You are an arrow, you move like a ball. You are... BALLARROW!!! Ahem.. well, yes, you are rotating, press "SPACE" and the arrow will move in the direction you are facing. Press "R" and will rotate faster.
Collect coins, avoid mines, aim for highscore.
Game completely made this weekend, only sounds used from stock.
I finally bothered to get a legit copy of MMF2.
And because it comes with it's own "Klipart", I can put it to good use like I did in my most recent game.
The world is in peril.
Countless aeons ago, the forces of darkness were sealed away from the world, hidden in the ancient Titan's Complex. Now, the seal is weakening, and it's up to you to put an end to the madness once and for all.
Journey into the forgotten depths, and conquer the ancient Dungeon.
The Rune System
You can use the crafting system to turn items and weapons from the dungeon into raw materials - Magic Tears, Fire Tears, Ice Tears, and Lit Tears. These tears can then be used to create new weapons and armor, as well as runes.
Runes grant your characters new abilities to use in battle, as well as influence their stats as they level up. After Dungeon Level 5, you'll gain the ability to create Runes.
See it in action here:
Loads of Skills
180 unique skills. Find the proper balance for your characters and create synergy with your team!
Here's just a few of them:
Just an example here: This is the floor 5 boss (video from an early version: it looks better in final). Each of your characters have a few innate skills - and this boss tests your mastery of those skills:
Taken to its logical conclusion: as well as the basic charge-bar, get action, you also have characters that can interrupt opponents ATB bars as well as skills that uses all of your teammate's ATB.
Classic and Puzzle Mode
Classic's similar to how the other Dungeons releases went: descend through a randomly generated dungeon, getting powerups throughout. Puzzle mode's different: More of a static dungeon, similar to what you'd find in any RPG like Dragon Quest. Multiple scenarios in Puzzle Mode, it's more of a side quest to Classic.
In the making; where tracks haven't yet been composed, some placeholders will be used. Here's a few examples:
Demo Version Now Availible
Note that due to its incomplete status, floors aren't random and the crafting system isn't fully implemented.
Credits and Stuff:
Yanfly, Yami, Khas, Zerbu, Victor, modern algebra, TDS
It's pong, except the ball contains a second game of pong. Scoring a goal in either game awards you a point and resets that ball only. First to ten wins. The outer layer has a few special rules (can influence the ball's path by hitting it with a moving paddle, and the ball's velocity increases with every paddle hit up to a maximum speed) that the inner layer does not. Note that the two games aren't one-to-one representations of each other and very quickly get de-synced.
Not entirely sure if I played a game like this before. Was fun to make regardless.
Player 1: W/S
Player 2: Up/Down
- Fixed a silly bounds error that prevented the inner paddles and ball from moving in the entire outer ball.
- Fixed an asymmetry in the paddle positions.
- Added a short delay before either ball starts moving at the beginning of the game.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
Sign up below to get reminded by email the day before the klikkening begins!
A mashup of snake and knitting.
The rain always puts me in a contemplative mood. It gets me asking questions. Why is it raining hamburgers? What is wrong with my metabolism? Who installed all these toilets? And what does this all have to do with the Cattle Killer? I don't know if I'll ever find out the answer to these questions. All I know is that I need to keep on fighting.
Credits: Uses Pencerkoff's fat guy sprite from Assemblee and a ton of KNP klip art. Flash port courtesy of bc_. I no longer remember where I got the MIDI versions of "Why Don't We Do It In The Road" and "Let The Rain Fall Down" from.
This is your Journey.
The Erizonian Hills are your playground.
Find your way, find your way.
You will pay, four five ten eight
-Voted 'Most interactive game of all time' by time magazine
-Optimised for 4 systems: Muhammac, Computers, Jennifer Lopez
-Totally suitable for performances because of endless interaction
-Okay for epileptics
-Banned in swizerland for not containing jackets of all sizes
WhOeVeR fInDs ThE sEcReT gEtS a FrEe PiCtUrE oF a RaSpBeRrY(It's not the Muhammad poster)