The makers of Doodle Jump are threatening lawsuits against App Store developers who dare use the word "Doodle" to name their games. And a few critics have compared the main character of Doodle Jump to Q-Bert. Ergo... this.
I originally made this for a topic TheDustin made trying to encourage TIGSource forumgoers to pick up KNP, but it was locked by the time I got this far. =(
Quick one hour prototype. No scoring and the randomly generated levels are horribly unfair and impossible, but I don't think I care anymore.
Inspired by this.
Use the Eight Directions Movement to control your platforming character to get to the right side of the screen! Avoid creating highly unrealistic jumps! If your movement is too unrealistic (EG. "jumping" too high), you must restart the level!
Only three levels so far, may add more levels and features if/when I get around to it.
Made in TGF.
Something I made during Assemblee that I didn't want to enter into the contest (given the complete lack of interest in my ACTUAL entry I probably should have). It's a 2 player game with Player 1 (Sir PLONelot) using A and D to move left and right with W to jump, while Player 2 (Madame de PLONpadour) uses the left and right arrow keys with up to jump.
The concept was to have everything be used by the same sprite, however I've added an option to change the sprite used with the C button. Warning this may provide seizure inducing and/or game breaking side effects.
The gameplay revolves around not touching anything but your own PLON field and even then you have to crap out a new PLON block within a certain time or you lose.
Made with Game Maker 7 Lite.
It took me much, much longer than it might seem, mainly because of my lack of experience with the program, but I can finally proudly present to you my first KNP game ever completed - Storm Is Coming. It is a somewhat artsy one screen platform game which should take you about 5 minutes to complete. If you know what to do...if not, there are hints available. I know there will be some mistakes and logical gaps, but what the hell. I think it's decent for a debut. It is black and white with home-made sprites, crappy animations and the soundtrack is me plinking away on a detuned piano. Yeah, sorry about that. Tell me what you think, I would like an experts' opinion on what I could work on in future projects. Greetings to all fellow locomotive engineers!