A while ago I gave the last bastions of the old free web hosts a search for old non-self-conscious KnP games. I went with the big three: Tripod, Angelfire, and Geocities. It was a very exciting expedition! I even ran across mojofltr's old stomping grounds! [Link removed pending approval]
I'll be posting a find from my free-host safari every Monday night. Some of them will be fun classics I've been trying to track down for a while. Some will be just really odd stuff that I honestly didn't expect to ever see. They'll mostly be trainwrecks.
First up is QuakeMaker by KZero! This was a clever little maze game that made me very interested in faking scrolling in KnP years ago. The game is played in a very, very tiny little window. What fascinates me about this game is that the gameplay is most likely a result of bugs in his original idea for his scrolling system. You have to retrieve blocks from a maze, but if you collide with the wall, you cause an "earthquake" which makes all the blocks in the level shift towards you. My guess is that the shifting blocks were originally a bug from the way he moved objects around to scroll them. But it became part of his gameplay instead of being "solved". The idea of game design resulting from limitations in an environment was a strong message in "Racing the Beam", a book a few people here have probably read. Just like the Atari VCS programmers came up with games that played to the strengths of scan-line-graphics, many classic KnP games played to the strengths of the fiddly nature of KnP collision detection.
Next Week: A game starring a very famous game character in his most exciting adventure with KnP clipart ever!
STAY ON THE TRAIL!
Arrows Move. Don't interact to interact with items.
Flash version: http://www.newgrounds.com/portal/view/553758
Until the next KOTM, this is the worst thing I have ever made.
|Sphinx VS Judge.zip||1.14 MB|
An experiment in asymmetrical co-op. Originally made for the 0h game jam, I spent another 45 minutes clearing up the most egregious playability issues.
You are an R&B producer
Go force your love on those girls over there
Inspired by the (much superior) Castle/ZZT by HM with its shortness and sweetness. Back in my ZZT days, I never did much with the pre-programmed objects, doors, and such, so I wanted to see if I could make a short, tight game that mostly relied on using ZZT objects the way Sweeney intended.
I forgot how long it takes to make ZZT games.
so i know it can be stressful to make all those games in so short a time so I made a quick game to help you find your centres.
Over the sky, the rainbow appears. On a clear day like this, it stretches as far as the eye can see. You've heard many a tale about the wondrous treasures found at its end, but none have ever been confirmed.
You turn your head to the sky and set your heart on it. You will find what's waiting at... The End of the Rainbow!
Run and jump with the arrow keys!
Collect burgers to keep your strength (score) up!
Uncover the secret of a lifetime!
The End of the Rainbow!
Made with Klik n Play.
I decided I needed a third game for today, so here's a third. Use the space bar to move cat in the direction he's pointing in. Avoid the nightmarish 2 balls. Save the galaxy. Go cat go.
This game requires Scratch 1.4, a cut down version of which is conveniently bundled in this zip file. You probably know where to download Scratch if you're not on Windows.
I attempted to make a trainwreck for the Experimental Gameplay Project where the theme was 'art game'. I started this for the Klub Before Klikmas, but for whatever reason I couldn't finish it on time for that. I feel this game is both horrible and stupid, which is probably what I intended... I am the 'artist' after all.