So now that I have access to OS X, I decided to toy around with Unity. I had no idea where to start (How do you add objects? How do you add behaviors? Etc. Etc.), so I followed the "Roll-a-Ball" Unity video tutorial for a bit and then decided to go in my own direction.
A blatant rip-off of Inspired by Nifflas' "The Big Sea".
Arrow keys to move. Try to get to the golden plate at the end. Also this game is really short and probably isn't even worth downloading.
Edit: I tried using a third party archiver on OS X to try and get rid of the .DS_Store pollution but the thing broke the folder hierarchy. Won't be using that program again! Reuploaded using a Linux archiver that actually works.
Get ready to navigate the Mega Maze! It's the best maze of all. What kind of secrets await you at the end...?
This is what happens when you in the club. Everything gets crazy in the trap. It's goin down.
The time is right... for making videogames! The Timezone Lottery Klik Jam happens on the first Saturday of every month, at a time chosen randomly by our top-of-the-line numerical hour-choosing machines. This month, it takes place at 12:30 am UTC. Whenever that time rolls around for you, you have two hours to make a game!
How can I possibly make a game in that short a timespan, you gasp? There are many game-making tools available, but the most ludicrous and welcoming of all is Klik & Play. If you want to give K&P a shot, we have a Learning KNP FAQ available, as well as some advice on making it work on modern machines.
Making games is its own reward, but it can be much, much more rewarding when you're doing it with friends. To get the most out of this worldwide internet game jam, come talk with everyone on IRC. It's a great way to share this awesome experience, and get quick help when things aren't going right. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.
After you've made your game, upload it here!
For more information, check out the N00B FAQ.
Sign up below to get a reminder email the day before the jam!
A really, really shoddy Motocross Maniacs knock-off. For the first time in a while, I've actually made a Trainwreck that was, well, a Trainwreck! Done in TGF because that's what I first seriously used to make games as a kid.
If you've never heard of Motocross Maniacs, shame on you. Here's a video: http://www.youtube.com/watch?v=kOnb3mauQgM
Shift to accelerate, and hold Up at the tops of ramps to jump higher off of them. I didn't feel like adding Nitro. Deal with it.
The loops are shitty path movement sequences where you collect items that don't mean anything. They are very important to collect in Motocross Maniacs, but not in Motocross TGF, because I was lazy and trying to create something shitty without any regard for quality. Enjoy.
This is a remake of a stupid idea I had when I was about eleven, which we all know is excellent fodder for KoTM entries.
Is probably full of glitches, and requires cncs232.dll to run.
Undocumented feature: if you press F on the keyboard, the game goes to the results screen instantly. This is a debug feature that I forgot to take out.
My Second Game for the 2012 Pirate Kart.
IN THE YEAR 20XX...
A DRAGON ENTERED SPACE TO SEARCH FOR A DOCKING BAY TO LAND ON.
BUT MANY OBSTACLES WERE IN HIS PATH,SO NOW YOU HAVE TO HELP HIM SHOOT THEM DOWN.
Arrow Keys:Move (Noooo,really?)
(Yep,same control scheme as my last game.)
a really stupid puzzle game. r restarts levels
WARNING: Contains MIDI rendition of Rosanna