WARNING: THIS GAME IS TERRIBLE!
A ridiculously over-ambitious attempt to make a game in which Santa attempts to deliver presents while avoiding the cops who want to catch him. It ended up devolving into a game where Santa places exploding presents to blow up hoards of oncoming cops. Use the arrow keys to move, and press X to place a present. When it all goes to hell and Santa dies, press R to start over.
it's us, the singing coby bros! we're here to make you dance and sing.
wasd / space / mouse / esc to restart
play in 800x600 res!! you will regret this!!!!!
Level Difficulty: 1.5 (Mid-Easy)
Objectives: Putting a stop n swop feature in the game for integrating hidden items.
This tutorial is all about making a feature for stop n swopping known as Stop n Swop. This feature first appeared in a Nintendo 64 game known as Banjo Kazooie, Stop n Swop is made from several items such as these Mystery Eggs, Keys, etc. ANY ITEM! Today several games uses this cool feature in Clickteam games.
So you wanna put Stop n Swop in your game? Yes you can!
Let's begin with the begginer way! This program requires you have MMF1 (Express), MMF1.5 or MMF2, because it needs the file object.
Step 1: Pick the File Object from the object list and put it in the frame.
Step 2: With the file object, you need a condition to do it, there's some examples: If you have reached a frame where there's an big item, starting the frame, it saves the item with a file, but once returned just for another one, you cannot get another copy.
Do this condition for example:
Step 3: After the 2nd step, it can be used to unlock hidden features such as secret levels, easter eggs, etc. in some other frame such as the menu, it can unlock a feature like a level select.
Instead, we are gonna do a condition when you click a button, it does load to another frame if there's the file:
Conclusion: Tadaaa! Now you have a simple stop n swop feature!
Anyways here's a example found on SHPDMBGWL4 3 EX:
This is a hidden level which you have to reach the top, where there's a pillar with a egg above, once you collect, a file will save on the game's directory and will set a text "EGG GET!".
There has been a CRIME! Can you help Sherlock Holmes on this, his SEXIEST ADVENTURE EVER?!?
Yet another Knytt Story from me. This level was made for a recent competition on Nifflas's forums (theme: isolation). It's got kind of a Christmas-y feel to it, I think. Anyway, enjoy!
|Healy - Snowy Day.knytt_.zip||2.25 MB|
I've had bit of a Knytter's block on several large projects over the past few weeks, so I decided to work it out by making some small, teeny-tiny levels, like Tree House. Anyway, I used silhouettes with this one because I liked the look of it. It's not pure black and white, though.
|Healy - Black as Night.knytt_.zip||35.93 KB|
Silly space game, not polished at all. Keep your 4 cans from the space bandits!
Arrow Keys: Rotate/Move ship
Space Bar: Fire (1 per 0.25s)
Note: Took 3.25 hours for the first upload... I updated since to fix a game-over related bug
This level was made as part of Knytt of the Month Club #9.
In this grand adventure, Juni must get a food from her fridge, but such a task may prove more difficult than she thinks!
Challenge/Scenic/Misc. Small. Normal difficulty.
UPDATE: New version released. Following changes:
*Fixed a pair of void screens, replacing them with... something else.
*Added some leaf effects in the Broken Bulwarks areas.
*Tweaked the last challenge to make it slightly less annoying.
Recommended to get the updated file if you have the old one.
UPDATE 2: New version released. Following changes:
*Fixed grass at beginning of bulwarks which was on layer 3. Now on layer 2.
Get update at your leisure.
A game about finding yourself.
Some sprites from oryx spritesheets ( http://www.oryxdesignlab.com/ )