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SpindleyQ's picture

FIVE GLORIOUS YEARS OF GAMES: Klik of the Month Klub #60

Sat, Jun 16 2012 04:00 PM
06/16/2012 - 16:00
06/16/2012 - 18:00
Etc/GMT-7

Can you believe we have been making terrible 2-hour games for FIVE YEARS!? It's true! The very first pilot run of what would become the Klik of the Month Klub happened in June 2007. This stupid little jam has far surpassed my wildest expectations. Thank you all for making it amazing.


The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.


Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!


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Games made for FIVE GLORIOUS YEARS OF GAMES: Klik of the Month Klub #60

Breadhead and the Meat Menace

breadhead.jpg
Game File: 

Do battle with meat foods by putting them between bread!

Author: 
Jory Griffis
Made For: 
An event

Klik 'n' Play

Due to technical reasons, the title of this article differs from the proper title. The title of this article should be: Klik & Play

Klik & Play was the first in the line of 'Klik' products produced by Clickteam. Released in 1994, Klik & Play was a revolutionary way for users to make games quickly and easily. Users could define any number of 'frames', or levels, within which the games took place, then drop in premade or custom graphics, and assign behaviors to them with an Excel-style coding interface. Unlike some game creation programs which only allowed a very limited amount of creativity, and were usually restricted to a single genre, Klik & Play provided an open canvas upon which users could create a wide variety of games within the comfort of Windows, and then distribute their games as standalones, so even users without Klik & Play could enjoy them.

Klik & Play has not aged well. However, it is quite popular among trainwreckers for this very reason. It is incredibly buggy (in a "so-bad-it's-good" way), outdated, and also imposes a number of challenging restrictions on users. These novelties alone make Klik & Play attractive to many, although repulsive to others. There is also a bundled library of premade, low-quality graphics and sounds, many of which have become injokes among trainwreckers.

Features

  • Games are divided into 'frames': add any number of different levels and screens into your games.
  • An assortment of (hilariously bad) premade graphics, with the ability to import graphics (somewhat buggy)
  • A number of pre-built movement systems that can be assigned to objects (most being quite buggy): Mouse, Eight Directions, Race Car, Platform, Bouncing Ball, Path, Static (no movement, usually for users to create their own movement systems)
  • Automatic animation system changes animation sequences in response to the pre-built movements
  • A Step-Thru Editor for absolute beginners, which runs the game, pausing it when certain events occur in the game and asking the user what actions to take
  • An Excel-like Event Editor for more experienced users, providing the full set of events and actions for scripting more complex behaviors in games
  • Built-in lives and score displays with customizable graphics, plus number counters which may be hidden, or displayed as a number or bar
  • 256-color graphics (16-million colors on old machines supporting the special graphics driver)
  • Playback of WAV and MID audio

Limitations

  • Klik & Play is old, and for that reason supports few file formats. Digital music must be uncompressed into WAV files, and the Picture Editor is picky about importing.
  • There is a limit of approximately 250 Active Objects being present at any point while the game is running. When this limit is reached, no new objects can be created, and collisions will stop working.
  • There is no native support for scrolling. It is possible to give your frames a different size than the game window: a frame smaller than the window will be centered with borders surrounding it, and a frame larger than the window will show only the top-left-most portion. Klik & Play does not provide any facilities for changing which portion of the frame is displayed inside the game window. It is possible that the developers may have intended to add this feature at some point, but dropped it, either due to time constraints or poor performance on the target machines. Later entries in the 'Klik' series allowed this kind of scrolling. As a workaround, you can 'fake' scrolling in Klik & Play by using Active Objects in place of Backdrops.
  • Every instance of an Active Object has 'Alterable Variables', which are numeric values that can be used to store information in individual objects. However, Klik & Play only provides three such Alterable Values per each instance, labeled Alterable Values A, B, and C. If you need more values, you will need to use Counter objects or extra Active Objects.
  • There is a limit on how many events you can include within a frame. As a rule of thumb, you shouldn't go over 450 events, or risk corrupting your game (reference).

SpindleyQ's picture

TEAM GLORIOUS TRAINWRECKS DOT COM ASSEMBLE

TIGSource B-Game Competition: A competition to celebrate awfully good games.

You guys, we need to team up and enter this thing. Our community was born to do this.

I volunteer for lead engine coding and music duties.

Does anyone know any (free-ish) rapid game development systems that, like, have script files in text that could go into a version-control system? Does GameMaker do that? XNA Studio? I'd rather not force people to learn my Stackless Python engine, mostly because the tool support just isn't there, but it is pretty freakin' sweet if you know Python.

jan_strach's picture

Coming Soon: Le Sunset Salto

salto-screen1.png

I believe this is called a teaser? Well, I'm such a tease.

As you can see this one will be in colour. Also, multiple levels. I believe it is about 75% complete now. Hope to post the final version as soon as possible! Greetings to all.

Dattorz's picture

Themed Trainwreck Somedays #4: Trainwrecks from Spaaaace

Sat, Sep 08 2012 04:00 PM
09/08/2012 - 16:00
09/08/2012 - 18:00
Etc/GMT-7

GREETINGS EARTHLINGS
WE ARE INVADERS FROM OTHERWORLDLY DIMENSION
WE PRESENT TWO HOUR GAME JAM EVENT
SCANNERS SAY GAME JAM EVENT GO FROM 4 PM TO 6 PM ON GMT -7 ON SEPTEMBER 8 2012

OUR BENEFACTORS SAY YOU PLAYED SPACE INVADERS
SAY YOU PLAYED ASTEROIDS
SAY YOU PLAYED ROBOTRON
SAY YOU PLAYED GALAGA

WE CHALLENGE ALL EARTHLINGS TO MAKE GAMES
WE CHALLENGE ALL TO NOT MAKE JUST ANY OLD GAME
WE CHALLENGE ALL TO FIT GAME JAM THEME
WE CHALLENGE ALL TO MAKE CLASSIC ARCADE SHOOTER GAMES

EARTHLING GAMES MIGHT HAVE SPACE SHIPS
EARTHLING GAMES MIGHT HAVE ALIENS OR ASTEROIDS
EARTHLING GAMES MIGHT BE VERTICAL SHOOTER
EARTHLING GAMES MIGHT BE TOP DOWN OR ZERO GRAVITY
BUT EARTHLING GAMES MUST BE LIKE CLASSIC ARCADE SHOOTER GAMES

WE PRESENT GAME MAKING TOOLS
WE PRESENT CHAT AMONGST OTHER EARTHLINGS
WE PRESENT ALSO KLIK AND PLAY TUTORIAL

WHEN FINISHED EARTHLING SUBMIT GAME HERE

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Games made for Themed Trainwreck Somedays #4: Trainwrecks from Spaaaace

NameCreatedsort iconByScreenshotComments
escape pod09/08/2012 - 15:12aaevanct2-38_twine.jpg1
Break the Lasers09/08/2012 - 15:06psullivanbreakscreen.png2
SpaceRevengers09/08/2012 - 14:50Revilossors.png2
POPOIDZ09/08/2012 - 14:29SophieHScreen Shot 2012-09-08 at 22.01.36.png2
Space God09/08/2012 - 14:09juliettespacegodscr.png3
Fire Triss09/08/2012 - 11:10Lfiretriss.png4
MINOTOR09/08/2012 - 08:34Radixss1.png5
Fall09/08/2012 - 02:11mccScreen shot 2012-09-08 at 1.53.08 AM.png3
HYDRAHYDRAHYDRA09/08/2012 - 00:05Radixsshot01.png2
Pest Control in Space08/29/2012 - 22:10DattorzPestControlInSpace.png6
Square World 1: Buster City08/26/2012 - 06:40Smedis2squarewrold1.png4
Eliminator EX08/19/2012 - 09:34Smedis2Eliminator.png2
NiallM's picture

Wall Jump Time Sphincter (episode 3)

walljumptimesphincterepisode3-640.jpg

The next stage in the epic Wall Jump Time Sphincter story.

Play the previous episodes here, here, and here.

Made For: 
An event
PenguinSeph's picture

Shoot The Core - Now with Game Maker 7 related rambling!

I think I've worked out why I've never really finished anything MMF wise. Lack of planning and I hate MMF. Didn't know that I hated it till I got Game Maker 7 Pro however. I like Game Maker 7 Pro. It's like programming for stupid people (in a way). It removes 70-90% of the hard stuff like drawing windows and graphics, and allows you to cut straight to making stuff while being powerful enough to make interesting stuff. It's removed most of the limits MMF imposed on me. I'll probably find some more later, but right now it's cool.

This is a quick and easy arcade top down shmup abstract thing based around time attacking a single boss. Right now it has no music. Was made in about a day. First Game Maker 7 Pro game.

You play a dot, and have to shoot the core. I want people to be able to play the game without much external instructions so I'll not post a wall of text.



I would like to know if anyone had any trouble understanding what was going on, if their are any bugs, if it runs well and if you think that it's too easy or hard. Or ugly. Also, scores would be nice. Be brutal. I'm not going to learn otherwise.

Link here

Absolute Chaos Dog

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You must become the ABSOLUTE CHAOS DOG.

Do tricks to earn food (type out the letters), but disobey your masters (type anything else) to up your chaos meter.

Author: 
KRASHMASTERS SOFTWARE DIVISION
Made For: 
An event
Lynx's picture

Balloon Away

Balloons Away.jpg
Game File: 

A simple balloon app.

Pop the balloons while trying to get the highest combo.

Event Created For: 
Made For: 
An event
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