It's the RCA Studio II.
...And it's really bad.
Those games from RCA are-okay, no more lame pop culture satire.
This is the worst game system ever made, and I mean it.
Home for winter break, I stumbled upon my old KNP folder on a dusty Micron PC. Submitted for your horror: a pair of Pokémon-themed pong games I made in KNP back in 1999. The games are left unaltered from their original states. The sprites, music selections, prepubescent "voice acting," readmes, and bugs are all as I left them. The only thing I did today was compile them in KNP and zip them up.
First, a Pokémon themed KNP pong game I made back in 1999 and never released online. Somewhat intriguing for the terribly balanced "voltorb" ball which either player can attack to force an instant stalemate, and the poorly-rendered sprites made in Microsoft's 3d Movie Maker (which was itself a source of video trainwrecks back in the 90s).
Player 1: W and S move, Z shoots.
Player 2: Arrows move, Shift shoots
Second is a surrealist reflection of 90s media culture in the form of an overly long pong boss battle between Misty from Pokémon and a demonic version of that dancing baby from that early internet video. Ash Ketchum's head is the ball. And the baby throws diapers ripped from a screenshot of Rugrats. And the background is a low-res photograph of a Lego Mindstorms "invention" with my fingers over the lens.
I released this one online for God knows why. Last year, I let Softpedia upload some of my older games to their site in a moment of weakness. This "new and fun Pong remake that will keep you busy for a long time" (their words) has somehow received 286 downloads to date from undiscerning netizens.
Move: Arrow keys.
I am mindful of burning out on this project, as who knows how long it will last? But i'm afraid this new game, this potent allegory which taps directly into the poisoned crux of relationships during this Age Of Terror, could not be left unmade.
Attached is the mind blowing spectacle, created in 1.5 hours, the third chapter in this relationship-game-o-bliggity-blog:
Johnny Charisma in: The Quest for Emotional Autonomy
Are you table enough of a table to be a table?
Experience a virtual reality trip through the Grand Canyon, as though you were really a flying triceratops! Up and down arrows move.
EDIT: Fixed sound.
hi! how are you? myself, i just moved to a new place -- nice enough, but it has a few problems -- and thanks to a misunderstanding with the previous tenant, am stuck without internet for a while. but come hell or high water, i'm still going to follow through on my new year's challenge, which is to make and post a game every day this month.
i'm also trying to expand my game-makin' horizons a bit, especially now that i no longer have a computer that can run klik'n'play.
so, having said all that, here's my first game of the year, entitled: "I Don't Know How To Use Construct, Or, My Fridge Is A Deafening Power Glutton And A Breeding Ground For Spreads Of Ill Repute."
happy new year, glorious trainwrecks!
(in 7zip form to meet size constraints, sorry if that's a problem. uses this newfangled 'mpeg layer-3' technology, is why.)
What I always think should happen when I'm playing Civilisation.
This game is for bc_, merry klikmas!
I played a little fast and loose with your requests, but I hope its still alright! You mentioned liking euro western more than great american western and i didn't know what that means so i watched "My Name Is Nobody" on netflix and I still don't know but anyway i set the game in a desert with lots and lots (and lots) of cacti. You play as a feller with a rude finger that you can use to poke the villains that surround you. It's got klipart villains and it uses cooltext.com to generate the dialog reactions. a little mno guy will follow you around as well. i used some artistic license on him but i used your drawings so i hope that all works out. oh and there's an explosino when you beat the boss. Oh! and that music you linked. it's made in unity so i can't post the events per se but the source is here if you want it.
controls: WASD to move
mouse to point
shift to sprint
you can beat the banditos by rude fingering them
also make sure you're connected to the internet because it downloads the cooltext in real time
Yeah putzed around with unity a bit. call it an art game!
Level Difficulty: None
Objectives: Learn how Clickteam softwares work.
If you ever known Clickteam, they're great geniouses, they had made the most popular Multimedia Fusion 2, as their old softwares, you will have to compare them with looking all our descriptions of all their softwares:
There's some features that makes klik n play "terrible". such as: You can't use scrolling in games, afterwards so, you have to design your level frame by frame, you cannot even add extensions, and also, there aren't events that existed in later versions. But, someone has made games which awesome skills, for example, a sonic fanboy made: "Sonic the Hedgehog: The Fast Revolution", making klik n play more popular today.
Also, there are more bugs on this software! I can't aswell describe these bugs, so here's another copy from MFGG wiki: For one, TGF has a tendency to "Run out of memory" if certain events are created. This can result in the whole game crashing, and may cause a "Read Error", corrupting the entire game. Usually however, TGF can restore previously saved data when you restart the application. However, sometimes, when it restores the data, it will mess up the MIDIs in your game and text will be replaced with something like "CATWKWOK" or something similar. One way to avoid this is taking out all the midi events, closing TGF, then opening it again and putting your MIDIs back.
TGF's built in platform engine is also frowned upon for being full of collision errors and glitches. Whereas some games use this to their advantage, most game creators try to develop a 'Static engine' based from TGF's 'static movement' option. Static engines need to be coded from scratch however, which can be frustrating and take a long time. Usually the end result is far better than TGF's platform engine, however. The engine was kept for MMF too, though it was only slightly fixed.
TGF only allows about 260 objects to be on screen at once, even though