The <<revision>>
macros provide a good deal of expressive power, though some potential uses may not be immediately obvious. Here are a few examples which may provide some inspiration.
An extended form of <<cyclinglink>>
This combination of <<cycle>>
and <<set>>
changes a variable every time you cycle the passage using the link.
<<cycle attire>> <<set $shirt="red">>[<img[redshirt.png]] You eagerly slip on a red shirt. <<becomes>> <<set $shirt="blue">>[<img[blueshirt.png]] No! Clearly, a blue shirt is required. <<becomes>> <<set $shirt="vermillion">>[<img[yellowshirt.png]] Nope, it ''has'' to be vermillion! Or so you think... <<endcycle>> <<revise attire "Reconsider shirt">>
A music picker
This uses my HTML5 sound macros to create a link that changes the currently playing music when you click it. (If the music isn't meant to loop, of course substitute <<loopsound>>
with <<playsound>>
)
<<cycle music>> <<stopallsound>><<loopsound "piano.ogg">>Piano music <<becomes>> <<stopallsound>><<loopsound "chiptune.ogg">>Chiptune music <<becomes>> <<stopallsound>><<loopsound "acapella.ogg">>A capella music <<endcycle>> <<revise music "Change current music">>
More info / Less info
This functions similar to <<replace>>
but also provides a link to hide the inserted text after it's been shown.
<<revision info>>You see here a spotted stripe frog.<<revise info "(More info)">><<gains>> Poisonous in 3 countries and illegal contraband in 7, this fearsomely shaded amphibian is an aesthetic and biological terror. <<revert info "(Less info)">> <<endrevision>>
This is an old game that predates the current GT submission system. I am reuploading it so that all my GT games will show up on this page: https://www.glorioustrainwrecks.com/games/*/sylvie
Cat Factory is a very difficult single-screen platformer. Use arrow keys to move and X to jump.
Somebody asked for an obnoxiously hard nose-picking game with racecar movement in the spreadsheet. No idea if this is what they had in mind. Probably not.
This is my first attempt at an art game.
It's really deep and makes you think.
Got the idea from thinking about ideas for a game and thought of the classic puzzle.
A game about "imagining the process required to reach the pinnacle".
Press X to play.
a simple invaders game i'd like to play.
invader bodies are toxic! avoid them.
evil frogs are going to eat you!
https://computerslime.bandcamp.com/track/8-d-6 song from here
dont ask me why all the song titles are dicks
A word game without user input. A creatively(?) crippled version of http://nottheinternet.com/games/heftyseamstress/