first game ever made.. silly idea. peters out near the end.
special thanks go to alex whitington and alex scobell
As far as I know, Construct can't import anigifs yet. I thought it might be helpful to post this, since I had to poke around a bit to get a quick pipeline going. Hopefully it'll encourage more folks to try Construct -- it's a great tool, but for its lack of handy stock graphics.
Incidentally, recent versions of Photoshop have all but removed support for handling anigifs, delegating that task instead to another Creative Suite product, Fireworks (a mostly-redundant holdover from Adobe's acquisition of Macromedia.) Screw that! Photoshop can still do the stuff it used to -- the functionality's just been deliberately obscured. Cheggit:
(Using Photoshop CS3 in Windows; earlier/later revisions might be different.)
Hit File > Import > Video Frames to Layers...
What's this? Doesn't look like it recognizes .gif as a valid video file type. There's not even an option to list all files in the "Files of type" drop-down!
Let's just try putting *.* in the filename box and forcing our selection anyway.
Whoa! It works! Be sure "Make Frame Animation" is checked.
You may want to process the image at this point: remove a background, or apply your favourite zany filters. Just be sure that the changes are propagated to the frames correctly. (You should have the Animation panel open; hit Window > Animation if you don't.)
Done? Excellent. Go to Export > Render Video...
What we want is Image Sequence: PNG. Critically, if you have transparency in your image, make sure you have an alpha channel enabled at the bottom of the dialog. Straight - Unmatted is fine.
And you're set! Now to put this baby to use. Create a new Sprite in Construct. Close the Picture Editor it opens up -- we don't need it.
Select your new Sprite, then go to the Animator tab. Click on the pre-existing angle in the default animation. (This is a bit fiddly.)
Right-click in the lower half of the panel and pick Import Frames.
Navigate to your image sequence and hit Ctrl-A to select 'em all.
That oughta do it. The next dialog is mostly skippable -- you can pick a mask colour and rotate or flip the image. If you were importing a sprite sheet, this is also where you'd define how it should be chopped up.
We're just about done. Right-click on the first (empty) frame of your animation and remove it. Now, your image'll probably be squished or streched a bit to fit the 128x128 default size of the Sprite. We can fix that.
Choose "Make 1:1" in the Properties section of the Properties panel for your Sprite.
That's it! We could probably speed up the conversion process by creating a Photoshop Droplet, a macro of actions that's saved as a shortcut file you can drag-and-drop images onto. I haven't tried it for this yet, but it would essentially turn conversion into a one-click procedure -- much nicer. Also, please suggest easy alternatives that don't require proprietary software if you got 'em!
Anyway, the real reason I made this topic was so I could have a random place to dump awesome .gifs I come across. Yeaaaahhh!
This started out as basically a trainwrecky thing for a weekly themed creative jam my friends and I do (or used to do--it's kind of fizzled) a few months ago where the theme was "freefall." After a couple hours, I ended up liking what I was working on quite a bit, so I decided to spend some time polishing the movement and the level design.
I'd like whatever feedback I can get. I'm thinking it's going to be just a one-level game, meaning it's going to run all of about 3 or 4 minutes from start to finish at the longest. I'm debating about whether or not to insert a checkpoint or three.
(I intend to also implement an endless mode, either as an alternate gameplay mode or as a separate release.)
Here's the current version, which isn't yet a complete build (so when you get to the end, there's just endless space). I've made it in Game Maker, so it's a Windows executable.
Fall Free 12/10/2011 (24 MB)
Also, the file's kind of huge, because I've included three samples of the kind of music I'm thinking of using, since I'm also kindasorta hoping I might be able to find some musically inclined person who thinks they might enjoy composing an original track for the BGM! To change the music, press "1, "2," or "3" either at the title screen, or before you restart the level after you die.
Arrow keys to move. X to use your fall-dash power.
Thanks to anyone who checks this out!
'A monkey named Gavin has to ride a horse or a unicorn into a castle. Gavin lives on Mars and wears a crown. He is playing games and stuff in the castle. The name of the game is "Gavin on Mars." (Courtesy Eric, age 4)'
A Kickstarter request. I tried to keep the difficulty down in the hope that Eric might play it. There's a wee dedication to him if you press the 'E' key on the last screen.
Gavin on Mars: Eric Expansion Pack
Eric, and SpindleyQ, have since expanded on the game, which you can get here: http://www.glorioustrainwrecks.com/node/2833
An epic trojan war to stop the mating of babies!
You've just landed the biggest score in your life... now all you have to do is escape your arch-rival! Drop balloons with SHIFT to slow him down, but try not to lose too many!
This brand new mod makes you and monsters and other items TINY... can you find your way around now in this terrifying, gigantic world? look out for that huge monster... !
(currently only works on the first map, except more TINY DOOM in the future!)
I JUST REUPLOADED THIS BECAUSE IT DIDN'T WORK THE FIRST TIME