in the future of the past the uploaded consciousnesses of two long-dead world warriors fight for processor cycles inside some sort of christmas computer program???
controls:
arrow keys to move
wasd to aim
space to attack
edit:
updated to (hopefully) make things quicker and more challenging. my inclination is to keep tweaking this forever. (i hope you enjoy!)
The Citizen Kane of pinball tables. Because it is Citizen Kane: The Pinball Table.
God against the forces of evil, Satan, Adventure, Mephistocles RPG on this, we have four teams, the main character. Should check with the cave village of dungeons, towers, and steps, and explore tée caves, but defeat evil forces that are changing the nature of the four! The classic RPGs like Final Fantasy and Dragon Quest V and the third kingdom of fun nostalgia joguinejo hero RPG of the old school.
History and divided the first four chapters each devoted to a new champion, in f–ve parts, in Section 5 are collected.
How can you not think children: First: ChaptÌ8 1?
You may have to move on to something fishy ... Chapter 2:
Land of the Rising Sun Chapter 3:
True calling: Chapter 4
War on Terror: Chapter 5
Team:
To go to the (Z) or the work "to finD your foot, press the Escape transformation, (X) or down", "Stop / stock
Additional information is available (and the proof of the game). http://82/ ~ V X [ ÛÔ @ & Ä u¤ ) t R ² V < þ VI 'Ô Û ` ø¤ K 6 N² î ¬I
Podunkian wasn't able to attend this weekend's Klik of the Month, and he was feeling really beat up about it. I mean seriously depressed. Trying to drink himself into oblivion depressed. And that's terrible, you know?
So we had this thing: one hour time limit, sprite sheet theme. Both of us drinking, Pod all kliking through tears, so expect quality.
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The seventeenth in the award winning BINKY Series!
Destroy! Destroy! Destroy!
Evil doctor ROBOLLOYD has captured BINKY finally! Though that is not enough... with the DOOM RAY, Anti-Venus shall be destroyed!!! Can BINKY save the day?
Controls:
W - UP
A - LEFT
S - DOWN
D - RIGHT
SPACE - Turn on DOOM RAY!!!
Esc - Quit Game
Credits:
Various from Klik and Play
Raygun Big Pboat by Anthony Appleyard https://commons.wikimedia.org/wiki/File:Aa_raygun_big_pboat_sp_01_wsb.jpg
Venus by NASA https://commons.wikimedia.org/wiki/File:Venuspioneeruv.jpg
Explosion by unknown
Cage from WarioWare: Touched! ripped by redblueyellow
Brick Texture by Microsoft
Reims Apse by Charles Moore https://commons.wikimedia.org/wiki/File:Fig_48_-Aperture_of_the_Apse_of_Reims.jpg
Sound effects from Roblox
Sound effects from The Phantom Planet (1961)
Sound effects from Team Fortress 2
Sound effects from Klik and Play
Music:
Cheetahmen from Action 52
I didn't make it for this event but it fits really well. I probably wouldn't finish it the way I originally planned by 17th so I did what I did there.
This is a game about cooking as you can tell. In rpg maker 2003. Not bad.
Update: this bug is fixed in Twine 1.4, so this script code is no longer necessary.
I've been a bit annoyed at how the order of startup events in the current versions of the standard Twine formats (which is to say, Sugarcane 1.2.1 and Jonah 2.1) is 1) render the Start passage, 2) load the story's custom JavaScript. This ordering means that various custom things like macros can't be used in the Start passage, because they're loaded afterward.
If you're using Twine 1.3.6 Alpha (28-1-13) then you don't have this problem. If you're using a stable version prior to that, read on.
What I'd much rather do is have the game automatically advance past the Start passage into the next passage, once all of the scripts are loaded. So, here's something to do that. Put this in a "script" passage:
setTimeout(function(){ var next = "Start2";
var h = state.history; if (h[0].passage.title=="Start") { var n = insertElement(null, 'div');n.style.display="none";n.appendChild($("passages").removeChild($("passageStart")));state.display(next,null);$("passages").appendChild(n);}},1);
What this does is conceal the Start passage's div inside a hidden div*, then goes to the page named "Start2". This happens instantaneously, and is imperceptible to the player.
You can change the passage name that the code uses by altering the name inside the quote marks in the first line of the script snippet.
*(Note that I can't just destroy the Start passage div outright, because the passage's fade() interval is still running, and cannot be halted without causing browser console errors (which are technically invisible to the player but are nonetheless untidy coding).)
Feel free to report any bugs to @webbedspace.
sonicboom by markp0rter for http://www.glorioustrainwrecks.com
help save halloween and kill dracula in this action packed action pack featuring sonic the hedgehog. forget sonic 4 - play sonicboom!
http://markp0rter.deviantart.com/
http://www.newgrounds.com/portal/view/590845
76,267 Views :O
what the fuck just happened? why does it have so many views? I'm just really confused about that. I am wondering if someone talked about it on a blog or somewhere like seriously where do all those people come from? I just don't get it.