So if we're submitting Knytt Stories to the Kart, we should probably have our own tutorial, right? I mean, sure, there's a perfectly fine one bundled with the game itself, but that one doesn't really gibe with Glorious Trainwrecks ethos, right? This is what SoftSoft was thinking when it made this level.
Note that SoftSoft is not allowed to touch Knytt Stories anymore.
My greatest KliK project is nearing an end: one way or another. Every which way I seem to advance in this project, the physical walls of the ancient KnP engine seem to close in. Adding a score counter to the game now causes the collision detection engine to go haywire after a few minutes of play. Adding even one active object to the play field maxes out the object availability, and ruins my environment engine integrity. Changing the layout of the level by moving one more object into the initial render window drops out the overlay layer.
I'm going to try and finish this thing this weekend. I may have to sacrifice a UI in order to keep the game stable. I'm on version 14 now, with each incremental update warranting a separate save, in order to avoid game corruption. Much like "A.M.O.S.D.", I'm nearing an impasse. Will I be able to surmount it? Stay tuned!
Eat all the stuff before the other mouth eat. Arrow keys to move.
Sample in the title screen from Racionais MCs' song "Pânico na Zona Sul": http://www.youtube.com/watch?v=ToUzoWsoV60
You are sleepy, You have a game to make an everything is standing against you. It is your job to overcome the obstacles and make the game before the deadline hits. Face evil stars, cherries, your comfy pillow and being tired to finally make your dream game.
So I decided to make a game for the TIGSource Assemblee competition, and in between working on it I've been messing about with Game Maker in order to improve my skills. Here's a simple shoot em up game that has come from that.
Left and right to move and Ctrl to fire.
Ok i just kind of wanted to make the title screen for this,
because these random titles are usually better than the games themselves
like there is no way for the game to live up to it no matter what
also sad attempts at satire
MOVE WITH ARROWS
SHOOT WITH MICE
CAPTURE FLAG TO WIN
Make the SPOOKIEST game you can make! But be quick about it -- after two hours of game making, the full moon is due to come out, and who knows what will happen then? (Probably ghouls.)
Sign up below to get an email reminding you of your IMMINENT DOOM!
|Aridoniasu||11/02/2013 - 08:01||Johny L.||2|
|You are a Blob! (a SoftSoft Twine game)||10/31/2013 - 17:05||Healy||4|
|Which Way||10/27/2013 - 18:33||thecatamites||5|
|Bathroom Selfie Psycho Killer||10/20/2013 - 05:24||lilinx.com||5|
|The Crypt||10/20/2013 - 00:48||mutantleg||5|
|Water and Rat Dream||10/20/2013 - 00:09||Rylie James Thomas||6|
|Jeremy Explores Halloween Land||10/19/2013 - 23:54||elektron||3|
|Ghostflusters||10/19/2013 - 20:26||Dattorz||5|
|omgt4||10/19/2013 - 19:20||sergiocornaga||6|
|Spuktro: Escape from the Haunted Coffee Shop||10/19/2013 - 18:38||gilius||2|
|Spooky Scary Skeletons||10/19/2013 - 18:26||dotdot||6|
|Death Skulls||10/19/2013 - 18:06||juliette||3|
|Slush Switch||10/19/2013 - 06:42||L||4|
Made by Snapman.
Shut down a free service correctly!
Travel the unexplored planet of GameOne, where physics and control do not apply.
Endless entertainment featuring a 48-second full-quality original soundtrack.
NOTE: SORRY, ONLY A MAC VERSION CUZ I CAN'T FIGURE OUT HOW TO GET POLYCODEPLAYER TO WORK
Okay so after my failed attempt last night to make this as a rules-following 2-hour entry http://www.glorioustrainwrecks.com/node/2043 I persevered, and managed to complete the game I intended to complete despite discovering interesting limitations in Polycode/LUA such as (1) you can't remove objects from a physics space and (2) you can't have objects that aren't squares. This was made between 9 PM Friday and 3 PM Saturday and is the first program I have ever made in Lua.
Attached: UNPLAYABLE ASTEROIDS. This is the standard Asteroids we all know, except without the convenience that the new asteroids spawned when an old asteroid is destroyed are smaller than the old asteroid. You'll get the idea quickly
Source code: https://bitbucket.org/runhello/luatest attached version is rev 0522ef253dfd
EDIT: I forgot to mention the stone textures are from http://sxc.hu