Country Bear, fresh from finally snapping, has a new game for you to play. Your only choice is to head for the bottom and hope for the best.
Download the 32-bit Enhanced version for slightly better graphics and Windows Vista and up compatibility.
Same as (Blind) but with death
When you eat a pill you taint the pill making it deadly
in this one you can get killed by things besides your tail.
Don't be late for the performance!
It's all over. Your empire is in ruins, your family left you, everything is in shambles. Now you are left in debt, waiting to die in your vacated office. Just then though you receive a call. An amazing offer- to join the DeathTax gladiators. If you survive- if you can- you will have all your debt wiped, ready to start again. What will it be? Are you prepared? Fight through numerous Collectors and pummel the mailboxes with your envelopes. Only then will you be the champion of Death and Taxes.
AIM FOR MAILBOXES.
SHOOT INCOMING COLLECTORS.
SHOW THE WORLD AND ELIMINATE YOUR DEBT.
Includes both Mac and PC builds.
Coding, art and audio by Auntie Pixelante.
Extra stuff by me.
This is a quick mod in which I merged Anna's good game Tombed and my hack Tombed II into the same game, and also providing a means of making your own levels for it. There's no editor yet, but you can use Notepad for now.
The way I did this was by exporting the level data into a very basic text file format.
The first line is "1" if you want left-right wraparound, or "0" if you don't.
The second line is "1" if you want bottom spikes ("skewers"), or "0" if you don't.
The third line is the line number where, when the top half of Jane enters, Jane does a victory dance.
The fourth line is the line number where the skewers, if any, start to break up.
Then there's at most 598 lines of text that are, at most, 8 characters long. Missing lines are assumed to be blank.
Each line corresponds to a row of blocks in the tomb. Each character equals one block.
# - metal block
B - blue block
G - green block
C - cyan block
O - wild block
! - upper-left corner of checkpoint where Jane respawns. Jane is 2 blocks by 2 blocks tall. Checkpoints trigger as soon as Jane reaches their Y position.
$ - non-solid gold (as in Tombed). Doesn't obey gravity.
* - solid gold that Jane can stand on. It obeys gravity and can sit on skewers, but is destroyed by spikes.
. - solid gold only appears here if Jane respawns near here. Use this to make gold persist from checkpoint to checkpoint.
@ - the upper-left corner of the 'debug point'. Jane will start a new game here without the opening cutscene, and with the spikes and skewers lowered appropriately. She will also respawn here regardless of any checkpoints.
Anything else - emptiness.
At the 'victory' line, Jane will do a victory dance until she is made to start falling again (which can be instantly).
At the 'breakup' line, the skewers will start to stick to blocks that happen to be underneath them, causing the floor to open so that Jane can exit.
Jane wins by falling below the 598th line.
As for the game - pick the left side to play Tombed, right to play Tombed II, and middle to get an Open File dialog to play any text file. (Note: no file error checking in this version yet.)
A cautionary tale! Sort of a sequel to my last KOTM game. Use the arrow keys!
In this game, you play a mourning mother wandering the spirit realm in search of her child. She has to bring him back, but he moves in vertical directions opposite to her own. I guess that makes it a bit like the old NES game Binary Land, except that the two characters have differing powers - the mother alone can hit switches, and the child alone can pass through walls.
This is the sad tale of how the Dermonts, after twenty plus years of fruitful life and contributions to society, were torn apart after a vicious struggle with the undead.
The four family members huddle together, aiming outward. Use the keyboard to control them. They can't change their facing direction, so losing one family member is quite costly.