a badly made game...
ghost does not have cash.
but, blue big ghost stoles cash.
ghost need's get cash back.
avoid blue big ghosts, get cash.
This game created with Old GameMaker.
"Recent posts","Recent changes", and the Permalinks themselves... none of them are "aware" of multiple pages!
So you get links like
http://www.glorioustrainwrecks.com/node/358#comment-2336
when you want
http://www.glorioustrainwrecks.com/node/358?page=1#comment-2336
BLATANT DISCRIMINATION AGAINST PEOPLE SLOW PEOPLE
I am having a rough time quitting cigarettes.
Click SMOKE to give in to the urge to SMOKE.
Click DON'T SMOKE to choose not to right now and stay an non smoking ex smoker. You will have to make this choice. You can smoke again any time.
This is your last pack. You thought that last time.
One puff and you'll be SMOKING!
hint.
Click smoke until frustrated enough, then click WALK AWAY to break the game.
play super realistic digi-video interactive Pool with your favorite athletic klipart runner(s)!
I really just wanted to bump the Pirate Kart game count up to 1006 at the last minute. that's exactly half of 2012! 50% of the promised content, 1006% of the promised rhinoceros-ness!!
Oh no! The flower people have gone mad with power! How long can poor Mr. Apple survive.
Move with arrow keys.
Survive.
This simple macro produces a usable internal link whose text changes whenever you mouseover it.
version.extensions.hoverlinkMacro={major:1,minor:1,revision:0};macros.hoverlink={handler:function(a,b,c){var d,l=Wikifier.createInternalLink(a,c[0]);
l.className+=" hoverLink";insertElement(l,"span",null,null,c[1]||c[0]);if(c[2]){d=insertElement(l,"span",null,null,c[2]);
d.style.display="none";}l.onmouseover=function(){if(this.childNodes.length>1){this.childNodes[0].style.display="none";
this.childNodes[1].style.display="inline";}};l.onmouseout=function(){if(this.childNodes.length>1){this.childNodes[1].style.display="none";
this.childNodes[0].style.display="inline";}};}};
This uses the << choice >> macro's parameter order - the destination passage name comes first. Then comes the visible label, then the hidden label.
Usage example: <<hoverlink "CryPassage" "Stand and fight, guns blazing" "Sit down and have a cry">>
For obvious reasons, this won't work on iPads!
Implementation details:
* The link has a class of "hoverLink" in addition to the standard internalLink/brokenLink classes.
* Each text label is a <span> inside the <a>, and the mouseover and mouseout events make one or the other visible.
Version history:
with enemy placement help by resoudrelamour
Uggin it, just 6 feet of uggin.. for you not them. Description in game, or as a file attachment. Will try to compatible it for nuuu grounds in the future. Enjoy the screenshot of stage 3.. I paranimated it for your "amusment" so enjoy and take care good sir.
Attachment | Size |
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uggin.txt | 3.38 KB |