New version 1.01 uploaded August 1st 2018 - you can no longer get lost in a boring maze - apologies if you're the sort of person who enjoys getting lost in a boring maze.
I release this one with more than usual trepidation. It has ‘what was I thinking’ written all over it. Still, this is Glorious Trainwrecks – praise be!
It’ll probably take half an hour to an hour to play. Please let me know if you find any bugs.
It’s intended as the first in a cycle of games based around the same group of characters, each game coming at the story from a different angle. Not quite an episodic game but something that means I can create a fairly involved story without getting bogged down in trying to create one large game.
This particular game is inspired by playing rather a lot of HOPAs. That’s ‘Hidden Object Puzzle Adventure’ for the uninitiated – a kind of modern hidden object game that blends in elements from point and click adventures and puzzle games. It’s a casual genre that’s too often overlooked or derided. Anyway, amongst other things, this game is a rather skewed take on the HOPA genre – lacking the usual artistic talent, straightforward narrative or commercial acumen.
Controls:
Move with WASD
Continue dialogue with SPACE
On object hunting screens click with LMB
On object hunting screens H key for hint if you’re stuck
On object hunting screens SPACE key to continue when all objects found
On puzzle screen drag and drop with LMB
On puzzle screen double click with LMB to rotate
On puzzle screen R key to restart – I think I’ve fixed the bugs but just in case
Two days ago I had an incredible idea for a hilarious, but easy to make game. I've spent some time collecting the basic sources for it, ranging from sounds to art, to ideas, to "implementation/translation". There's just one problem with this idea. It is likely to be highly controversial. It's a parody of a well known game series, but with a strong message, that is likely to upset a fairly large group of people. The presentation is pure Stephen Colbert, where I present ideas in an accurate, but self-contradictory manner.
The game would not be fun, for the most part. Much of the humor would come from this fact. But it would be interesting, and informative.
I sometimes wish Glorious Trainwrecks had private messaging. I'd like to ask SpindleyQ if he feels it's appropriate or not. If I find him on IRC, I'll ask him there. If he thinks it would be too much hassle for Glorious Trainwrecks, or not in the spirit of the site, I'll take the idea in another direction: either as a Shockwave Flash game submitted somewhere else, or as an animation on YouTube.
My first instinct was to make the game in Klik & Play, simply because I've been getting to grips with the system again, and I thought it would be a fun experiment. But the topic may be too serious for the light-hearted nature of our community.
It is distinct from other railroad food service cars that do not duplicate the full-service restaurant experience, such as cars in which one purchases food from a walk-up counter to be consumed either within the car or elsewhere in the train. Grill cars, in which customers sit on stools at a counter and purchase and consume food cooked on a grill behind the counter are generally considered to be an "intermediate" type of dining car.
When you wake up in the morning you have the choice to achieve anything you want. Do not waste another do reading stupid web comments...get out there and live life!
=================================
rock
===================================
Warhammer Europe Gold-
So, hey, I just enabled a few useful HTML tags to allow everyone to post YouTube videos and such. (I was totally cheating when I posted YouTube videos before and saying "I AM AN ADMINISTRATOR AND YOU WILL DISPLAY WHATEVER HTML I FEEL LIKE TYPING".) So now you can post YouTube videos! And Java applets, too, just for Kirk.
Because I was lazy, The Instructions are here:
Z: Fire Proton Stream
X: Set Trap
HELP THE PENGUIN BECOME AN A-RANK GHOSTBUSTER AND DEFEAT THE STAY-PUFT MARSHMALLOW MAN.
"Recent posts","Recent changes", and the Permalinks themselves... none of them are "aware" of multiple pages!
So you get links like
http://www.glorioustrainwrecks.com/node/358#comment-2336
when you want
http://www.glorioustrainwrecks.com/node/358?page=1#comment-2336
BLATANT DISCRIMINATION AGAINST PEOPLE SLOW PEOPLE
Cucumbersome is a game about cucumbers and frustrating control schemes and also Mario.
Badass music by h_double!
my friend talks about people who make red dead redemption fanart where the cowboys are trans and werewolves and I think that is a good idea outside the context of red dead "grand theft auto but with horses" redemption works.
don't forget the milk and cookies.
"As Miss Miep awoke one morning from uncertain dreams, she found herself in her bed an absolutely tiny mouse, transformed!"
Meet Miep, the protagonist of my next major game: Magnificent Mouse Misadventures! She has one goal in mind: become an adorable mouse!
It will be released when it is ready. Please be patient.
( Ignore that the font sucks right now >n< )
Attachment | Size |
---|---|
idle2-1.png | 21.37 KB |
image-35.png | 557.05 KB |
image-38.png | 495.34 KB |