PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!
YO SO THE WORLD HAS OFFICIALLY ENDED, BUT THAT'S OK WE CAN ALL MAKE COOL GAMES IN HELL~
SAME STUFF APPLIES AS IT USED TO BUT NOW IT'S VIRTUALLY NEVER-ENDING SO P. MUCH ANYONE CAN COME IN AND FINISH UP ANYONE'S GAMES FOR WHATEVER REASON THEY WANT!
Head down to the comments and see what games take your fancy. They range from Klik and Play to Flash and all sorts of other engines/languages.
PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!
So yeah, welcome (back?) to the icebox. Someone mentioned it and I initially had this event up and running in 2012 during november time, before all the bustle and hustle of life took over. I probably had a couple things in here that got moved to other events, but that's what an icebox is. It's a novelty freezer. It can stick around, or move about.
Uhh, it's ... back? I don't know if it'll inspire, but I figure instead of making a new event I could just modernize this one. So if the cool ascii logo and assortment of images aren't enough, there's the showcase of the former releases.
But yeah, I'm a culprit of moving my stuff around from event to event via the season
http://www.glorioustrainwrecks.com/files/gat.gif (gat's gif is a little fast so I'll hotlink it instead)
I also made a big COMMENT HERE http://www.glorioustrainwrecks.com/files/commenthere.gif gif file, but I trust if you have anything to say you'll scroll down and leave feedback if you wanted. Otherwise it's up to you. If you want to "sign up" for it for whatever reason, you can do that, I think? You know, for like posterity or something. I'll have it set to run in so and do Post stuff for it, move stuff to it, move stuff away from it. I'm not really picky/choosy or have a big agenda. I
I'll end it before the KOTM or even yield / preemptively end it earlier if something else of focus comes up, but yeah, enjoy!
|otorange glaleryy||08/12/2015 - 01:29||ghettowreath||6|
|Smoking Behavior||08/07/2015 - 06:56||FirecatFG||1|
|Bored River||08/06/2015 - 01:56||ghettowreath||3|
|Forgettable Rainbows||08/02/2015 - 23:53||ghettowreath||3|
|Delegation Hybrid Layer$||07/19/2015 - 20:16||ghettowreath||2|
|Love is not a Game||05/30/2015 - 22:23||everythingstaken||3|
|Maze of Color||03/20/2015 - 18:07||everythingstaken||4|
|Dr Jeckyl and Mr Hide||02/03/2015 - 17:15||everythingstaken||6|
|January 2015||02/01/2015 - 13:50||everythingstaken||7|
|The Cat's Misadventurous Adventure||11/15/2012 - 13:47||Johny L.||1|
|Mr Babbo: Baboon Crime Fighter 2012||11/10/2012 - 17:46||mno||1|
|Truffles Stealth Action||11/10/2012 - 10:24||gilius||1|
|GloriousZombo.com||10/29/2012 - 16:00||sewermist||3|
|Steve Reich||10/25/2012 - 08:04||BenSironko||5|
|Cosmology||09/18/2012 - 07:40||BenSironko||1|
|Two Bees...Or Not Two Bees (Psychosomnium Hack)||09/09/2012 - 20:59||BenSironko||3|
On Saturday, March 27 at 4 PM Pacific, join us for a special Knytt Stories hoedown! You will be provided, free of charge, with TWO HOURS to create your very own Knytt Stories level from scratch.
Never used the Knytt Stories editor before? No problem! Download Knytt Stories here. (If you've never played it before, give the tutorial or bundled level a go to get a feel for how the game works.) The editor comes included, and a good way to learn to use it is by cracking open existing levels and poking at them to see how they work. This guide is also recommended reading.
Join us on IRC for camaraderie, support and merrymaking! Point your favourite IRC client to #glorioustrainwrecks on irc.freenode.net, or use our handy-dandy in-browser chat here.
Upload your level here when it's done!
(And remember: don't eat the mushroom.)
Participate in the Table Quiz
Controls: Arrows and Space
Inspired by mcc and L, I have compiled a list of plot goals for all games I have released (collaborations included). Games are arranged in roughly chronological order. Games that can be considered domination fantasies or where killing something is the primary goal are presented in blood red. Borderline or flimsy cases are presented in dark red. Let me know if you disagree with any of the synopses or categorisation.
EDIT: I read ella guro's original tweet and came up with a slightly different interpretation. So now you'll also find a * next to games that I feel reject or punish the player's attempts at mastery.
Chisel: Solve a murder mystery and recover your identity.
Nitroblazer: Get tied up.
Crudquest VI: Buy things and kill things with the things you buy until you run out of things.
Count Pacula: Eat all the dots.
Pacula Resurrection: Eat all the dots and kill Dracula.
Weem: Scale a cliff and collect a crystal.
Emballos: Destroy blocks and occasionally lifeforms.
Envados: Kill aliens.
Liam 3000: Kill monsters, zombies and people.
Keyboardiac: Recover keys, kill Jonny.
Eyeball 1: Kill shadows to delay inevitable death.
Eyeball 2: Kill monsters and take their candy.
*Eyeball 3: Rorschach % Dungeon: Kill enemies and solve puzzles, approach shadow lord king.
Labyrinth Lad: Traverse mazes, kill doppelgänger, avoid other obstacles and enemies.
*Chasm: Explore a chasm.
Cavern Tale: Rescue stranded creatures.
Space Invader vs. Pac-Man: The Revengening: Kill Pac-Man.
You Have To Go Down The Hole: Find and free doppelgänger, then return home.
FUTURE WARS: 92 Minutes: Kill American presbot.
*Time Weasels: Die to prevent time paradox.
*Bonksy Da Ghetto Toad: Die attempting to become gangster king.
*Bluegirl: Kill your father (accidentally).
*Standing in the rain, Waiting for Mark Gobbin, Crying: Realise futility.
*The Box That Ate Time: Die to prevent time paradox.
*Meh Effect 1: Deliberately collide with aliens smaller than you.
*Meh Effect 2: Unwillingly collide with an alien larger than you.
*Soccer Judge: Arrest criminal using soccer ball.
Spread Joy: Convert criminals into policemen.
The Legend of Zeldar: Hunchback Extermination Extreme: Kill hunchbacks and Dracula while avoiding 'princesses'.
Piss Christ: Urinate on a crucifix.
Piss Christ in Space: Urinate on multiple sentient crucifixes.
Malco Monogatari: Kill characters from Cave Story.
Cakewalk 7000: Deliver cake.
Shake Yer Assets: Empty box of game assets.
Letter Killah: Escape level.
my shadow is a killing thing: Kill bugs.
THE NORMAN FAMILY GOES VACATIONING 2: Guide family through maze.
*Pac-Man Without a Cause: Attain satori.
*High Society: Accept social hierarchy.
Juni Encounters a Bug: Descend into void.
Columns: Locate the only non-lethal route.
Oh Man Go Time: Experience drug-induced delusions.
*Oh Man Go Time 2: Regret taking drugs.
My Super Secret Basement: Reunite with lost cat.
Weem 2: Rebuild dilapidated wall.
*Knytt Without a Cause: Attain bodhi.
Quest for Phallic Flora: Embark on Freud's dream field day.
*It Keeps Happening: Fall down stairs forever.
Noah More Heroes: Eat animals in order to survive long enough to save other animals.
parkour: Explore a city.
Eyeball 3D: Escape a maze, killing monsters if desired.
I Wanna Be The Red Guy: Kill attackers and wear their skin to gain acceptance. Note: abstract/ambiguous.
thurs day: Experience videogame history.
Bee Man: Pollinate flowers, commit assault.
*Jesus The 73rd Coming: Nobody is Left: Descend into void.
defective: Learn that killing is not always the solution, then traverse maze.
9 days: Look at flower.
Sergio Cornaga: Procrastinator: Avoid writing essay as long as possible.
devective: Recount a murder mystery.
Eliza Edith Escapes Expiration: Run away from Death.
Worker & Parasite: Make learns.
thurs day part ii: Experience artgame history.
*TIME WORM!!!: Instigate revenge, death.
Water Walk: Return to reality.
You Have To Eat Yourself: Eat yourself.
AAAAAmaze: Destroy nightmares to regain sanity.
Dandelion Game: Blow around dandelion seeds.
Keys to the Asian Market: Unlock the Asian Market.
*Stop Using Your Gut: Fail to measure and subsequently destroy robot infant.
*Coolmann: Attain enlightenment and/or watch American Beauty.
Pixel Perfect Gaiden: Decide not to jump off a cliff.
*The Negging Wife: Gaiden: Collect rhinoceros faeces to maintain relationship.
Barbara Kwest: Barter with frog for house key.
Barbara Kwest 2012: Find hidden objects.
*Passagebalt: Jump between buildings until you die.
Rainy Day Adventure: Persuade Rain God to cease rain, prevent unrelated catastrophe.
Oh Man Go Time Gaiden: Gaiden: Navigate glitches.
*OH MAN GO TIIIM3: Fall off a building.
stanley melberg: accursed accountant: Kill Satan.
Snowflake: Avoid Hell, seek romance.
Juni Jones: Ace Attorney: Escape the land you were banished to.
You Have To Put The Stake in The Dracula: Kill Dracula.
You Have To Put The Steak in The Dracula: Feed Dracula.
Endless Winter: Forcibly end Winter.
I tried to make a game where you control the rotation of the main character's two stick legs, but the end result was crashing. So I changed it to hopping and alternating feet.
Shift will make you move slower horizontally. Don't let your rocket arms bump into anything. Your feet check constantly for active object overlap, so sometimes it's possible to run across stretches of thin or tiny blocks.
I, uh, need to find a replacement for K&P that doesn't crash. I'm very familiar with the K&P/MMF system and maybe this has been holding me back from switching? I'll look into Game Maker.
For people who do not like the footballs. Use this on football fans to show them what they're watching looks like to non football fans. Accurate simulation to 1/1000 degree of realistic-accuracy and tested by experts on a field.
SUPER GOOD FOR SEXY TIME INITIATION
So, yeah. I released Justice Mustache: Christmas Caper a few days ago. I tried my best on adding variety for the bosses.
Not sure how it's going to go with Zecks, but that's beside the point.
As you saw earlier, I tried making an ARG relating to Justice Mustache 4, and I gave up because I, as mentioned earlier, was too lazy to make it.
Not sure how the future of the series is going to go. Can someone help?
So while at GDC I heard a story about this game. Apparently, while he was making it (at GDC), a "usability guru" came up and started talking to him about it. His suggestion: Use fewer keys. It's too complicated to use all ten numbers to denote points on the screen; people will get confused.
So of course upon hearing this well-meaning but obviously misguided advice, I decided to make One-Button GIRP.
Hold in the space bar to gather strength, release to launch yourself in the air. You grab handholds automatically, assuming you're not moving too fast to grab onto it. (In practice this means your "jumps" have to be pretty carefully calibrated.)
Sound effects by Daphny.