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A Bastard

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Game File: 

A variant of http://www.glorioustrainwrecks.com/node/2761 . But it's more fun than that.

For two players, the winner is the one who shoots the other person first.

Palette ripped from http://mareodomo.tumblr.com/post/18460467234/close-ups-of-my-pizza-poster-the-colors-really . Name suggested by Iain Gillespie.

Author: 
v21
Made For: 
An event

Space Cat Last Stand

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The Evil Butterfly Empire stands to destroy all the universe and the only ones that can save everything are the Space Cats. Armed with lasers made from love they hope to stand against the majestic menace.

Author: 
@bfrye26
Made For: 
An event

Ghost Base Killah

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Made in 6 hours. Upgrade your bases with turrets to defend them from ghosts. Detonate them at strategic times to keep them safe.

Uses art from another game - Elizabeth Shoots Ghosts - that Craig (Ishisoft) Forrester and I are working on.

Made For: 
An event
KumoriCloudGames's picture

Racist Colonizers On The Moon

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A great game for people with a high moral compass,
uses the mouse, and sometimes, the space key when prompted.

~Have good clean fun!

Author: 
JOELLEARNS2ROCK
Made For: 
An event

Whimsical Snack Hound : Meanwhile, elsewhere

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Game File: 

Ok this is my Klik of the Month game. This is a violent game, as usual, but this time it's violence against animals so it may upset you more than boring violence-against-humans.
It is the preseprequel to Whimsical 2 : Shoot the piano player actually no don't shoot him. So as a preseprequel it was made after its sequel but the action takes place exactly at the same time (hence the title).
This game is dedicated to the Jeannie and Melanie, two ladies I met about one hour ago in ASPRO ALOGO, that's a restaurant in the Plaka district in Athens, you should definitely check it out next time you go to Athens. Also dedicated to the lovely mexican couple that was sitting next to me.

I used the music I made 3 days ago in a train in italy because I was bored.

So this game is also dedicated to Trenitalia.

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WHIMSICAL SNACK HOUND : MEANWHILE, ELSEWHERE

CONTROLS : ARROWS

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"Fresh, cosmopolitan, witty, though-provoking" (The New York Times)
"Takes less time than watching random TED talks, and give greater insight into the topics" (Ed)

Author: 
l'ilinx
Event Created For: 
Made For: 
An event
YOUHAVEBETRAYEDME's picture

SMOKER BLOOD

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Game File (Mac): 
Author: 
YOUHAVEBETRAYEDME

KILLER SMOKER, THE CIGARETTE HERO OF THE WORLD GOT TRAPPED INTO THE LAIR OF DEADLY SLUGLINGS.

USE HIS SPECIAL ABILITIES TO TRAVERSE THE CRUSTY CAVERNS IN ORDER TO MAKE IT OUT ALIVE!

A GAME BY HELEL ANNASUI OF YOUHAVEBETRAYEDME

Event Created For: 
Made For: 
An event
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SpindleyQ's picture

Version 0.00001 GONE GOLD.

OH EM GEE.

What is sad is that this program would have taken less than fifteen minutes to write in BASIC on any given 8-bit computer, and the result certainly would not have been over 2 megs compressed. SUCH IS THE PRICE OF PROGRESS, MY DROOGS.

Off to a cracking good start, it is! Download it here!

FirecatFG's picture

Excessive Culicidae

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A.K.A. Too Many Mosquitoes. Based on a true event.

Made For: 
An event
fortunepalace's picture

METAL GEAR SOLID 6

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*RADIO STATIC*

KAZ: Boss, do you copy? *RADIO STATIC* It's me, Kaz. We need you to come out of retirement for one last job. The Soviets have encroached onto Pakistani territory, and have built a reinforced structure which intel suggests contains a weapon of unimaginablely destructive potential. Nobody else can handle the magnitude of the task, Boss. We need you.

*RADIO STATIC*

BIG BOSS: I'll do it.

[ ****HIGHLY ANTICIPATED SEQUEL***** to the hit video game METAL GEAR SOLID 5. complete the dangerous mission with the help of your trusty friend D-Moose. NOTE FROM HIDEO KOJIMA: "Please play the following song on youtube while you play METAL GEAR SOLID 6. Thank you and god bless, and keep gameing." https://www.youtube.com/watch?v=C419wmah3w8]

Author: 
fortune palace
Made For: 
An event
Kate B's picture

Multiplayer/Multimedia/Multi-stuff

Just remembered one thing I wanted to explore a lot when I came here and moved onto smaller more experimental works was multiplayer. I think local multiplayer is pretty underutilised in AAA games. It's still there obviously, but I think it's like... It should be used more, cause it can turn an average game into a very good game, and a short game into a game you play for days at a time. I know I've sunk days into things like Skullgirls, which I otherwise wouldn't if I was playing it by myself.

The other thing I am exploring is multimedia. Games that are like... The stuff you found on old promo CDs or educational CDs back in the old days, and they resembled websites rather than games. I'm not sure what genre I'd categorise them as.

I tried exploring the multimedia genre by looking into long-forgotten genres like "animated storybooks" "activity centres" and stuff like this. I think it's a genre that was always aimed at kids but I reckon you could do more with it. Like that third example is not a kid's game. Anyway I threw this idea for an animated storybook together where I wanted it so there was a room with a few things you could click on.

What I like about these games is it's not clear who the protagonist is or even what the plot is or who you are. Are you playing in the second person, ie A cursor following the protagonist on their adventures? Are you the protagonist controlling yourself with a cursor? Are you just someone reading a book? Are you controlling the reader AS A character? Are you playing in the first person? ARE YOU PLAYING IN THE FIFTH PERSON???

I've been thinking about music too and what I like about the medium of music is that it is THE medium if you want to deal with disparate concepts rather than characters. If you make a song, it doesn't need characters. Otherwise every song would be kind of a novelty song. And thinking about this with relation to video games makes me wonder: Are video games un-evolved as a medium to the point we could be making more games about CONCEPTS rather than characters, but we are still borrowing from film to the point we think they're required?

I feel like... Can you imagine what music would sound like if it only borrowed from literature and tried to tell a story, for example? Is that what we're doing with games right now?

Anyway, I'm thinking of various games that move away from the idea of characters, or even "the player" as a character who exists in a world, and thinking of more weirder structures where it's less clear- using the above examples as my starting point, and I have come up with something. It's something that'll probably be finished just before the year is out- and that's a good time to release it, as it'll be the denoument of the first part of these studies

I'm also not doing it yet- I'm working on a smaller game first, it's called LEGACY OF REALMS I: REALMS OF DARKFYRE and it's as silly as it sounds. It looks like this. I'm pleased with the flat shading it has. I'm also doing music for this game, it's got a bangin' metal soundtrack

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