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Cycle's picture

A HARD CHOICE in Wario

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A question we often face as humans is this:

Do I want pizza or a burger?

WELL, now thanks to this MICROAPP, you will be forced to make a choice in six seconds or get NOTHING.

Here is a vine for people who can't play it:

https://vine.co/v/Mg7iix9dx3v

Yes I missed the pizza on my first try, i was using my non-dominant hand.

Author: 
Cycle
Made For: 
An event

SimRPG

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A one room RPG!

Pizza Time's picture

ESCAPE! WOLF SPEAR OF CASTLE DESTINY'S CHILD

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To be different I did a Wolfenstein level with a silly name. Has absolutely no relation to defunct female empowerment pop groups.

Also, up your butt 64kb image limitation I wanted that title screen red as Nazi blood not grey as silt.

Event Created For: 
Made For: 
An event
snapman's picture

FRED'S EXCITING ADVENTURE [Halloween Prank/Artgame]

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THE FOLLOWING POST IS A WORK OF FICTION INTENDED TO CREATE ATMOSPHERE AND BACKSTORY FOR A HALLOWEEN GAME
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Figured I'd make a new thread for a new month.

A quick note before this week's find: Prior to the Geocities rescue mission (great job all involved!) I had made a list of the places I had been downloading these freehosting picks from. Now that list isn't anywhere to be found. I know I had been writing it on my other laptop, but I can't find it anywhere on the drive. I still worry that the list might have contained links to some Geocities pages that we didn't get to mirror.

What I did find on the laptop however was "Fred's Exciting Adventure"! It's a cute little platformer starring what looks like a cross between Cool Spot and Sonic the Hedgehog. The levels make heavy use of KnP clipart, but there's an interesting visual conflict between the home-made and stock art. A little green guy runs back and forth on the hill, and knocks you into the air if you touch him. He's a little difficult to jump over, but it seems to work if you just hold the right arrow and jump key down. The next screen introduces spikes and moving platforms, which make the green guy more dangerous (notice the blood on the spikes if you fall on them!). He even has the nerve to stop at the edge some times, making it impossible to jump him until he starts moving again!

I haven't had time to finish the game yet (so busy that my Monday updates are on Thursday!) but a glance at the levels in KnP seem to indicate that the game isn't very long (maybe even unfinished?). Something about the game feels really familiar to me, and I don't know why that makes me uneasy. Maybe it's just that I don't know if this game was from one of the Geocities sites we could have lost, which adds an air of mystery to it for me. Until I track down that text file again, or find the site I got it from, this game is an orphan.

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snapman's picture

FourFighter

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You and three of your worst enemies face off in a death defying dance of death! Throw shuriken to knock the floor out from beneath them, but remember, you only get three shuriken. That is, UNTIL THE ENTIRE STAGE RECONFIGURES!

Then you get three more.

Made For: 
Pirate Kart 2
Zecks's picture

Forget what I said about going to write whole essays about whatever here.

I just can't bring myself to do that.

Now that that's out of the way, I can say that I'm about done with the first, easiest quarter of the project, called "Pretending to have something done."
The next ones will be "Continuing pretending to do something", "Not getting anything done (??????????)", and "Checking if all that pretending did something."

This game is gonna be more like a practice to myself than anything else. The end product might be nothing too impressive; I hope that I will finally start to figure out the cause and the effects of the pretending when I finally have the finished product in my hands.

The reason I can't do anything much when I'm not let to be alone, and trying to force that out of my system for now because it doesn't make any sense for stuff like this.

But again, there may be some stuff there that I genuinely made an effort for and is fun. (AKA went balls-berserk because I remembered this is 75% joke game)

aurrgh now im locking up again.
i hope you get some sense out of that.

next time ill post my old series of purely joke games (which almost got too serious like this)

edit: re: this is some kinda deeper shit to me on a personal level, but don't worry about it; i'm like that all the time.

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agj's picture

Spoems

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I took Noyb's readings of spam posts and made them a tiny bit more dramatic.

Tends to desync the first time. Reload if it's too bad.

Made For: 
An event
mzo's picture

Aesops Fables: Chatper 2

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Important life lessons from Aesop! Best help the police keep those naughty raptors in check!

Made For: 
Pirate Kart 2
SpindleyQ's picture

Sneak Preview

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SpindleyQ's picture

Klik of the Month Klub #41

Sat, Nov 20 2010 05:00 PM
11/20/2010 - 16:00
11/20/2010 - 18:00
Etc/GMT-8

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up below if you want to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #41

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