Asteroids with an END.
Made this because i was bored.
A DEEP LOVE STORY INVOLVING A MALE PROTAGONIST AND A FEMAILE
Save Robina from this devious device! Follow the chain of gears, wires and doohickeys to figure out which button will lift her up and which will lower her to her doom.
You gotta kill your friend, but you can't retrace your steps because I programmed it that way.
Blue: WASD to move, left shift to shoot
Red: Arrows to move, right shift to shoot
CGA Quest is my entry into the 11th Ludum Dare 48-hour programming competiton. The theme was "minimalist", so I went with a hideous 4-colour aesthetic and glorious 1-channel PC speaker sound. Overall, I'm quite pleased with how it turned out. I also used this incredible 48-hour time expanse (a dude can make 23 games in 48 hours, man!) as an excuse to give Game Maker a try, which was pretty positive overall. Game Maker and I, we'll be spending more time together in the future.
Anyway, I'm very interested in your feedback. Was it actually interesting figuring out what you had to do? Did the strict timing requirements drive you to quit in frustration? Isn't that ending a total letdown?
Just hold space when you see it!
It seems that I stand out in this world of trainwrecks. Humor, creativity, originality, and craziness is the mode in this madhouse. While I'm stuck in the vanilla indie gaming world which I've always wanted to fit in but never had the chance. The personality and attitude so far removed from the standard. The outsider art foreign but familiar; sweet!
Hey all! And hey myself. After spending my entire adolescent youth plinkning around in the Zzt community back in the day I've always wanted to take stab at making games people might actually want to play. My good friend WiL posted his progress on an indie game which he scored called "Snapshot" and another intriguing post about this website and it made me intrigued. After perusing this community for a bit I decided to join and downloaded Klick and Play. It obviously has infinitely more features than Zzt (though I did enjoy overreaching the limitations of the masterpiece) and I found myself enamoured with it. After writing "Tanks" and downloading the demo of MMF2 and looking at some other indie gaming groups I decided to stick around. I admit I've never quite fit the mold of "Trainwreckers" or of the earlier Zzt'ers, but have found it inviting and nostalgic.
It must be obvious now that I like to create functional and playable games while I enjoy the zany moments in your games as well as the sometimes powerful execution and strong programming. Let me know if you are intereseted in a collaboration as one of my goals is to make a successful android/flash game.
Did you know that there are SECRET URLS which give you interesting things to play with?
I should put some of these up as menu items or something, but I keep putting it off in favour of a complete redesign, which is maybe not the brightest idea. Until then, have fun!