik of the Month Klub #82. This hasn't been the first time that a KotMK somehow wasn't posted, but hopefully it'll be the last!
Instead, I'd like to fill in the gap with a stand-in Klik of the Month Klub. This one is happening on the Saturday after, and may or may not coincidentally also happen to be around the time that the current semester is over for some people!
So go ahead and make a game, and when you're done, post it here!
if you press 1 and 2 you can switch between the editor and the panda
press keys a-h to create different notes
press backspace to delete notes
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
Sign up below to get reminded by email the day before the klikkening begins!
Made in exactly 12 minutes. load your favorite rom's and have fun!
Join the Apollo 11 in their journey to the moon.
Made for the “Dark Side of the Jam – A NASA Hosted Game Jam”.
Made by Gal Pasternak(@galman33) and Raz freedman(@Yinara100).