Made in Game Maker... I know, blasphemy.
I heard that coming up was the Four4th year Anniversary of membership, on our Shameful Trainful's Glorious Redemption web platform here, for fellow Dattorz! I decided a set of levels made in Chip's Challenge would be a fitting double tribute (both for his prolonged membership, and in commeration of Chippy the Chipper Beaver (CHIP In Peace!)).
Be prepared for the following information on the game, which I retrieved from myself at 8:04 pm under dire circumstances (a bit hungry).
This level set is intended for the TileWorld player program process, with the usual instructions attached: put the 'dac' file into the 'sets' folder and the 'dat' file into the 'dat'a folder! It's cake from there.
The game 'features'* four 'levels'** which are fully 'playable'***, even if you can not be able to complete them! Who knows what mystic secrets await to be unveiled to be able to progress to the next level if you find the current one of four two furstrating to be able to be completed, but it is known that to be able to start this process you must press the 'G' key on your keyboard, which is located between A and Z in the alphabet.
Level one / 4 features monsters that will never ever kill you, as well as many blocks. No tile is 'unturned' in this stunning process of linear movement! Hot tips: Go down once and up again to destroy your chances at surviving, but you can also trap one of those dang teeth in the cage it BELONGS in. 2) If you don't think you can use a tile, walk on it anyways. You NEVER know what will happen.... unless you look in the level editor, you naughty hacker!
Level 2 out of four teen features a tank-like maze enviroment, which is followed up by an even more challenging (!) maze-tank like enviroment! Some tips here: you never have to try to cross a tile a tank crosses until the second half is unlocked; there are multiple ways to get to the goal; and firstly, everything is reachable :)
Level 3 * 444 includes a wide open area, but with a challenge.... can YOU be hit by every fireball, and survive? (no). The secondary goal is to get to the exit... which requites ALL four keys!! Can you believe that? (yes). Spicy sauces: teriyaki sauce, chili salsa, this level is kind of a mess sorry about that but it should be amusing, garlic three chile jam, just take things slow and you should be ok, Taco Bell Taco Sauce.
Level $4 [full refund available]| presents you with an easy to reach exit... or is it??? In this fun filled adventure, you will visit many areas: Skater Park, Speed Lanes, Sinking Ground, Saucer Circle, teleporterS A plenty. the ultimate penultimate in level design!! Traders Inside Reccomend: buy low, sell high, stay inside your box to be destroyed, there are many secrets to be found by a full exploration of the upper bounds, capitalism is an inherently broken system that can not sustain itself for much longer.
Leveled 5: Doesn't Exist, same with any thing after this. :)
thanks for reading, and thanks twice (two times the thanks + the first thanks for reading = THREE THANKS! thranks) for playing my levels set.
* According to insider sources
** See above
*** Actually this word is true
Guide Yoshi through the infinite, defeating monster just because.
Oh gosh, the downloads are huge.
I downloaded as many of the things listed here (http://ethicalgames.wordpress.com/2013/06/25/unity-asset-store-100-free-assets-in-my-new-unity-asset-store-guide/) as I could, then used them to make something interesting to explore. I don't know what happened to the jumping, but it's good.
A game idea I had when I was 12 but didn't get to make a reality until today.
You are a giant robot mech. Your job is to disturb bee hives in order to kill thousands of bees. You do this by flailing your giant head with wild abandon. It's a SEA OF BEES!! TIDAL WAAAAVE!
Hold Space and the Left or Right Arrow Key to cause mass destruction. Note that for technical reasons you will not be able to murder more than close to ten thousand bees. But box2d will probably crash before that happens anyway.
"BZZT!" voice by SpindleyQ. Music by Jackal Queenston.
Based on the hit television serial.
An attempt at a horror game. I think I managed the horror part, but not so much the game part.
You are a Random Dude in the zombie Apocalypse. You get hit you die. Last as long as you can to get the biggest score possible!
You are the captain of a starship. Hunted mercilessly through space by autonomous machines, you must always be ready to run.
They cannot be fought. They cannot be reasoned with.
Maneuver the ship using the WASD keys.
Collide with asteroids to harvest the fuel inside. Use this fuel to power your warp-jump drives.
Each jump costs 1 kilofuel and each asteroid contains 0.1kF.
Jump your ship by pressing the SPACE key.
You must keep jumping. They are always near.
With every jump you make, crew members will take the chance to escape into the Warp Stream.
Keep jumping until they all escape.
They will find you after 7 seconds.
Always 7 seconds.
This game is inspired by the first episode of the 2005 re-imagining of Battlestar Galactica. I really liked the idea of always knowing when the enemy is going to turn up and not being able to do anything about it. If I had lots of time I'd make more of a strategic game idea of it, but as it goes it's pretty frantic. All the sounds were made using http://www.bfxr.net/ and the game itself was made using flashpunk.